/*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * conf_snd.h * ***********************************************************/ /* ----- this file was automatically generated -- do not edit by hand ----- */ #ifndef CONF_SND_H #define CONF_SND_H /* values for sounds configuration */ #define SND_CLASS_DEFAULT_DIGGING 0 #define SND_CLASS_DEFAULT_COLLECTING 1 #define SND_CLASS_DEFAULT_SNAPPING 2 #define SND_CLASS_DEFAULT_PUSHING 3 #define SND_CLASS_DEFAULT_IMPACT 4 #define SND_CLASS_DEFAULT_WALKING 5 #define SND_CLASS_DEFAULT_PASSING 6 #define SND_CLASS_DEFAULT_DYING 7 #define SND_CLASS_DEFAULT_EXPLODING 8 #define SND_CLASS_SP_DEFAULT_EXPLODING 9 #define SND_BD_DIAMOND_COLLECTING 10 #define SND_BD_DIAMOND_IMPACT 11 #define SND_BD_ROCK_PUSHING 12 #define SND_BD_ROCK_IMPACT 13 #define SND_BD_MAGIC_WALL_ACTIVATING 14 #define SND_BD_MAGIC_WALL_ACTIVE 15 #define SND_BD_MAGIC_WALL_FILLING 16 #define SND_BD_AMOEBA_WAITING 17 #define SND_BD_AMOEBA_GROWING 18 #define SND_BD_AMOEBA_TURNING_TO_GEM 19 #define SND_BD_AMOEBA_TURNING_TO_ROCK 20 #define SND_BD_BUTTERFLY_MOVING 21 #define SND_BD_BUTTERFLY_WAITING 22 #define SND_BD_FIREFLY_MOVING 23 #define SND_BD_FIREFLY_WAITING 24 #define SND_SP_BASE_DIGGING 25 #define SND_SP_BUGGY_BASE_DIGGING 26 #define SND_SP_BUGGY_BASE_ACTIVE 27 #define SND_SP_INFOTRON_COLLECTING 28 #define SND_SP_INFOTRON_IMPACT 29 #define SND_SP_ZONK_PUSHING 30 #define SND_SP_ZONK_IMPACT 31 #define SND_SP_DISK_RED_COLLECTING 32 #define SND_SP_DISK_ORANGE_PUSHING 33 #define SND_SP_DISK_YELLOW_PUSHING 34 #define SND_CLASS_SP_PORT_PASSING 35 #define SND_CLASS_SP_EXIT_PASSING 36 #define SND_CLASS_SP_EXIT_OPENING 37 #define SND_CLASS_SP_EXIT_CLOSING 38 #define SND_SP_SNIKSNAK_MOVING 39 #define SND_SP_SNIKSNAK_WAITING 40 #define SND_SP_ELECTRON_MOVING 41 #define SND_SP_ELECTRON_WAITING 42 #define SND_SP_TERMINAL_ACTIVATING 43 #define SND_SP_TERMINAL_ACTIVE 44 #define SND_CLASS_SOKOBAN_PUSHING 45 #define SND_CLASS_SOKOBAN_FILLING 46 #define SND_CLASS_SOKOBAN_EMPTYING 47 #define SND_CLASS_PLAYER_MOVING 48 #define SND_SAND_DIGGING 49 #define SND_CLASS_EMERALD_COLLECTING 50 #define SND_CLASS_EMERALD_IMPACT 51 #define SND_DIAMOND_COLLECTING 52 #define SND_DIAMOND_IMPACT 53 #define SND_DIAMOND_BREAKING 54 #define SND_ROCK_PUSHING 55 #define SND_ROCK_IMPACT 56 #define SND_BOMB_PUSHING 57 #define SND_NUT_PUSHING 58 #define SND_NUT_BREAKING 59 #define SND_NUT_IMPACT 60 #define SND_CLASS_DYNAMITE_COLLECTING 61 #define SND_CLASS_DYNAMITE_DROPPING 62 #define SND_CLASS_DYNAMITE_ACTIVE 63 #define SND_CLASS_KEY_COLLECTING 64 #define SND_CLASS_GATE_PASSING 65 #define SND_BUG_MOVING 66 #define SND_BUG_WAITING 67 #define SND_SPACESHIP_MOVING 68 #define SND_SPACESHIP_WAITING 69 #define SND_YAMYAM_MOVING 70 #define SND_YAMYAM_WAITING 71 #define SND_YAMYAM_DIGGING 72 #define SND_ROBOT_MOVING 73 #define SND_ROBOT_WAITING 74 #define SND_ROBOT_WHEEL_ACTIVATING 75 #define SND_ROBOT_WHEEL_ACTIVE 76 #define SND_MAGIC_WALL_ACTIVATING 77 #define SND_MAGIC_WALL_ACTIVE 78 #define SND_MAGIC_WALL_FILLING 79 #define SND_DC_MAGIC_WALL_ACTIVATING 80 #define SND_DC_MAGIC_WALL_ACTIVE 81 #define SND_DC_MAGIC_WALL_FILLING 82 #define SND_CLASS_AMOEBA_WAITING 83 #define SND_CLASS_AMOEBA_GROWING 84 #define SND_CLASS_AMOEBA_DROPPING 85 #define SND_ACID_SPLASHING 86 #define SND_CLASS_QUICKSAND_FILLING 87 #define SND_CLASS_QUICKSAND_EMPTYING 88 #define SND_CLASS_EXIT_OPENING 89 #define SND_CLASS_EXIT_CLOSING 90 #define SND_CLASS_EXIT_PASSING 91 #define SND_CLASS_STEEL_EXIT_OPENING 92 #define SND_CLASS_STEEL_EXIT_CLOSING 93 #define SND_CLASS_STEEL_EXIT_PASSING 94 #define SND_CLASS_EM_EXIT_OPENING 95 #define SND_CLASS_EM_EXIT_CLOSING 96 #define SND_CLASS_EM_EXIT_PASSING 97 #define SND_CLASS_EM_STEEL_EXIT_OPENING 98 #define SND_CLASS_EM_STEEL_EXIT_CLOSING 99 #define SND_CLASS_EM_STEEL_EXIT_PASSING 100 #define SND_PENGUIN_PASSING 101 #define SND_BALLOON_MOVING 102 #define SND_BALLOON_WAITING 103 #define SND_BALLOON_PUSHING 104 #define SND_CLASS_BALLOON_SWITCH_ACTIVATING 105 #define SND_SPRING_MOVING 106 #define SND_SPRING_PUSHING 107 #define SND_SPRING_IMPACT 108 #define SND_CLASS_WALL_GROWING 109 #define SND_EMC_ANDROID_PUSHING 110 #define SND_EMC_ANDROID_MOVING 111 #define SND_EMC_ANDROID_DROPPING 112 #define SND_EMC_MAGIC_BALL_DROPPING 113 #define SND_PEARL_COLLECTING 114 #define SND_PEARL_BREAKING 115 #define SND_PEARL_IMPACT 116 #define SND_CRYSTAL_COLLECTING 117 #define SND_CRYSTAL_IMPACT 118 #define SND_CLASS_ENVELOPE_COLLECTING 119 #define SND_CLASS_ENVELOPE_OPENING 120 #define SND_CLASS_ENVELOPE_CLOSING 121 #define SND_INVISIBLE_SAND_DIGGING 122 #define SND_INVISIBLE_SAND_ACTIVE_DIGGING 123 #define SND_SHIELD_NORMAL_COLLECTING 124 #define SND_SHIELD_NORMAL_ACTIVE 125 #define SND_SHIELD_DEADLY_COLLECTING 126 #define SND_SHIELD_DEADLY_ACTIVE 127 #define SND_EXTRA_TIME_COLLECTING 128 #define SND_MOLE_MOVING 129 #define SND_MOLE_WAITING 130 #define SND_MOLE_DIGGING 131 #define SND_CLASS_SWITCHGATE_SWITCH_ACTIVATING 132 #define SND_CLASS_SWITCHGATE_OPENING 133 #define SND_CLASS_SWITCHGATE_CLOSING 134 #define SND_CLASS_SWITCHGATE_PASSING 135 #define SND_CLASS_TIMEGATE_SWITCH_ACTIVATING 136 #define SND_CLASS_TIMEGATE_SWITCH_ACTIVE 137 #define SND_CLASS_TIMEGATE_SWITCH_DEACTIVATING 138 #define SND_CLASS_TIMEGATE_OPENING 139 #define SND_CLASS_TIMEGATE_CLOSING 140 #define SND_CLASS_TIMEGATE_PASSING 141 #define SND_CLASS_CONVEYOR_BELT_SWITCH_ACTIVATING 142 #define SND_CLASS_CONVEYOR_BELT_ACTIVE 143 #define SND_CLASS_CONVEYOR_BELT_SWITCH_DEACTIVATING 144 #define SND_LIGHT_SWITCH_ACTIVATING 145 #define SND_LIGHT_SWITCH_DEACTIVATING 146 #define SND_DX_SUPABOMB_PUSHING 147 #define SND_TRAP_DIGGING 148 #define SND_TRAP_ACTIVATING 149 #define SND_CLASS_TUBE_WALKING 