/*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * editor.c * ***********************************************************/ #include #include "libgame/libgame.h" #include "editor.h" #include "screens.h" #include "tools.h" #include "files.h" #include "game.h" #include "init.h" #include "tape.h" #define INFOTEXT_UNKNOWN_ELEMENT "unknown" /* ----------------------------------------------------------------------------- screen and artwork graphic pixel position definitions ----------------------------------------------------------------------------- */ /* positions in the level editor */ #define ED_WIN_MB_LEFT_XPOS 6 #define ED_WIN_MB_LEFT_YPOS 258 #define ED_WIN_MB_MIDDLE_XPOS 42 #define ED_WIN_MB_MIDDLE_YPOS ED_WIN_MB_LEFT_YPOS #define ED_WIN_MB_RIGHT_XPOS 78 #define ED_WIN_MB_RIGHT_YPOS ED_WIN_MB_LEFT_YPOS /* values for the control window */ #define ED_CTRL_NO_BUTTONS_GFX_XPOS 6 #define ED_CTRL_NO_BUTTONS_GFX_YPOS 286 #define ED_CTRL1_BUTTONS_GFX_YPOS 236 #define ED_CTRL2_BUTTONS_GFX_YPOS 236 #define ED_CTRL3_BUTTONS_GFX_YPOS 324 #define ED_CTRL4_BUTTONS_GFX_XPOS 44 #define ED_CTRL4_BUTTONS_GFX_YPOS 214 #define ED_CTRL1_BUTTONS_ALT_GFX_YPOS 142 #define ED_CTRL3_BUTTONS_ALT_GFX_YPOS 302 #define ED_CTRL1_BUTTON_XSIZE 22 #define ED_CTRL1_BUTTON_YSIZE 22 #define ED_CTRL1_BUTTONS_XPOS 6 #define ED_CTRL1_BUTTONS_YPOS 6 #define ED_CTRL2_BUTTON_XSIZE 30 #define ED_CTRL2_BUTTON_YSIZE 20 #define ED_CTRL2_BUTTONS_XPOS 5 #define ED_CTRL2_BUTTONS_YPOS 99 #define ED_CTRL3_BUTTON_XSIZE 22 #define ED_CTRL3_BUTTON_YSIZE 22 #define ED_CTRL3_BUTTONS_XPOS 6 #define ED_CTRL3_BUTTONS_YPOS 6 #define ED_CTRL4_BUTTON_XSIZE 22 #define ED_CTRL4_BUTTON_YSIZE 22 #define ED_CTRL4_BUTTONS_XPOS 6 #define ED_CTRL4_BUTTONS_YPOS 6 #define ED_CTRL1_BUTTONS_HORIZ 4 #define ED_CTRL1_BUTTONS_VERT 4 #define ED_CTRL2_BUTTONS_HORIZ 3 #define ED_CTRL2_BUTTONS_VERT 2 #define ED_CTRL3_BUTTONS_HORIZ 3 #define ED_CTRL3_BUTTONS_VERT 1 #define ED_CTRL4_BUTTONS_HORIZ 2 #define ED_CTRL4_BUTTONS_VERT 1 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT) #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT) #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT) #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT) #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS) #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS) #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + \ ED_NUM_CTRL2_BUTTONS + \ ED_NUM_CTRL3_BUTTONS + \ ED_NUM_CTRL4_BUTTONS) /* values for the element list */ #define ED_ELEMENTLIST_XPOS 5 #define ED_ELEMENTLIST_YPOS 30 #define ED_ELEMENTLIST_XSIZE 20 #define ED_ELEMENTLIST_YSIZE 20 #define ED_ELEMENTLIST_BUTTONS_HORIZ 4 #define ED_ELEMENTLIST_BUTTONS_VERT 11 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \ ED_ELEMENTLIST_BUTTONS_VERT) /* standard distances */ #define ED_BORDER_SIZE 3 #define ED_BORDER_TEXT_XSIZE 5 #define ED_BORDER_AREA_YSIZE 1 #define ED_GADGET_DISTANCE 2 #define ED_GADGET_TEXT_DISTANCE (2 * ED_GADGET_DISTANCE) #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \ MINI_TILEX / 2) /* values for the settings windows */ #define ED_LEVEL_SETTINGS_XSTART (3 * MINI_TILEX / 2) #define ED_LEVEL_SETTINGS_YSTART (5 * MINI_TILEY) #define ED_ELEMENT_SETTINGS_XSTART (3 * MINI_TILEX / 2) #define ED_ELEMENT_SETTINGS_YSTART (10 * MINI_TILEY) #define ED_XOFFSET_CHECKBOX (ED_CHECKBUTTON_XSIZE + \ 2 * ED_GADGET_DISTANCE) #define ED_SETTINGS_XOFFSET ED_XOFFSET_CHECKBOX #define ED_SETTINGS_YOFFSET (3 * MINI_TILEY / 2) #define ED_LEVEL_SETTINGS_XPOS(n) (ED_LEVEL_SETTINGS_XSTART + \ (n) * ED_SETTINGS_XOFFSET) #define ED_LEVEL_SETTINGS_YPOS(n) (ED_LEVEL_SETTINGS_YSTART + \ (n) * ED_SETTINGS_YOFFSET) #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_ELEMENT_SETTINGS_XSTART + \ (n) * ED_SETTINGS_XOFFSET) #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_ELEMENT_SETTINGS_YSTART + \ (n) * ED_SETTINGS_YOFFSET) #define ED_SETTINGS1_YPOS MINI_TILEY #define ED_SETTINGS2_XPOS MINI_TILEX #define ED_SETTINGS2_YPOS (ED_SETTINGS1_YPOS + 12 * TILEY - 2) /* values for counter gadgets */ #define ED_COUNTER_YSTART (ED_SETTINGS1_YPOS + 2 * TILEY) #define ED_COUNTER_YDISTANCE (3 * MINI_TILEY) #define ED_COUNTER_YPOS(n) (ED_COUNTER_YSTART + \ (n) * ED_COUNTER_YDISTANCE) #define ED_COUNTER2_YPOS(n) (ED_COUNTER_YSTART + \ (n) * ED_COUNTER_YDISTANCE - 2) /* values for element content drawing areas */ #define ED_AREA_1X1_SETTINGS_XPOS(n) (ED_ELEMENT_SETTINGS_XPOS(n)) #define ED_AREA_1X1_SETTINGS_YPOS(n) (ED_ELEMENT_SETTINGS_YPOS(n) + \ ED_GADGET_DISTANCE) #define ED_AREA_3X3_SETTINGS_XPOS(n) (ED_ELEMENT_SETTINGS_XPOS(n)) #define ED_AREA_3X3_SETTINGS_YPOS(n) (ED_ELEMENT_SETTINGS_YPOS(n) + \ ED_GADGET_DISTANCE - MINI_TILEY) /* yamyam content */ #define ED_AREA_YAMYAM_CONTENT_XPOS(n) (2 * MINI_TILEX + \ 5 * ((n) % 4) * MINI_TILEX) #define ED_AREA_YAMYAM_CONTENT_YPOS(n) (11 * ED_SETTINGS_YOFFSET + \ 6 * ((n) / 4) * MINI_TILEY) /* magic ball content */ #define ED_AREA_MAGIC_BALL_CONTENT_XPOS(n) (2 * MINI_TILEX + \ 5 * ((n) % 4) * MINI_TILEX) #define ED_AREA_MAGIC_BALL_CONTENT_YPOS(n) (12 * ED_SETTINGS_YOFFSET + \ 6 * ((n) / 4) * MINI_TILEY) /* values for scrolling gadgets for drawing area */ #define ED_SCROLLBUTTON_XPOS 24 #define ED_SCROLLBUTTON_YPOS 0 #define ED_SCROLLBAR_XPOS 24 #define ED_SCROLLBAR_YPOS 64 #define ED_SCROLLBUTTON_XSIZE 16 #define ED_SCROLLBUTTON_YSIZE 16 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_UP_YPOS (0) #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_LEFT_XPOS (0) #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \ ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \ ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE) /* values for scrolling gadgets for element list */ #define ED_SCROLLBUTTON2_XPOS 50 #define ED_SCROLLBUTTON2_YPOS 0 #define ED_SCROLLBAR2_XPOS 50 #define ED_SCROLLBAR2_YPOS 20 #define ED_SCROLLBUTTON2_XSIZE 10 #define ED_SCROLLBUTTON2_YSIZE 10 #define ED_SCROLL2_UP_XPOS 85 #define ED_SCROLL2_UP_YPOS 30 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \ ED_ELEMENTLIST_BUTTONS_VERT * \ ED_ELEMENTLIST_YSIZE - \ ED_SCROLLBUTTON2_YSIZE) #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \ ED_SCROLLBUTTON2_YSIZE) #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \ ED_ELEMENTLIST_YSIZE - \ 2 * ED_SCROLLBUTTON2_YSIZE) /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_CHECKBUTTON_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_CHECKBUTTON_UNCHECKED_XPOS ED_BUTTON_MINUS_XPOS #define ED_CHECKBUTTON_CHECKED_XPOS ED_BUTTON_PLUS_XPOS #define ED_CHECKBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 22) #define ED_RADIOBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 44) #define ED_STICKYBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 66) /* values for some special graphic buttons */ #define ED_COPY_CHANGE_PAGE_XPOS 25 #define ED_COPY_CHANGE_PAGE_YPOS 50 #define ED_PASTE_CHANGE_PAGE_XPOS 25 #define ED_PASTE_CHANGE_PAGE_YPOS 70 /* some values for text input, selectbox and counter gadgets */ #define ED_BUTTON_COUNT_YPOS 60 #define ED_BUTTON_COUNT_XSIZE 20 #define ED_BUTTON_COUNT_YSIZE 20 #define ED_WIN_COUNT_XPOS (2 + ED_BUTTON_COUNT_XSIZE + 2) #define ED_WIN_COUNT_YPOS ED_BUTTON_COUNT_YPOS #define ED_WIN_COUNT_XSIZE 52 #define ED_WIN_COUNT_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_WIN_COUNT2_XPOS 27 #define ED_WIN_COUNT2_YPOS 3 #define ED_WIN_COUNT2_XSIZE 46 #define ED_WIN_COUNT2_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_BUTTON_MINUS_XPOS 2 #define ED_BUTTON_MINUS_YPOS ED_BUTTON_COUNT_YPOS #define ED_BUTTON_MINUS_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_BUTTON_MINUS_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS + \ ED_WIN_COUNT_XSIZE + 2) #define ED_BUTTON_PLUS_YPOS ED_BUTTON_COUNT_YPOS #define ED_BUTTON_PLUS_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_BUTTON_PLUS_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_SELECTBOX_XPOS ED_WIN_COUNT_XPOS #define ED_SELECTBOX_YPOS (ED_WIN_COUNT_YPOS + \ 2 + ED_WIN_COUNT_YSIZE) #define ED_SELECTBOX_XSIZE ED_WIN_COUNT_XSIZE #define ED_SELECTBOX_YSIZE ED_WIN_COUNT_YSIZE #define ED_SELECTBOX_BUTTON_XSIZE 14 #define ED_TEXTBUTTON_XPOS ED_WIN_COUNT_XPOS #define ED_TEXTBUTTON_YPOS (ED_WIN_COUNT_YPOS + \ 4 * (2 + ED_WIN_COUNT_YSIZE)) #define ED_TEXTBUTTON_INACTIVE_YPOS ED_TEXTBUTTON_YPOS #define ED_TEXTBUTTON_TAB_XPOS ED_WIN_COUNT_XPOS #define ED_TEXTBUTTON_TAB_YPOS (ED_WIN_COUNT_YPOS + \ 2 * (2 + ED_WIN_COUNT_YSIZE)) #define