#ifndef _VECTOR_H_ #define _VECTOR_H_ #include "global.h" float planeheight(PLANE pi,GLfloat x,GLfloat z); int angle(); float vectorangle(VECTOR a,VECTOR b); VECTOR makenormal(PLANE pi); PLANE makeplane(VERTEX a,VECTOR normal); VECTOR crossproduct(VECTOR a,VECTOR b); float dotproduct(VECTOR a,VECTOR b); float magnitude(VECTOR vector); VECTOR posvector(VERTEX a,VERTEX b); #endif