#ifndef _GAME_H_ #define _GAME_H_ #include "global.h" int initgame(); int gamemove(void); int gamekeys(void); int drawmap(); int skybox(float width,float height,float length); int ship(void); int camera(SHIP ship,GLfloat distance); int gamedraw(void); extern float rotplus; extern float fps; extern float xdis,oldx,zdis,oldz; #endif