ED_TEXTBUTTON_TAB_INACTIVE_YPOS (ED_WIN_COUNT_YPOS + \ 3 * (2 + ED_WIN_COUNT_YSIZE)) #define ED_TEXTBUTTON_XSIZE ED_WIN_COUNT_XSIZE #define ED_TEXTBUTTON_YSIZE ED_WIN_COUNT_YSIZE /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */ #define INFOTEXT_XPOS SX #define INFOTEXT_YPOS (SY + SYSIZE - MINI_TILEX + 2) #define INFOTEXT_XSIZE SXSIZE #define INFOTEXT_YSIZE MINI_TILEX /* ----------------------------------------------------------------------------- editor gadget definitions ----------------------------------------------------------------------------- */ /* drawing toolbox buttons */ #define GADGET_ID_NONE -1 #define GADGET_ID_TOOLBOX_FIRST 0 #define GADGET_ID_SINGLE_ITEMS (GADGET_ID_TOOLBOX_FIRST + 0) #define GADGET_ID_CONNECTED_ITEMS (GADGET_ID_TOOLBOX_FIRST + 1) #define GADGET_ID_LINE (GADGET_ID_TOOLBOX_FIRST + 2) #define GADGET_ID_ARC (GADGET_ID_TOOLBOX_FIRST + 3) #define GADGET_ID_RECTANGLE (GADGET_ID_TOOLBOX_FIRST + 4) #define GADGET_ID_FILLED_BOX (GADGET_ID_TOOLBOX_FIRST + 5) #define GADGET_ID_WRAP_UP (GADGET_ID_TOOLBOX_FIRST + 6) #define GADGET_ID_TEXT (GADGET_ID_TOOLBOX_FIRST + 7) #define GADGET_ID_FLOOD_FILL (GADGET_ID_TOOLBOX_FIRST + 8) #define GADGET_ID_WRAP_LEFT (GADGET_ID_TOOLBOX_FIRST + 9) #define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 10) #define GADGET_ID_WRAP_RIGHT (GADGET_ID_TOOLBOX_FIRST + 11) #define GADGET_ID_RANDOM_PLACEMENT (GADGET_ID_TOOLBOX_FIRST + 12) #define GADGET_ID_GRAB_BRUSH (GADGET_ID_TOOLBOX_FIRST + 13) #define GADGET_ID_WRAP_DOWN (GADGET_ID_TOOLBOX_FIRST + 14) #define GADGET_ID_PICK_ELEMENT (GADGET_ID_TOOLBOX_FIRST + 15) #define GADGET_ID_UNDO (GADGET_ID_TOOLBOX_FIRST + 16) #define GADGET_ID_INFO (GADGET_ID_TOOLBOX_FIRST + 17) #define GADGET_ID_SAVE (GADGET_ID_TOOLBOX_FIRST + 18) #define GADGET_ID_CLEAR (GADGET_ID_TOOLBOX_FIRST + 19) #define GADGET_ID_TEST (GADGET_ID_TOOLBOX_FIRST + 20) #define GADGET_ID_EXIT (GADGET_ID_TOOLBOX_FIRST + 21) #define GADGET_ID_CUSTOM_COPY_FROM (GADGET_ID_TOOLBOX_FIRST + 22) #define GADGET_ID_CUSTOM_COPY_TO (GADGET_ID_TOOLBOX_FIRST + 23) #define GADGET_ID_CUSTOM_EXCHANGE (GADGET_ID_TOOLBOX_FIRST + 24) #define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25) #define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26) /* counter gadget identifiers */ #define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 27) #define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0) #define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1) #define GADGET_ID_SELECT_LEVEL_UP (GADGET_ID_COUNTER_FIRST + 2) #define GADGET_ID_LEVEL_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 3) #define GADGET_ID_LEVEL_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 4) #define GADGET_ID_LEVEL_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 5) #define GADGET_ID_LEVEL_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 6) #define GADGET_ID_LEVEL_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 7) #define GADGET_ID_LEVEL_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 8) #define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9) #define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10) #define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11) #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12) #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13) #define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14) #define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15) #define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16) #define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17) #define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 18) #define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 19) #define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 20) #define GADGET_ID_ELEMENT_VALUE1_DOWN (GADGET_ID_COUNTER_FIRST + 21) #define GADGET_ID_ELEMENT_VALUE1_TEXT (GADGET_ID_COUNTER_FIRST + 22) #define GADGET_ID_ELEMENT_VALUE1_UP (GADGET_ID_COUNTER_FIRST + 23) #define GADGET_ID_ELEMENT_VALUE2_DOWN (GADGET_ID_COUNTER_FIRST + 24) #define GADGET_ID_ELEMENT_VALUE2_TEXT (GADGET_ID_COUNTER_FIRST + 25) #define GADGET_ID_ELEMENT_VALUE2_UP (GADGET_ID_COUNTER_FIRST + 26) #define GADGET_ID_ELEMENT_VALUE3_DOWN (GADGET_ID_COUNTER_FIRST + 27) #define GADGET_ID_ELEMENT_VALUE3_TEXT (GADGET_ID_COUNTER_FIRST + 28) #define GADGET_ID_ELEMENT_VALUE3_UP (GADGET_ID_COUNTER_FIRST + 29) #define GADGET_ID_ELEMENT_VALUE4_DOWN (GADGET_ID_COUNTER_FIRST + 30) #define GADGET_ID_ELEMENT_VALUE4_TEXT (GADGET_ID_COUNTER_FIRST + 31) #define GADGET_ID_ELEMENT_VALUE4_UP (GADGET_ID_COUNTER_FIRST + 32) #define GADGET_ID_YAMYAM_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 33) #define GADGET_ID_YAMYAM_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 34) #define GADGET_ID_YAMYAM_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 35) #define GADGET_ID_BALL_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 36) #define GADGET_ID_BALL_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 37) #define GADGET_ID_BALL_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 38) #define GADGET_ID_ANDROID_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 39) #define GADGET_ID_ANDROID_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 40) #define GADGET_ID_ANDROID_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 41) #define GADGET_ID_ENVELOPE_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 42) #define GADGET_ID_ENVELOPE_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 43) #define GADGET_ID_ENVELOPE_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 44) #define GADGET_ID_ENVELOPE_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 45) #define GADGET_ID_ENVELOPE_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 46) #define GADGET_ID_ENVELOPE_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 47) #define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 48) #define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 49) #define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 50) #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 51) #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 52) #define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 53) #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 54) #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 55) #define GADGET_ID_CUSTOM_VALUE_FIX_UP (GADGET_ID_COUNTER_FIRST + 56) #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 57) #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 58) #define GADGET_ID_CUSTOM_VALUE_RND_UP (GADGET_ID_COUNTER_FIRST + 59) #define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 60) #define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 61) #define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 62) #define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63) #define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64) #define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 65) #define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 66) #define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 67) #define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 68) #define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 69) #define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 70) #define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 71) #define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 72) #define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 73) #define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 74) #define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 75) #define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 76) #define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 77) #define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 78) #define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 79) #define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 80) #define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 81) #define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 82) #define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 83) #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 84) #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 85) #define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 86) #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 