150 #define SND_AMOEBA_TURNING_TO_GEM 151 #define SND_AMOEBA_TURNING_TO_ROCK 152 #define SND_SPEED_PILL_COLLECTING 153 #define SND_DYNABOMB_INCREASE_NUMBER_COLLECTING 154 #define SND_DYNABOMB_INCREASE_SIZE_COLLECTING 155 #define SND_DYNABOMB_INCREASE_POWER_COLLECTING 156 #define SND_CLASS_DYNABOMB_DROPPING 157 #define SND_CLASS_DYNABOMB_ACTIVE 158 #define SND_SATELLITE_MOVING 159 #define SND_SATELLITE_WAITING 160 #define SND_SATELLITE_PUSHING 161 #define SND_LAMP_ACTIVATING 162 #define SND_LAMP_DEACTIVATING 163 #define SND_TIME_ORB_FULL_COLLECTING 164 #define SND_TIME_ORB_FULL_IMPACT 165 #define SND_TIME_ORB_EMPTY_PUSHING 166 #define SND_TIME_ORB_EMPTY_IMPACT 167 #define SND_GAME_OF_LIFE_WAITING 168 #define SND_GAME_OF_LIFE_GROWING 169 #define SND_BIOMAZE_WAITING 170 #define SND_BIOMAZE_GROWING 171 #define SND_PACMAN_MOVING 172 #define SND_PACMAN_WAITING 173 #define SND_PACMAN_DIGGING 174 #define SND_DARK_YAMYAM_MOVING 175 #define SND_DARK_YAMYAM_WAITING 176 #define SND_DARK_YAMYAM_DIGGING 177 #define SND_PENGUIN_MOVING 178 #define SND_PENGUIN_WAITING 179 #define SND_PIG_MOVING 180 #define SND_PIG_WAITING 181 #define SND_PIG_DIGGING 182 #define SND_DRAGON_MOVING 183 #define SND_DRAGON_WAITING 184 #define SND_DRAGON_ATTACKING 185 #define SND_GAME_STARTING 186 #define SND_GAME_RUNNING_OUT_OF_TIME 187 #define SND_GAME_LEVELTIME_BONUS 188 #define SND_GAME_LOSING 189 #define SND_GAME_WINNING 190 #define SND_GAME_SOKOBAN_SOLVING 191 #define SND_DOOR_OPENING 192 #define SND_DOOR_CLOSING 193 #define SND_MENU_ITEM_ACTIVATING 194 #define SND_MENU_ITEM_SELECTING 195 #define SND_BACKGROUND_TITLE_INITIAL 196 #define SND_BACKGROUND_TITLE 197 #define SND_BACKGROUND_MAIN 198 #define SND_BACKGROUND_LEVELS 199 #define SND_BACKGROUND_SCORES 200 #define SND_BACKGROUND_EDITOR 201 #define SND_BACKGROUND_INFO 202 #define SND_BACKGROUND_SETUP 203 #define SND_BACKGROUND_TITLESCREEN_INITIAL_1 204 #define SND_BACKGROUND_TITLESCREEN_INITIAL_2 205 #define SND_BACKGROUND_TITLESCREEN_INITIAL_3 206 #define SND_BACKGROUND_TITLESCREEN_INITIAL_4 207 #define SND_BACKGROUND_TITLESCREEN_INITIAL_5 208 #define SND_BACKGROUND_TITLESCREEN_1 209 #define SND_BACKGROUND_TITLESCREEN_2 210 #define SND_BACKGROUND_TITLESCREEN_3 211 #define SND_BACKGROUND_TITLESCREEN_4 212 #define SND_BACKGROUND_TITLESCREEN_5 213 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 214 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_2 215 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_3 216 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_4 217 #define SND_BACKGROUND_TITLEMESSAGE_INITIAL_5 218 #define SND_BACKGROUND_TITLEMESSAGE_1 219 #define SND_BACKGROUND_TITLEMESSAGE_2 220 #define SND_BACKGROUND_TITLEMESSAGE_3 221 #define SND_BACKGROUND_TITLEMESSAGE_4 222 #define SND_BACKGROUND_TITLEMESSAGE_5 223 #define NUM_SOUND_FILES 224 #endif /* CONF_SND_H */