#include "global.h" void orthosetup(){ glLoadIdentity(); glDisable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0,xres,0,yres,-1,1); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); } void orthoreset(){ glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glEnable(GL_DEPTH_TEST); }