87) #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 88) #define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 89) #define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 90) #define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 91) #define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 92) #define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 93) #define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 94) #define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 95) /* drawing area identifiers */ #define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 96) #define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0) #define GADGET_ID_YAMYAM_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1) #define GADGET_ID_YAMYAM_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2) #define GADGET_ID_YAMYAM_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3) #define GADGET_ID_YAMYAM_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4) #define GADGET_ID_YAMYAM_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5) #define GADGET_ID_YAMYAM_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6) #define GADGET_ID_YAMYAM_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7) #define GADGET_ID_YAMYAM_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8) #define GADGET_ID_MAGIC_BALL_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 9) #define GADGET_ID_MAGIC_BALL_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 10) #define GADGET_ID_MAGIC_BALL_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 11) #define GADGET_ID_MAGIC_BALL_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 12) #define GADGET_ID_MAGIC_BALL_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 13) #define GADGET_ID_MAGIC_BALL_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 14) #define GADGET_ID_MAGIC_BALL_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 15) #define GADGET_ID_MAGIC_BALL_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 16) #define GADGET_ID_ANDROID_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17) #define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 18) #define GADGET_ID_START_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 19) #define GADGET_ID_ARTWORK_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 20) #define GADGET_ID_EXPLOSION_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 21) #define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 22) #define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 23) #define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 24) #define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 25) #define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 26) #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 27) #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 28) #define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 29) #define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 30) /* text input identifiers */ #define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 31) #define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0) #define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1) #define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2) /* text area identifiers */ #define GADGET_ID_TEXT_AREA_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 3) #define GADGET_ID_ENVELOPE_INFO (GADGET_ID_TEXT_AREA_FIRST + 0) /* selectbox identifiers */ #define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_AREA_FIRST + 1) #define GADGET_ID_TIME_OR_STEPS (GADGET_ID_SELECTBOX_FIRST + 0) #define GADGET_ID_GAME_ENGINE_TYPE (GADGET_ID_SELECTBOX_FIRST + 1) #define GADGET_ID_WIND_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 2) #define GADGET_ID_PLAYER_SPEED (GADGET_ID_SELECTBOX_FIRST + 3) #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4) #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5) #define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 6) #define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 7) #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8) #define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 9) #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10) #define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 11) #define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 12) #define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 13) #define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 14) #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15) #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16) #define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 17) #define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 18) #define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 19) #define GADGET_ID_CHANGE_SIDE (GADGET_ID_SELECTBOX_FIRST + 20) #define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 21) #define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 22) #define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 23) #define GADGET_ID_ACTION_TYPE (GADGET_ID_SELECTBOX_FIRST + 24) #define GADGET_ID_ACTION_MODE (GADGET_ID_SELECTBOX_FIRST + 25) #define GADGET_ID_ACTION_ARG (GADGET_ID_SELECTBOX_FIRST + 26) #define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 27) #define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 28) /* textbutton identifiers */ #define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 29) #define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0) #define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1) #define GADGET_ID_PROPERTIES_CONFIG_1 (GADGET_ID_TEXTBUTTON_FIRST + 2) #define GADGET_ID_PROPERTIES_CONFIG_2 (GADGET_ID_TEXTBUTTON_FIRST + 3) #define GADGET_ID_PROPERTIES_CHANGE (GADGET_ID_TEXTBUTTON_FIRST + 4) #define GADGET_ID_SAVE_AS_TEMPLATE (GADGET_ID_TEXTBUTTON_FIRST + 5) #define GADGET_ID_ADD_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 6) #define GADGET_ID_DEL_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 7) /* graphicbutton identifiers */ #define GADGET_ID_GRAPHICBUTTON_FIRST (GADGET_ID_TEXTBUTTON_FIRST + 8) #define GADGET_ID_PREV_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 0) #define GADGET_ID_NEXT_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 1) #define GADGET_ID_COPY_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 2) #define GADGET_ID_PASTE_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 3) /* gadgets for scrolling of drawing area */ #define GADGET_ID_SCROLLING_FIRST (GADGET_ID_GRAPHICBUTTON_FIRST + 4) #define GADGET_ID_SCROLL_UP (GADGET_ID_SCROLLING_FIRST + 0) #define GADGET_ID_SCROLL_DOWN (GADGET_ID_SCROLLING_FIRST + 1) #define GADGET_ID_SCROLL_LEFT (GADGET_ID_SCROLLING_FIRST + 2) #define GADGET_ID_SCROLL_RIGHT (GADGET_ID_SCROLLING_FIRST + 3) #define GADGET_ID_SCROLL_HORIZONTAL (GADGET_ID_SCROLLING_FIRST + 4) #define GADGET_ID_SCROLL_VERTICAL (GADGET_ID_SCROLLING_FIRST + 5) /* gadgets for scrolling element list */ #define GADGET_ID_SCROLLING_LIST_FIRST (GADGET_ID_SCROLLING_FIRST + 6) #define GADGET_ID_SCROLL_LIST_UP (GADGET_ID_SCROLLING_LIST_FIRST + 0) #define GADGET_ID_SCROLL_LIST_DOWN (GADGET_ID_SCROLLING_LIST_FIRST + 1) #define GADGET_ID_SCROLL_LIST_VERTICAL (GADGET_ID_SCROLLING_LIST_FIRST + 2) /* checkbuttons/radiobuttons for level/element properties */ #define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3) #define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 0) #define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 1) #define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 2) #define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 3) #define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 4) #define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 5) #define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 6) #define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 7) #define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 8) #define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 9) #define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 10) #define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 11) #define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12) #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13) #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 14) #define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15) #define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 