/*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * conf_e2s.c * ***********************************************************/ /* ----- this file was automatically generated -- do not edit by hand ----- */ #ifndef CONF_E2S_C #define CONF_E2S_C /* values for element/sounds mapping configuration */ static struct { int element; boolean is_class; int action; int sound; } element_to_sound[] = { { EL_DEFAULT, TRUE, ACTION_DIGGING, SND_CLASS_DEFAULT_DIGGING }, { EL_DEFAULT, TRUE, ACTION_COLLECTING, SND_CLASS_DEFAULT_COLLECTING }, { EL_DEFAULT, TRUE, ACTION_SNAPPING, SND_CLASS_DEFAULT_SNAPPING }, { EL_DEFAULT, TRUE, ACTION_PUSHING, SND_CLASS_DEFAULT_PUSHING }, { EL_DEFAULT, TRUE, ACTION_IMPACT, SND_CLASS_DEFAULT_IMPACT }, { EL_DEFAULT, TRUE, ACTION_WALKING, SND_CLASS_DEFAULT_WALKING }, { EL_DEFAULT, TRUE, ACTION_PASSING, SND_CLASS_DEFAULT_PASSING }, { EL_DEFAULT, TRUE, ACTION_DYING, SND_CLASS_DEFAULT_DYING }, { EL_DEFAULT, TRUE, ACTION_EXPLODING, SND_CLASS_DEFAULT_EXPLODING }, { EL_SP_DEFAULT, TRUE, ACTION_EXPLODING, SND_CLASS_SP_DEFAULT_EXPLODING }, { EL_BD_DIAMOND, FALSE, ACTION_COLLECTING, SND_BD_DIAMOND_COLLECTING }, { EL_BD_DIAMOND, FALSE, ACTION_IMPACT, SND_BD_DIAMOND_IMPACT }, { EL_BD_ROCK, FALSE, ACTION_PUSHING, SND_BD_ROCK_PUSHING }, { EL_BD_ROCK, FALSE, ACTION_IMPACT, SND_BD_ROCK_IMPACT }, { EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVATING, SND_BD_MAGIC_WALL_ACTIVATING }, { EL_BD_MAGIC_WALL_ACTIVE, FALSE, -1, SND_BD_MAGIC_WALL_ACTIVE }, { EL_BD_MAGIC_WALL, FALSE, ACTION_ACTIVE, SND_BD_MAGIC_WALL_ACTIVE }, { EL_BD_MAGIC_WALL_FILLING, FALSE, -1, SND_BD_MAGIC_WALL_FILLING }, { EL_BD_MAGIC_WALL, FALSE, ACTION_FILLING, SND_BD_MAGIC_WALL_FILLING }, { EL_BD_AMOEBA, FALSE, ACTION_WAITING, SND_BD_AMOEBA_WAITING }, { EL_BD_AMOEBA, FALSE, ACTION_GROWING, SND_BD_AMOEBA_GROWING }, { EL_BD_BUTTERFLY, FALSE, ACTION_MOVING, SND_BD_BUTTERFLY_MOVING }, { EL_BD_BUTTERFLY, FALSE, ACTION_WAITING, SND_BD_BUTTERFLY_WAITING }, { EL_BD_FIREFLY, FALSE, ACTION_MOVING, SND_BD_FIREFLY_MOVING }, { EL_BD_FIREFLY, FALSE, ACTION_WAITING, SND_BD_FIREFLY_WAITING }, { EL_SP_BASE, FALSE, ACTION_DIGGING, SND_SP_BASE_DIGGING }, { EL_SP_BUGGY_BASE, FALSE, ACTION_DIGGING, SND_SP_BUGGY_BASE_DIGGING }, { EL_SP_BUGGY_BASE_ACTIVE, FALSE, -1, SND_SP_BUGGY_BASE_ACTIVE }, { EL_SP_BUGGY_BASE, FALSE, ACTION_ACTIVE, SND_SP_BUGGY_BASE_ACTIVE }, { EL_SP_INFOTRON, FALSE, ACTION_COLLECTING, SND_SP_INFOTRON_COLLECTING }, { EL_SP_INFOTRON, FALSE, ACTION_IMPACT, SND_SP_INFOTRON_IMPACT }, { EL_SP_ZONK, FALSE, ACTION_PUSHING, SND_SP_ZONK_PUSHING }, { EL_SP_ZONK, FALSE, ACTION_IMPACT, SND_SP_ZONK_IMPACT }, { EL_SP_DISK_RED, FALSE, ACTION_COLLECTING, SND_SP_DISK_RED_COLLECTING }, { EL_SP_DISK_ORANGE, FALSE, ACTION_PUSHING, SND_SP_DISK_ORANGE_PUSHING }, { EL_SP_DISK_YELLOW, FALSE, ACTION_PUSHING, SND_SP_DISK_YELLOW_PUSHING }, { EL_SP_PORT_RIGHT, TRUE, ACTION_PASSING, SND_CLASS_SP_PORT_PASSING }, { EL_SP_EXIT_CLOSED, TRUE, ACTION_PASSING, SND_CLASS_SP_EXIT_PASSING }, { EL_SP_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_SP_EXIT_OPENING }, { EL_SP_EXIT_CLOSED, TRUE, ACTION_CLOSING, SND_CLASS_SP_EXIT_CLOSING }, { EL_SP_SNIKSNAK, FALSE, ACTION_MOVING, SND_SP_SNIKSNAK_MOVING }, { EL_SP_SNIKSNAK, FALSE, ACTION_WAITING, SND_SP_SNIKSNAK_WAITING }, { EL_SP_ELECTRON, FALSE, ACTION_MOVING, SND_SP_ELECTRON_MOVING }, { EL_SP_ELECTRON, FALSE, ACTION_WAITING, SND_SP_ELECTRON_WAITING }, { EL_SP_TERMINAL, FALSE, ACTION_ACTIVATING, SND_SP_TERMINAL_ACTIVATING }, { EL_SP_TERMINAL_ACTIVE, FALSE, -1, SND_SP_TERMINAL_ACTIVE }, { EL_SP_TERMINAL, FALSE, ACTION_ACTIVE, SND_SP_TERMINAL_ACTIVE }, { EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_PUSHING, SND_CLASS_SOKOBAN_PUSHING }, { EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_FILLING, SND_CLASS_SOKOBAN_FILLING }, { EL_SOKOBAN_FIELD_PLAYER, TRUE, ACTION_EMPTYING, SND_CLASS_SOKOBAN_EMPTYING }, { EL_PLAYER_1, TRUE, ACTION_MOVING, SND_CLASS_PLAYER_MOVING }, { EL_SAND, FALSE, ACTION_DIGGING, SND_SAND_DIGGING }, { EL_EMERALD, TRUE, ACTION_COLLECTING, SND_CLASS_EMERALD_COLLECTING }, { EL_EMERALD, TRUE, ACTION_IMPACT, SND_CLASS_EMERALD_IMPACT }, { EL_DIAMOND, FALSE, ACTION_COLLECTING, SND_DIAMOND_COLLECTING }, { EL_DIAMOND, FALSE, ACTION_IMPACT, SND_DIAMOND_IMPACT }, { EL_DIAMOND_BREAKING, FALSE, -1, SND_DIAMOND_BREAKING }, { EL_DIAMOND, FALSE, ACTION_BREAKING, SND_DIAMOND_BREAKING }, { EL_ROCK, FALSE, ACTION_PUSHING, SND_ROCK_PUSHING }, { EL_ROCK, FALSE, ACTION_IMPACT, SND_ROCK_IMPACT }, { EL_BOMB, FALSE, ACTION_PUSHING, SND_BOMB_PUSHING }, { EL_NUT, FALSE, ACTION_PUSHING, SND_NUT_PUSHING }, { EL_NUT_BREAKING, FALSE, -1, SND_NUT_BREAKING }, { EL_NUT, FALSE, ACTION_BREAKING, SND_NUT_BREAKING }, { EL_NUT, FALSE, ACTION_IMPACT, SND_NUT_IMPACT }, { EL_DYNAMITE_ACTIVE, TRUE, ACTION_COLLECTING, SND_CLASS_DYNAMITE_COLLECTING }, { EL_DYNAMITE_ACTIVE, TRUE, ACTION_DROPPING, SND_CLASS_DYNAMITE_DROPPING }, { EL_DYNAMITE_ACTIVE, TRUE, ACTION_ACTIVE, SND_CLASS_DYNAMITE_ACTIVE }, { EL_KEY_1, TRUE, ACTION_COLLECTING, SND_CLASS_KEY_COLLECTING }, { EL_GATE_1, TRUE, ACTION_PASSING, SND_CLASS_GATE_PASSING }, { EL_BUG, FALSE, ACTION_MOVING, SND_BUG_MOVING }, { EL_BUG, FALSE, ACTION_WAITING, SND_BUG_WAITING }, { EL_SPACESHIP, FALSE, ACTION_MOVING, SND_SPACESHIP_MOVING }, { EL_SPACESHIP, FALSE, ACTION_WAITING, SND_SPACESHIP_WAITING }, { EL_YAMYAM, FALSE, ACTION_MOVING, SND_YAMYAM_MOVING }, { EL_YAMYAM, FALSE, ACTION_WAITING, SND_YAMYAM_WAITING }, { EL_YAMYAM, FALSE, ACTION_DIGGING, SND_YAMYAM_DIGGING }, { EL_ROBOT, FALSE, ACTION_MOVING, SND_ROBOT_MOVING }, { EL_ROBOT, FALSE, ACTION_WAITING, SND_ROBOT_WAITING }, { EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVATING, SND_ROBOT_WHEEL_ACTIVATING }, { EL_ROBOT_WHEEL_ACTIVE, FALSE, -1, SND_ROBOT_WHEEL_ACTIVE }, { EL_ROBOT_WHEEL, FALSE, ACTION_ACTIVE, SND_ROBOT_WHEEL_ACTIVE }, { EL_MAGIC_WALL, FALSE, ACTION_ACTIVATING, SND_MAGIC_WALL_ACTIVATING }, { EL_MAGIC_WALL_ACTIVE, FALSE, -1, SND_MAGIC_WALL_ACTIVE }, { EL_MAGIC_WALL, FALSE, ACTION_ACTIVE, SND_MAGIC_WALL_ACTIVE }, { EL_MAGIC_WALL_FILLING, FALSE, -1, SND_MAGIC_WALL_FILLING }, { EL_MAGIC_WALL, FALSE, ACTION_FILLING, SND_MAGIC_WALL_FILLING }, { EL_DC_MAGIC_WALL, FALSE, ACTION_ACTIVATING, SND_DC_MAGIC_WALL_ACTIVATING }, { EL_DC_MAGIC_WALL_ACTIVE, FALSE, -1, SND_DC_MAGIC_WALL_ACTIVE }, { EL_DC_MAGIC_WALL, FALSE, ACTION_ACTIVE, SND_DC_MAGIC_WALL_ACTIVE }, { EL_DC_MAGIC_WALL_FILLING, FALSE, -1, SND_DC_MAGIC_WALL_FILLING }, { EL_DC_MAGIC_WALL, FALSE, ACTION_FILLING, SND_DC_MAGIC_WALL_FILLING }, { EL_AMOEBA_DEAD, TRUE, ACTION_WAITING, SND_CLASS_AMOEBA_WAITING }, { EL_AMOEBA_DEAD, TRUE, ACTION_GROWING, SND_CLASS_AMOEBA_GROWING }, { EL_AMOEBA_DEAD, TRUE, ACTION_DROPPING, SND_CLASS_AMOEBA_DROPPING }, { EL_ACID, FALSE, ACTION_SPLASHING, SND_ACID_SPLASHING }, { EL_QUICKSAND_EMPTY, TRUE, ACTION_FILLING, SND_CLASS_QUICKSAND_FILLING }, { EL_QUICKSAND_EMPTY, TRUE, ACTION_EMPTYING, SND_CLASS_QUICKSAND_EMPTYING }, { EL_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_EXIT_OPENING }, { EL_EXIT_CLOSED, TRUE, ACTION_CLOSING, SND_CLASS_EXIT_CLOSING }, { EL_EXIT_CLOSED, TRUE, ACTION_PASSING, SND_CLASS_EXIT_PASSING }, { EL_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_STEEL_EXIT_OPENING }, { EL_STEEL_EXIT_CLOSED, TRUE, ACTION_CLOSING, SND_CLASS_STEEL_EXIT_CLOSING }, { EL_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING, SND_CLASS_STEEL_EXIT_PASSING }, { EL_EM_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_EM_EXIT_OPENING }, { EL_EM_EXIT_CLOSED, TRUE, ACTION_CLOSING, SND_CLASS_EM_EXIT_CLOSING }, { EL_EM_EXIT_CLOSED, TRUE, ACTION_PASSING, SND_CLASS_EM_EXIT_PASSING }, { EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_OPENING, SND_CLASS_EM_STEEL_EXIT_OPENING }, { EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_CLOSING, SND_CLASS_EM_STEEL_EXIT_CLOSING }, { EL_EM_STEEL_EXIT_CLOSED, TRUE, ACTION_PASSING, SND_CLASS_EM_STEEL_EXIT_PASSING }, { EL_PENGUIN, FALSE, ACTION_PASSING, SND_PENGUIN_PASSING }, { EL_BALLOON, FALSE, ACTION_MOVING, SND_BALLOON_MOVING }, { EL_BALLOON, FALSE, ACTION_WAITING, SND_BALLOON_WAITING }, { EL_BALLOON, FALSE, ACTION_PUSHING, SND_BALLOON_PUSHING }, { EL_BALLOON_SWITCH_LEFT, TRUE, ACTION_ACTIVATING, SND_CLASS_BALLOON_SWITCH_ACTIVATING }, { EL_SPRING, FALSE, ACTION_MOVING, SND_SPRING_MOVING }, { EL_SPRING, FALSE, ACTION_PUSHING, SND_SPRING_PUSHING }, { EL_SPRING, FALSE, ACTION_IMPACT, SND_SPRING_IMPACT }, { EL_WALL, TRUE, ACTION_GROWING, SND_CLASS_WALL_GROWING }, { EL_EMC_ANDROID, FALSE, ACTION_PUSHING, SND_EMC_ANDROID_PUSHING }, { EL_EMC_ANDROID, FALSE, ACTION_MOVING, SND_EMC_ANDROID_MOVING }, { EL_EMC_ANDROID, FALSE, ACTION_DROPPING, SND_EMC_ANDROID_DROPPING }, { EL_EMC_MAGIC_BALL, FALSE, ACTION_DROPPING, SND_EMC_MAGIC_BALL_DROPPING }, { EL_PEARL, FALSE, ACTION_COLLECTING, SND_PEARL_COLLECTING }, { EL_PEARL_BREAKING, FALSE, -1, SND_PEARL_BREAKING }, { EL_PEARL, FALSE, ACTION_BREAKING, SND_PEARL_BREAKING }, { EL_PEARL, FALSE, ACTION_IMPACT, SND_PEARL_IMPACT }, { EL_CRYSTAL, FALSE, ACTION_COLLECTING, SND_CRYSTAL_COLLECTING }, { EL_CRYSTAL, FALSE, ACTION_IMPACT, SND_CRYSTAL_IMPACT }, { EL_ENVELOPE_1, TRUE, ACTION_COLLECTING, SND_CLASS_ENVELOPE_COLLECTING }, { EL_ENVELOPE_1, TRUE, ACTION_OPENING, SND_CLASS_ENVELOPE_OPENING }, { EL_ENVELOPE_1, TRUE, ACTION_CLOSING, SND_CLASS_ENVELOPE_CLOSING }, { EL_INVISIBLE_SAND, FALSE, ACTION_DIGGING, SND_INVISIBLE_SAND_DIGGING }, { EL_INVISIBLE_SAND_ACTIVE, FALSE, ACTION_DIGGING, SND_INVISIBLE_SAND_ACTIVE_DIGGING }, { EL_SHIELD_NORMAL, FALSE, ACTION_COLLECTING, SND_SHIELD_NORMAL_COLLECTING }, { EL_SHIELD_NORMAL_ACTIVE, FALSE, -1, SND_SHIELD_NORMAL_ACTIVE }, { EL_SHIELD_NORMAL, FALSE, ACTION_ACTIVE, SND_SHIELD_NORMAL_ACTIVE }, { EL_SHIELD_DEADLY, FALSE, ACTION_COLLECTING, SND_SHIELD_DEADLY_COLLECTING }, { EL_SHIELD_DEADLY_ACTIVE, FALSE, -1, SND_SHIELD_DEADLY_ACTIVE }, { EL_SHIELD_DEADLY, FALSE, ACTION_ACTIVE, SND_SHIELD_DEADLY_ACTIVE }, { EL_EXTRA_TIME, FALSE, ACTION_COLLECTING, SND_EXTRA_TIME_COLLECTING }, { EL_MOLE, FALSE, ACTION_MOVING, SND_MOLE_MOVING }, { EL_MOLE, FALSE, ACTION_WAITING, SND_MOLE_WAITING }, { EL_MOLE, FALSE, ACTION_DIGGING, SND_MOLE_DIGGING }, { EL_SWITCHGATE_SWITCH_UP, TRUE, ACTION_ACTIVATING, SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING }, { EL_SWITCHGATE_OPEN, TRUE, ACTION_OPENING, SND_CLASS_SWITCHGATE_OPENING }, { EL_SWITCHGATE_OPEN, TRUE, ACTION_CLOSING, SND_CLASS_SWITCHGATE_CLOSING }, { EL_SWITCHGATE_OPEN, TRUE, ACTION_PASSING, SND_CLASS_SWITCHGATE_PASSING }, { EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVATING, SND_CLASS_TIMEGATE_SWITCH_ACTIVATING }, { EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_ACTIVE, SND_CLASS_TIMEGATE_SWITCH_ACTIVE }, { EL_TIMEGATE_SWITCH_ACTIVE, TRUE, ACTION_DEACTIVATING, SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING }, { EL_TIMEGATE_OPEN, TRUE, ACTION_OPENING, SND_CLASS_TIMEGATE_OPENING }, { EL_TIMEGATE_OPEN, TRUE, ACTION_CLOSING, SND_CLASS_TIMEGATE_CLOSING }, { EL_TIMEGATE_OPEN, TRUE, ACTION_PASSING, SND_CLASS_TIMEGATE_PASSING }, { EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_ACTIVATING, SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING }, { EL_CONVEYOR_BELT_1_LEFT, TRUE, ACTION_ACTIVE, SND_CLASS_CONVEYOR_BELT_ACTIVE }, { EL_CONVEYOR_BELT_1_SWITCH_LEFT, TRUE, ACTION_DEACTIVATING, SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING }, { EL_LIGHT_SWITCH, FALSE, ACTION_ACTIVATING, SND_LIGHT_SWITCH_ACTIVATING }, { EL_LIGHT_SWITCH, FALSE, ACTION_DEACTIVATING, SND_LIGHT_SWITCH_DEACTIVATING }, { EL_DX_SUPABOMB, FALSE, ACTION_PUSHING, SND_DX_SUPABOMB_PUSHING }, { EL_TRAP, FALSE, ACTION_DIGGING, SND_TRAP_DIGGING }, { EL_TRAP, FALSE, ACTION_ACTIVATING, SND_TRAP_ACTIVATING }, { EL_TUBE_ANY, TRUE, ACTION_WALKING, SND_CLASS_TUBE_WALKING }, { EL_SPEED_PILL, FALSE, ACTION_COLLECTING, SND_SPEED_PILL_COLLECTING }, { EL_DYNABOMB_INCREASE_NUMBER, FALSE, ACTION_COLLECTING, SND_DYNABOMB_INCREASE_NUMBER_COLLECTING }, { EL_DYNABOMB_INCREASE_SIZE, FALSE, ACTION_COLLECTING, SND_DYNABOMB_INCREASE_SIZE_COLLECTING }, { EL_DYNABOMB_INCREASE_POWER, FALSE, ACTION_COLLECTING, SND_DYNABOMB_INCREASE_POWER_COLLECTING }, { EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_DROPPING, SND_CLASS_DYNABOMB_DROPPING }, { EL_DYNABOMB_INCREASE_NUMBER, TRUE, ACTION_ACTIVE, SND_CLASS_DYNABOMB_ACTIVE }, { EL_SATELLITE, FALSE, ACTION_MOVING, SND_SATELLITE_MOVING }, { EL_SATELLITE, FALSE, ACTION_WAITING, SND_SATELLITE_WAITING }, { EL_SATELLITE, FALSE, ACTION_PUSHING, SND_SATELLITE_PUSHING }, { EL_LAMP, FALSE, ACTION_ACTIVATING, SND_LAMP_ACTIVATING }, { EL_LAMP, FALSE, ACTION_DEACTIVATING, SND_LAMP_DEACTIVATING }, { EL_TIME_ORB_FULL, FALSE, ACTION_COLLECTING, SND_TIME_ORB_FULL_COLLECTING }, { EL_TIME_ORB_FULL, FALSE, ACTION_IMPACT, SND_TIME_ORB_FULL_IMPACT }, { EL_TIME_ORB_EMPTY, FALSE, ACTION_PUSHING, SND_TIME_ORB_EMPTY_PUSHING }, { EL_TIME_ORB_EMPTY, FALSE, ACTION_IMPACT, SND_TIME_ORB_EMPTY_IMPACT }, { EL_GAME_OF_LIFE, FALSE, ACTION_WAITING, SND_GAME_OF_LIFE_WAITING }, { EL_GAME_OF_LIFE, FALSE, ACTION_GROWING, SND_GAME_OF_LIFE_GROWING }, { EL_BIOMAZE, FALSE, ACTION_WAITING, SND_BIOMAZE_WAITING }, { EL_BIOMAZE, FALSE, ACTION_GROWING, SND_BIOMAZE_GROWING }, { EL_PACMAN, FALSE, ACTION_MOVING, SND_PACMAN_MOVING }, { EL_PACMAN, FALSE, ACTION_WAITING, SND_PACMAN_WAITING }, { EL_PACMAN, FALSE, ACTION_DIGGING, SND_PACMAN_DIGGING }, { EL_DARK_YAMYAM, FALSE, ACTION_MOVING, SND_DARK_YAMYAM_MOVING }, { EL_DARK_YAMYAM, FALSE, ACTION_WAITING, SND_DARK_YAMYAM_WAITING }, { EL_DARK_YAMYAM, FALSE, ACTION_DIGGING, SND_DARK_YAMYAM_DIGGING }, { EL_PENGUIN, FALSE, ACTION_MOVING, SND_PENGUIN_MOVING }, { EL_PENGUIN, FALSE, ACTION_WAITING, SND_PENGUIN_WAITING }, { EL_PIG, FALSE, ACTION_MOVING, SND_PIG_MOVING }, { EL_PIG, FALSE, ACTION_WAITING, SND_PIG_WAITING }, { EL_PIG, FALSE, ACTION_DIGGING, SND_PIG_DIGGING }, { EL_DRAGON, FALSE, ACTION_MOVING, SND_DRAGON_MOVING }, { EL_DRAGON, FALSE, ACTION_WAITING, SND_DRAGON_WAITING }, { EL_DRAGON, FALSE, ACTION_ATTACKING, SND_DRAGON_ATTACKING }, { -1, -1, -1, -1 }, }; #endif /* CONF_E2S_C */