16) #define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17) #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18) #define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 19) #define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 20) #define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21) #define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 22) #define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 23) #define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 24) #define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 25) #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 26) #define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 27) #define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 28) #define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 29) #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 30) #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 31) #define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 32) #define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 33) #define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 34) #define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 35) #define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 36) #define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37) #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 38) #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 39) #define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 40) #define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 41) #define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 42) #define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 43) #define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 44) #define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 45) #define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 46) #define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 47) #define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 48) #define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49) #define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 50) /* gadgets for buttons in element list */ #define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 51) #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1) /* radio button numbers */ #define RADIO_NR_NONE 0 #define RADIO_NR_DRAWING_TOOLBOX 1 #define RADIO_NR_RANDOM_ELEMENTS 2 /* values for counter gadgets */ #define ED_COUNTER_ID_SELECT_LEVEL 0 #define ED_COUNTER_ID_LEVEL_XSIZE 1 #define ED_COUNTER_ID_LEVEL_YSIZE 2 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3 #define ED_COUNTER_ID_LEVEL_TIMELIMIT 4 #define ED_COUNTER_ID_LEVEL_TIMESCORE 5 #define ED_COUNTER_ID_LEVEL_RANDOM 6 #define ED_COUNTER_ID_ELEMENT_VALUE1 7 #define ED_COUNTER_ID_ELEMENT_VALUE2 8 #define ED_COUNTER_ID_ELEMENT_VALUE3 9 #define ED_COUNTER_ID_ELEMENT_VALUE4 10 #define ED_COUNTER_ID_YAMYAM_CONTENT 11 #define ED_COUNTER_ID_BALL_CONTENT 12 #define ED_COUNTER_ID_ANDROID_CONTENT 13 #define ED_COUNTER_ID_ENVELOPE_XSIZE 14 #define ED_COUNTER_ID_ENVELOPE_YSIZE 15 #define ED_COUNTER_ID_CUSTOM_SCORE 16 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT 17 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX 18 #define ED_COUNTER_ID_CUSTOM_VALUE_RND 19 #define ED_COUNTER_ID_PUSH_DELAY_FIX 20 #define ED_COUNTER_ID_PUSH_DELAY_RND 21 #define ED_COUNTER_ID_DROP_DELAY_FIX 22 #define ED_COUNTER_ID_DROP_DELAY_RND 23 #define ED_COUNTER_ID_MOVE_DELAY_FIX 24 #define ED_COUNTER_ID_MOVE_DELAY_RND 25 #define ED_COUNTER_ID_EXPLOSION_DELAY 26 #define ED_COUNTER_ID_IGNITION_DELAY 27 #define ED_COUNTER_ID_GROUP_CONTENT 28 #define ED_COUNTER_ID_CHANGE_DELAY_FIX 29 #define ED_COUNTER_ID_CHANGE_DELAY_RND 30 #define ED_COUNTER_ID_CHANGE_CONT_RND 31 #define ED_NUM_COUNTERBUTTONS 32 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND /* values for scrollbutton gadgets */ #define ED_SCROLLBUTTON_ID_AREA_UP 0 #define ED_SCROLLBUTTON_ID_AREA_DOWN 1 #define ED_SCROLLBUTTON_ID_AREA_LEFT 2 #define ED_SCROLLBUTTON_ID_AREA_RIGHT 3 #define ED_SCROLLBUTTON_ID_LIST_UP 4 #define ED_SCROLLBUTTON_ID_LIST_DOWN 5 #define ED_NUM_SCROLLBUTTONS 6 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT /* values for scrollbar gadgets */ #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0 #define ED_SCROLLBAR_ID_AREA_VERTICAL 1 #define ED_SCROLLBAR_ID_LIST_VERTICAL 2 #define ED_NUM_SCROLLBARS 3 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL /* values for text input gadgets */ #define ED_TEXTINPUT_ID_LEVEL_NAME 0 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1 #define ED_TEXTINPUT_ID_ELEMENT_NAME 2 #define ED_NUM_TEXTINPUT 3 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR /* values for text area gadgets */ #define ED_TEXTAREA_ID_ENVELOPE_INFO 0 #define ED_NUM_TEXTAREAS 1 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE /* values for selectbox gadgets */ #define ED_SELECTBOX_ID_TIME_OR_STEPS 0 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE 1 #define ED_SELECTBOX_ID_WIND_DIRECTION 2 #define ED_SELECTBOX_ID_PLAYER_SPEED 3 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 4 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 5 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 8 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 9 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 10 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 11 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE 12 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 13 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 14 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 15 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 16 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 17 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 18 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 19 #define ED_SELECTBOX_ID_CHANGE_SIDE 20 #define ED_SELECTBOX_ID_CHANGE_PLAYER 21 #define ED_SELECTBOX_ID_CHANGE_PAGE 22 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 23 #define ED_SELECTBOX_ID_ACTION_TYPE 24 #define ED_SELECTBOX_ID_ACTION_MODE 25 #define ED_SELECTBOX_ID_ACTION_ARG 26 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 27 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 28 #define ED_NUM_SELECTBOX 29 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_WIND_DIRECTION #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE /* values for textbutton gadgets */ #define ED_TEXTBUTTON_ID_PROPERTIES_INFO 0 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG 1 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 2 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 3 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE 4 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE 5 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE 6 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE 7 #define ED_NUM_TEXTBUTTONS 8 #define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO #define ED_TEXTBUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE /* values for graphicbutton gadgets */ #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE 0 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE 1 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE 2 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE 3 #define ED_NUM_GRAPHICBUTTONS 4 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 0 #define ED_CHECKBUTTON_ID_STICK_ELEMENT 1 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 2 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG 3 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 4 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 5 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 6 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 7 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 8 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 9 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 10 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 11 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 12 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 13 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT 14 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 15 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 16 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 17 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 18 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 19 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 20 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 21 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 22 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 23 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 24 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 25 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 26 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 27 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 28 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 29 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 30 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 31 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 32 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 33 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 34 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 35 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 36 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 37 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 38 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 39 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 40 #define ED_CHECKBUTTON_ID_CHANGE_DELAY 41 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 42 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 43 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 44 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 45 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 46 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 47 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 48 #define ED_NUM_CHECKBUTTONS 49 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION /* values for radiobutton gadgets */ #define ED_RADIOBUTTON_ID_PERCENTAGE 0 #define ED_RADIOBUTTON_ID_QUANTITY 1 #define ED_NUM_RADIOBUTTONS 2 #define ED_RADIOBUTTON_ID_LEVEL_FIRST ED_RADIOBUTTON_ID_PERCENTAGE #define ED_RADIOBUTTON_ID_LEVEL_LAST ED_RADIOBUTTON_ID_QUANTITY /* values for drawing area gadgets */ #define ED_DRAWING_ID_DRAWING_LEVEL 0 #define ED_DRAWING_ID_YAMYAM_CONTENT_0 1 #define ED_DRAWING_ID_YAMYAM_CONTENT_1 2 #define ED_DRAWING_ID_YAMYAM_CONTENT_2 3 #define ED_DRAWING_ID_YAMYAM_CONTENT_3 4 #define ED_DRAWING_ID_YAMYAM_CONTENT_4 5 #define ED_DRAWING_ID_YAMYAM_CONTENT_5 6 #define ED_DRAWING_ID_YAMYAM_CONTENT_6 7 #define ED_DRAWING_ID_YAMYAM_CONTENT_7 8 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 9 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1 10 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2 11 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3 12 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4 13 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5 14 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6 15 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7 16 #define ED_DRAWING_ID_ANDROID_CONTENT 17 #define ED_DRAWING_ID_AMOEBA_CONTENT 18 #define ED_DRAWING_ID_START_ELEMENT 19 #define ED_DRAWING_ID_ARTWORK_ELEMENT 20 #define ED_DRAWING_ID_EXPLOSION_ELEMENT 21 #define ED_DRAWING_ID_CUSTOM_GRAPHIC 22 #define ED_DRAWING_ID_CUSTOM_CONTENT 23 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 24 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 25 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 26 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 27 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 28 #define ED_DRAWING_ID_GROUP_CONTENT 29 #define ED_DRAWING_ID_RANDOM_BACKGROUND 30 #define ED_NUM_DRAWING_AREAS 31 /* ----------------------------------------------------------------------------- some internally used definitions ----------------------------------------------------------------------------- */ /* values for CopyLevelToUndoBuffer() */ #define UNDO_IMMEDIATE 0 #define UNDO_ACCUMULATE 1 /* values for scrollbars */ #define ED_SCROLL_NO 0 #define ED_SCROLL_LEFT 1 #define ED_SCROLL_RIGHT 2 #define ED_SCROLL_UP 4 #define ED_SCROLL_DOWN 8 /* screens in the level editor */ #define ED_MODE_DRAWING 0 #define ED_MODE_INFO 1 #define ED_MODE_PROPERTIES 2 /* sub-screens in the element properties section */ #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE /* how many steps can be cancelled */ #define NUM_UNDO_STEPS (10 + 1) /* values for elements with score for certain actions */ #define MIN_SCORE 0 #define MAX_SCORE 999 /* values for elements with count for collecting */ #define MIN_COLLECT_COUNT 0 #define MAX_COLLECT_COUNT 999 /* values for random placement */ #define RANDOM_USE_PERCENTAGE 0 #define RANDOM_USE_QUANTITY 1 /* maximal size of level editor drawing area */ #define MAX_ED_FIELDX (2 * SCR_FIELDX) #define MAX_ED_FIELDY (2 * SCR_FIELDY - 1) /* ----------------------------------------------------------------------------- some internally used data structure definitions ----------------------------------------------------------------------------- */ static struct { char shortcut; char *text; } control_info[ED_NUM_CTRL_BUTTONS] = { /* note: some additional characters are already reserved for "cheat mode" shortcuts (":XYZ" style) -- for details, see "events.c" */ { 's', "draw single items" }, { 'd', "draw connected items" }, { 'l', "draw lines" }, { 'a', "draw arcs" }, { 'r', "draw outline rectangles" }, { 'R', "draw filled rectangles" }, { '\0', "wrap (rotate) level up" }, { 't', "enter text elements" }, { 'f', "flood fill" }, { '\0', "wrap (rotate) level left" }, { '?', "properties of drawing element" }, { '\0', "wrap (rotate) level right" }, { '\0', "random element placement" }, { 'b', "grab brush" }, { '\0', "wrap (rotate) level down" }, { ',', "pick drawing element" }, { 'U', "undo last operation" }, { 'I', "level properties" }, { 'S', "save level" }, { 'C', "clear level" }, { 'T', "test level" }, { 'E', "exit level editor" }, { '\0', "copy settings from other element" }, { '\0', "copy settings to other element" }, { '\0', "exchange element with other element" }, { '\0', "copy settings from this element" }, { '\0', "paste settings to this element" }, }; static int random_placement_value = 10; static int random_placement_method = RANDOM_USE_QUANTITY; static int random_placement_background_element = EL_SAND; static boolean random_placement_background_restricted = FALSE; static boolean stick_element_properties_window = FALSE; static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES]; static boolean custom_element_change_events[NUM_CHANGE_EVENTS]; static struct ElementChangeInfo custom_element_change; static struct ElementGroupInfo group_element_info; static struct ElementInfo custom_element; static struct { int x, y; int min_value, max_value; int gadget_id_down, gadget_id_up; int gadget_id_text; int gadget_id_align; int *value; char *text_above, *text_left, *text_right; } counterbutton_info[ED_NUM_COUNTERBUTTONS] = { /* ---------- current level number --------------------------------------- */ { DX + 5 - SX, DY + 3 - SY, 1, 100, GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP, GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE, &level_nr, NULL, NULL, NULL }, /* ---------- level and editor settings ---------------------------------- */ { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4), MIN_LEV_FIELDX, MAX_LEV_FIELDX, GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP, GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE, &level.fieldx, "playfield size:", NULL, "width", }, { -1, ED_LEVEL_SETTINGS_YPOS(4), MIN_LEV_FIELDY, MAX_LEV_FIELDY, GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP, GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP, &level.fieldy, NULL, " ", "height", }, { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5), 0, 999, GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP, GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE, &level.gems_needed, NULL, "number of gems to collect:", NULL }, { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7), 0, 9999, GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP, GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE, &level.time, "time or step limit to solve level:", NULL, NULL }, { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9), 0, 999, GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP, GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE, &level.score[SC_TIME_BONUS], "score for each second/step left:", NULL, NULL }, { ED_LEVEL_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(8), 1, 100, GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP, GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE, &random_placement_value, "random element placement:", NULL, "in" }, /* ---------- element settings: configure (various elements) ------------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP, GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE, NULL, /* will be set when used */ NULL, NULL, NULL }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP, GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE, NULL, /* will be set when used */ NULL, NULL, NULL }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP, GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE, NULL, /* will be set when used */ NULL, NULL, NULL }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), MIN_SCORE, MAX_SCORE, GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP, GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE, NULL, /* will be set when used */ NULL, NULL, NULL }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS, GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP, GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE, &level.num_yamyam_contents, NULL, NULL, "number of content areas" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4), MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS, GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP, GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE, &level.num_ball_contents, NULL, NULL, "number of content areas" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4), MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS, GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP, GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE, &level.num_android_clone_elements, NULL, NULL, "number of clonable elements" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE, GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP, GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE, NULL, /* will be set when used */ NULL, NULL, "width", }, { -1, ED_ELEMENT_SETTINGS_YPOS(0), MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE, GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP, GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP, NULL, /* will be set when used */ NULL, " ", "height", }, /* ---------- element settings: configure 1 (custom elements) ------------ */ { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6), MIN_SCORE, MAX_SCORE, GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP, GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE, &custom_element.collect_score_initial, NULL, "CE score", " " }, { -1, ED_ELEMENT_SETTINGS_YPOS(6), MIN_COLLECT_COUNT, MAX_COLLECT_COUNT, GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP, GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP, &custom_element.collect_count_initial, NULL, "CE count", NULL }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), 0, 9999, GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP, GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE, &custom_element.ce_value_fixed_initial, NULL, "CE value", NULL }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), 0, 9999, GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP, GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP, &custom_element.ce_value_random_initial, NULL, "+random", NULL }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7), 0, 999, GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP, GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE, &custom_element.push_delay_fixed, NULL, "push delay", NULL }, { -1, ED_ELEMENT_SETTINGS_YPOS(7), 0, 999, GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP, GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP, &custom_element.push_delay_random, NULL, "+random", NULL }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8), 0, 999, GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP, GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE, &custom_element.drop_delay_fixed, NULL, "drop delay", NULL }, { -1, ED_ELEMENT_SETTINGS_YPOS(8), 0, 999, GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP, GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP, &custom_element.drop_delay_random, NULL, "+random", NULL }, /* ---------- element settings: configure 2 (custom elements) ------------ */ { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5), 0, 999, GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP, GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE, &custom_element.move_delay_fixed, NULL, "move delay", NULL }, { -1, ED_ELEMENT_SETTINGS_YPOS(5), 0, 999, GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP, GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP, &custom_element.move_delay_random, NULL, "+random", NULL }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12), 0, 999, GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP, GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE, &custom_element.explosion_delay, NULL, "explosion delay", NULL }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13), 0, 999, GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP, GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE, &custom_element.ignition_delay, NULL, "ignition delay", "(by fire)" }, /* ---------- element settings: configure (group elements) --------------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP, GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP, GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE, &group_element_info.num_elements, NULL, NULL, "number of elements in group" }, /* ---------- element settings: advanced (custom elements) --------------- */ { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2), 0, 999, GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP, GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE, &custom_element_change.delay_fixed, NULL, "CE delay", NULL, }, { -1, ED_ELEMENT_SETTINGS_YPOS(2), 0, 999, GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP, GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP, &custom_element_change.delay_random, NULL, "+random", NULL }, { ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12), 0, 100, GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP, GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE, &custom_element_change.random_percentage, NULL, "use random replace:", "%" }, }; static struct { int x, y; int gadget_id; int size; char *value; char *text_above, *infotext; } textinput_info[ED_NUM_TEXTINPUT] = { { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0), GADGET_ID_LEVEL_NAME, MAX_LEVEL_NAME_LEN, level.name, "Title:", "Title" }, { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2), GADGET_ID_LEVEL_AUTHOR, MAX_LEVEL_AUTHOR_LEN, level.author, "Author:", "Author" }, { 5 * MINI_TILEX - 2, 5 * MINI_TILEY - ED_BORDER_SIZE + 1, GADGET_ID_ELEMENT_NAME, MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */ custom_element.description, NULL, "Element name" } }; static struct { int x, y; int gadget_id; int xsize, ysize; char *value; char *text_above, *infotext; } textarea_info[ED_NUM_TEXTAREAS] = { { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_ENVELOPE_INFO, MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE, NULL, "Envelope Content:", "Envelope Content" } }; static struct ValueTextInfo options_time_or_steps[] = { { 0, "seconds" }, { 1, "steps" }, { -1, NULL } }; static struct ValueTextInfo options_game_engine_type[] = { { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" }, { GAME_ENGINE_TYPE_EM, "Emerald Mine" }, { -1, NULL } }; static struct ValueTextInfo options_wind_direction[] = { { MV_START_NONE, "none" }, { MV_START_LEFT, "left" }, { MV_START_RIGHT, "right" }, { MV_START_UP, "up" }, { MV_START_DOWN, "down" }, { -1, NULL } }; static struct ValueTextInfo options_player_speed[] = { { 0, "frozen" }, { 1, "very slow" }, { 2, "slow" }, { 4, "normal" }, { 8, "fast" }, { 16, "very fast" }, { 32, "ultrafast" }, { -1, NULL } }; static struct ValueTextInfo options_access_type[] = { { EP_WALKABLE, "walkable" }, { EP_PASSABLE, "passable" }, { -1, NULL } }; static struct ValueTextInfo options_access_layer[] = { { EP_ACCESSIBLE_OVER, "over" }, { EP_ACCESSIBLE_INSIDE, "inside" }, { EP_ACCESSIBLE_UNDER, "under" }, { -1, NULL } }; static struct ValueTextInfo options_access_protected[] = { { 0, "unprotected" }, { 1, "protected" }, { -1, NULL } }; static struct ValueTextInfo options_access_direction[] = { { MV_NO_DIRECTION, "no direction" }, { MV_LEFT, "left" }, { MV_RIGHT, "right" }, { MV_UP, "up" }, { MV_DOWN, "down" }, { MV_LEFT | MV_UP, "left + up" }, { MV_LEFT | MV_DOWN, "left + down" }, { MV_RIGHT | MV_UP, "right + up" }, { MV_RIGHT | MV_DOWN, "right + down" }, { MV_HORIZONTAL, "horizontal" }, { MV_VERTICAL, "vertical" }, { MV_HORIZONTAL | MV_UP, "horizontal + up" }, { MV_HORIZONTAL | MV_DOWN, "horizontal + down" }, { MV_VERTICAL | MV_LEFT, "vertical + left" }, { MV_VERTICAL | MV_RIGHT, "vertical + right" }, { MV_ALL_DIRECTIONS, "all directions" }, { -1, NULL } }; static struct ValueTextInfo options_walk_to_action[] = { { EP_DIGGABLE, "diggable" }, { EP_COLLECTIBLE_ONLY, "collectible" }, { EP_DROPPABLE, "collectible & droppable" }, { EP_THROWABLE, "collectible & throwable" }, { EP_PUSHABLE, "pushable" }, { -1, NULL } }; static struct ValueTextInfo options_move_pattern[] = { { MV_LEFT, "left" }, { MV_RIGHT, "right" }, { MV_UP, "up" }, { MV_DOWN, "down" }, { MV_HORIZONTAL, "horizontal" }, { MV_VERTICAL, "vertical" }, { MV_ALL_DIRECTIONS, "all directions" }, { MV_WIND_DIRECTION, "wind direction" }, { MV_TOWARDS_PLAYER, "towards player" }, { MV_AWAY_FROM_PLAYER, "away from player" }, { MV_ALONG_LEFT_SIDE, "along left side" }, { MV_ALONG_RIGHT_SIDE, "along right side" }, { MV_TURNING_LEFT, "turning left" }, { MV_TURNING_RIGHT, "turning right" }, { MV_TURNING_LEFT_RIGHT, "turning left, right" }, { MV_TURNING_RIGHT_LEFT, "turning right, left" }, { MV_TURNING_RANDOM, "turning random" }, { MV_MAZE_RUNNER, "maze runner style" }, { MV_MAZE_HUNTER, "maze hunter style" }, { MV_WHEN_PUSHED, "when pushed" }, { MV_WHEN_DROPPED, "when dropped/thrown" }, { -1, NULL } }; static struct ValueTextInfo options_move_direction[] = { { MV_START_AUTOMATIC, "automatic" }, { MV_START_LEFT, "left" }, { MV_START_RIGHT, "right" }, { MV_START_UP, "up" }, { MV_START_DOWN, "down" }, { MV_START_RANDOM, "random" }, { MV_START_PREVIOUS, "previous" }, { -1, NULL } }; static struct ValueTextInfo options_move_stepsize[] = { { 0, "not moving" }, { 1, "very slow" }, { 2, "slow" }, { 4, "normal" }, { 8, "fast" }, { 16, "very fast" }, { 32, "even faster" }, { -1, NULL } }; static struct ValueTextInfo options_move_leave_type[] = { { LEAVE_TYPE_UNLIMITED, "leave behind" }, { LEAVE_TYPE_LIMITED, "change it to" }, { -1, NULL } }; static struct ValueTextInfo options_smash_targets[] = { { EP_CAN_SMASH_PLAYER, "player" }, #if 0 { EP_CAN_SMASH_ENEMIES, "enemies" }, #endif { EP_CAN_SMASH_EVERYTHING, "everything" }, { -1, NULL } }; static struct ValueTextInfo options_slippery_type[] = { { SLIPPERY_ANY_RANDOM, "random" }, { SLIPPERY_ANY_LEFT_RIGHT, "left, right" }, { SLIPPERY_ANY_RIGHT_LEFT, "right, left" }, { SLIPPERY_ONLY_LEFT, "only left" }, { SLIPPERY_ONLY_RIGHT, "only right" }, { -1, NULL } }; static struct ValueTextInfo options_deadliness[] = { { EP_DONT_RUN_INTO, "running into" }, { EP_DONT_COLLIDE_WITH, "colliding with" }, { EP_DONT_TOUCH, "touching" }, { -1, NULL } }; static struct ValueTextInfo options_explosion_type[] = { { EXPLODES_3X3, "3x3" }, { EXPLODES_CROSS, "3+3" }, { EXPLODES_1X1, "1x1" }, { -1, NULL } }; static struct ValueTextInfo options_time_units[] = { { 1, "frames" }, { FRAMES_PER_SECOND, "seconds" }, { -1, NULL } }; static struct ValueTextInfo options_change_direct_action[] = { { CE_TOUCHED_BY_PLAYER, "touched by player" }, { CE_PRESSED_BY_PLAYER, "pressed by player" }, { CE_SWITCHED_BY_PLAYER, "switched by player" }, { CE_SNAPPED_BY_PLAYER, "snapped by player" }, { CE_PUSHED_BY_PLAYER, "pushed by player" }, { CE_ENTERED_BY_PLAYER, "entered by player" }, { CE_LEFT_BY_PLAYER, "left by player" }, { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" }, { CE_SWITCHED, "switched" }, { CE_HITTING_SOMETHING, "hitting something" }, { CE_HIT_BY_SOMETHING, "hit by something" }, #if 0 { CE_BLOCKED, "blocked" }, #endif { CE_IMPACT, "impact (on something)" }, { CE_SMASHED, "smashed (from above)" }, #if 0 { CE_VALUE_CHANGES, "CE value changes" }, { CE_SCORE_CHANGES, "CE score changes" }, #endif { CE_VALUE_GETS_ZERO, "CE value gets 0" }, { CE_SCORE_GETS_ZERO, "CE score gets 0" }, { -1, NULL } }; static struct ValueTextInfo options_change_other_action[] = { { CE_PLAYER_TOUCHES_X, "player touches" }, { CE_PLAYER_PRESSES_X, "player presses" }, { CE_PLAYER_SWITCHES_X, "player switches" }, { CE_PLAYER_SNAPS_X, "player snaps" }, { CE_PLAYER_PUSHES_X, "player pushes" }, { CE_PLAYER_ENTERS_X, "player enters" }, { CE_PLAYER_LEAVES_X, "player leaves" }, { CE_PLAYER_DIGS_X, "player digs" }, { CE_PLAYER_COLLECTS_X, "player collects" }, { CE_PLAYER_DROPS_X, "player drops/throws" }, { CE_TOUCHING_X, "touching" }, { CE_HITTING_X, "hitting" }, { CE_DIGGING_X, "digging" }, { CE_HIT_BY_X, "hit by" }, { CE_SWITCH_OF_X, "switch of" }, { CE_CHANGE_OF_X, "change by page of" }, { CE_EXPLOSION_OF_X, "explosion of" }, { CE_MOVE_OF_X, "move of" }, { CE_CREATION_OF_X, "creation of" }, { CE_VALUE_CHANGES_OF_X, "CE value changes of" }, { CE_SCORE_CHANGES_OF_X, "CE score changes of" }, { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" }, { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" }, { -1, NULL } }; static struct ValueTextInfo options_change_trigger_side[] = { { CH_SIDE_LEFT, "left" }, { CH_SIDE_RIGHT, "right" }, { CH_SIDE_TOP, "top" }, { CH_SIDE_BOTTOM, "bottom" }, { CH_SIDE_LEFT_RIGHT, "left/right" }, { CH_SIDE_TOP_BOTTOM, "top/bottom" }, { CH_SIDE_ANY, "any" }, { -1, NULL } }; static struct ValueTextInfo options_change_trigger_player[] = { { CH_PLAYER_1, "1" }, { CH_PLAYER_2, "2" }, { CH_PLAYER_3, "3" }, { CH_PLAYER_4, "4" }, { CH_PLAYER_ANY, "any" }, { -1, NULL } }; static struct ValueTextInfo options_change_trigger_page[] = { { (1 << 0), "1" }, { (1 << 1), "2" }, { (1 << 2), "3" }, { (1 << 3), "4" }, { (1 << 4), "5" }, { (1 << 5), "6" }, { (1 << 6), "7" }, { (1 << 7), "8" }, { (1 << 8), "9" }, { (1 << 9), "10" }, { (1 << 10), "11" }, { (1 << 11), "12" }, { (1 << 12), "13" }, { (1 << 13), "14" }, { (1 << 14), "15" }, { (1 << 15), "16" }, { (1 << 16), "17" }, { (1 << 17), "18" }, { (1 << 18), "19" }, { (1 << 19), "20" }, { (1 << 20), "21" }, { (1 << 21), "22" }, { (1 << 22), "23" }, { (1 << 23), "24" }, { (1 << 24), "25" }, { (1 << 25), "26" }, { (1 << 26), "27" }, { (1 << 27), "28" }, { (1 << 28), "29" }, { (1 << 29), "30" }, { (1 << 30), "31" }, { (1 << 31), "32" }, { CH_PAGE_ANY, "any" }, { -1, NULL } }; static struct ValueTextInfo options_change_replace_when[] = { { CP_WHEN_EMPTY, "empty" }, { CP_WHEN_WALKABLE, "walkable" }, { CP_WHEN_DIGGABLE, "diggable" }, { CP_WHEN_COLLECTIBLE, "collectible" }, { CP_WHEN_REMOVABLE, "removable" }, { CP_WHEN_DESTRUCTIBLE, "destructible" }, { -1, NULL } }; static struct ValueTextInfo options_action_type[] = { { CA_NO_ACTION, "no action" }, { CA_UNDEFINED, " " }, { CA_HEADLINE_LEVEL_ACTIONS, "[level actions]" }, { CA_RESTART_LEVEL, "restart level" }, { CA_SHOW_ENVELOPE, "show envelope" }, { CA_SET_LEVEL_TIME, "set time" }, { CA_SET_LEVEL_SCORE, "set score" }, { CA_SET_LEVEL_GEMS, "set needed gems" }, { CA_SET_LEVEL_WIND, "set wind dir." }, { CA_UNDEFINED, " " }, { CA_HEADLINE_PLAYER_ACTIONS, "[player actions]" }, { CA_MOVE_PLAYER, "move player" }, { CA_EXIT_PLAYER, "exit player" }, { CA_KILL_PLAYER, "kill player" }, { CA_SET_PLAYER_KEYS, "set keys" }, { CA_SET_PLAYER_SPEED, "set speed" }, { CA_SET_PLAYER_SHIELD, "set shield" }, { CA_SET_PLAYER_GRAVITY, "set gravity" }, { CA_SET_PLAYER_ARTWORK, "set artwork" }, { CA_UNDEFINED, " " }, { CA_HEADLINE_CE_ACTIONS, "[CE actions]" }, { CA_SET_CE_VALUE, "set CE value" }, { CA_SET_CE_SCORE, "set CE score" }, { CA_UNDEFINED, " " }, { CA_HEADLINE_ENGINE_ACTIONS, "[engine actions]" }, { CA_SET_ENGINE_SCAN_MODE, "set scan mode" }, { -1, NULL } }; static struct ValueTextInfo options_action_mode_none[] = { { CA_MODE_UNDEFINED, " " }, { -1, NULL } }; static struct ValueTextInfo options_action_mode_assign[] = { { CA_MODE_SET, "=" }, { -1, NULL } }; static struct ValueTextInfo options_action_mode_add_remove[] = { { CA_MODE_ADD, "+" }, { CA_MODE_SUBTRACT, "-" }, { -1, NULL } }; static struct ValueTextInfo options_action_mode_calculate[] = { { CA_MODE_SET, "=" }, { CA_MODE_ADD, "+" }, { CA_MODE_SUBTRACT, "-" }, { CA_MODE_MULTIPLY, "*" }, { CA_MODE_DIVIDE, "/" }, { CA_MODE_MODULO, "%" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_none[] = { { CA_ARG_UNDEFINED, " " }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_player[] = { { CA_ARG_PLAYER_HEADLINE, "[player]" }, { CA_ARG_PLAYER_1, "1" }, { CA_ARG_PLAYER_2, "2" }, { CA_ARG_PLAYER_3, "3" }, { CA_ARG_PLAYER_4, "4" }, { CA_ARG_PLAYER_ANY, "any" }, { CA_ARG_PLAYER_TRIGGER, "trigger" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_number[] = { { CA_ARG_NUMBER_HEADLINE, "[number]" }, { CA_ARG_0, "0" }, { CA_ARG_1, "1" }, { CA_ARG_2, "2" }, { CA_ARG_3, "3" }, { CA_ARG_4, "4" }, { CA_ARG_5, "5" }, { CA_ARG_10, "10" }, { CA_ARG_100, "100" }, { CA_ARG_1000, "1000" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_MIN, "min" }, { CA_ARG_NUMBER_MAX, "max" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_RESET, "reset" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_CE_VALUE, "CE value" }, { CA_ARG_NUMBER_CE_SCORE, "CE score" }, { CA_ARG_NUMBER_CE_DELAY, "CE delay" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_LEVEL_TIME, "time" }, { CA_ARG_NUMBER_LEVEL_GEMS, "gems" }, { CA_ARG_NUMBER_LEVEL_SCORE, "score" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" }, { CA_ARG_ELEMENT_CV_TARGET, "target" }, { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" }, { CA_ARG_ELEMENT_CS_TARGET, "target" }, { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_value[] = { { CA_ARG_NUMBER_HEADLINE, "[number]" }, { CA_ARG_0, "0" }, { CA_ARG_1, "1" }, { CA_ARG_2, "2" }, { CA_ARG_3, "3" }, { CA_ARG_4, "4" }, { CA_ARG_5, "5" }, { CA_ARG_10, "10" }, { CA_ARG_100, "100" }, { CA_ARG_1000, "1000" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_MIN, "min" }, { CA_ARG_NUMBER_MAX, "max" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_RESET, "reset" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_CE_VALUE, "CE value" }, { CA_ARG_NUMBER_CE_SCORE, "CE score" }, { CA_ARG_NUMBER_CE_DELAY, "CE delay" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_NUMBER_LEVEL_TIME, "time" }, { CA_ARG_NUMBER_LEVEL_GEMS, "gems" }, { CA_ARG_NUMBER_LEVEL_SCORE, "score" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" }, { CA_ARG_ELEMENT_CV_TARGET, "target" }, { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" }, { CA_ARG_ELEMENT_CS_TARGET, "target" }, { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" }, { CA_ARG_ELEMENT_NR_TARGET, "target" }, { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_envelope[] = { { CA_ARG_NUMBER_HEADLINE, "[number]" }, { CA_ARG_1, "1" }, { CA_ARG_2, "2" }, { CA_ARG_3, "3" }, { CA_ARG_4, "4" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_HEADLINE, "[element]" }, { CA_ARG_ELEMENT_TARGET, "target" }, { CA_ARG_ELEMENT_TRIGGER, "trigger" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_key[] = { { CA_ARG_NUMBER_HEADLINE, "[number]" }, { CA_ARG_1, "1" }, { CA_ARG_2, "2" }, { CA_ARG_3, "3" }, { CA_ARG_4, "4" }, { CA_ARG_5, "5" }, { CA_ARG_6, "6" }, { CA_ARG_7, "7" }, { CA_ARG_8, "8" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_HEADLINE, "[element]" }, { CA_ARG_ELEMENT_TARGET, "target" }, { CA_ARG_ELEMENT_TRIGGER, "trigger" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_speed[] = { { CA_ARG_SPEED_HEADLINE, "[speed]" }, { CA_ARG_SPEED_NOT_MOVING, "frozen" }, { CA_ARG_SPEED_VERY_SLOW, "very slow" }, { CA_ARG_SPEED_SLOW, "slow" }, { CA_ARG_SPEED_NORMAL, "normal" }, { CA_ARG_SPEED_FAST, "fast" }, { CA_ARG_SPEED_VERY_FAST, "very fast" }, { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_SPEED_SLOWER, "slower" }, { CA_ARG_SPEED_FASTER, "faster" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_SPEED_RESET, "reset" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_shield[] = { { CA_ARG_SHIELD_HEADLINE, "[shield]" }, { CA_ARG_SHIELD_OFF, "off" }, { CA_ARG_SHIELD_NORMAL, "normal" }, { CA_ARG_SHIELD_DEADLY, "deadly" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_artwork[] = { { CA_ARG_ELEMENT_HEADLINE, "[element]" }, { CA_ARG_ELEMENT_TARGET, "target" }, { CA_ARG_ELEMENT_TRIGGER, "trigger" }, { CA_ARG_UNDEFINED, " " }, { CA_ARG_ELEMENT_RESET, "reset" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_gravity[] = { { CA_ARG_GRAVITY_HEADLINE, "[gravity]" }, { CA_ARG_GRAVITY_ON, "on" }, { CA_ARG_GRAVITY_OFF, "off" }, { CA_ARG_GRAVITY_TOGGLE, "toggle" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_direction[] = { { CA_ARG_DIRECTION_HEADLINE, "[dir.]" }, { CA_ARG_DIRECTION_NONE, "none" }, { CA_ARG_DIRECTION_LEFT, "left" }, { CA_ARG_DIRECTION_RIGHT, "right" }, { CA_ARG_DIRECTION_UP, "up" }, { CA_ARG_DIRECTION_DOWN, "down" }, { CA_ARG_DIRECTION_TRIGGER, "trigger" }, { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" }, { -1, NULL } }; static struct ValueTextInfo options_action_arg_scan_mode[] = { { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" }, { CA_ARG_SCAN_MODE_NORMAL, "normal" }, { CA_ARG_SCAN_MODE_REVERSE, "reverse" }, { -1, NULL } }; static char options_change_page_strings[MAX_CHANGE_PAGES][10]; static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] = { { -1, NULL } }; static struct ValueTextInfo options_group_choice_mode[] = { { ANIM_RANDOM, "random" }, { ANIM_LOOP, "loop" }, { ANIM_LINEAR, "linear" }, { ANIM_PINGPONG, "pingpong" }, { ANIM_PINGPONG2, "pingpong 2" }, { -1, NULL } }; static struct ValueTextInfo *action_arg_modes[] = { options_action_mode_none, options_action_mode_assign, options_action_mode_add_remove, options_action_mode_calculate, }; static struct { int value; int mode; struct ValueTextInfo *options; } action_arg_options[] = { { CA_NO_ACTION, 0, options_action_arg_none, }, { CA_EXIT_PLAYER, 0, options_action_arg_player, }, { CA_KILL_PLAYER, 0, options_action_arg_player, }, { CA_MOVE_PLAYER, 0, options_action_arg_direction, }, { CA_RESTART_LEVEL, 0, options_action_arg_none, }, { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, }, { CA_SET_LEVEL_TIME, 3, options_action_arg_number, }, { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, }, { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, }, { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, }, { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, }, { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, }, { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, }, { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, }, { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, }, { CA_SET_CE_VALUE, 3, options_action_arg_value, }, { CA_SET_CE_SCORE, 3, options_action_arg_value, }, { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, }, { -1, FALSE, NULL } }; static struct { int x, y; int gadget_id; int gadget_id_align; int size; /* char size of selectbox or '-1' (dynamically determined) */ struct ValueTextInfo *options; int *value; char *text_left, *text_right, *infotext; } selectbox_info[ED_NUM_SELECTBOX] = { /* ---------- level and editor settings ---------------------------------- */ { -1, ED_LEVEL_SETTINGS_YPOS(7), GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP, -1, options_time_or_steps, &level.use_step_counter, NULL, "(0 => no limit)", "time or step limit" }, { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11), GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE, -1, options_game_engine_type, &level.game_engine_type, "game engine:", NULL, "game engine" }, { ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10), GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE, -1, options_wind_direction, &level.wind_direction_initial, "initial wind direction:", NULL, "initial wind direction" }, /* ---------- element settings: configure (several elements) ------------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE, -1, options_player_speed, &level.initial_player_stepsize[0], "initial player speed:", NULL, "initial player speed" }, /* ---------- element settings: configure 1 (custom elements) ------------ */ { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE, -1, options_access_type, &custom_element.access_type, NULL, NULL, "type of access to this field" }, { -1, ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE, -1, options_access_layer, &custom_element.access_layer, NULL, NULL, "layer of access for this field" }, { -1, ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER, -1, options_access_protected, &custom_element.access_protected, NULL, NULL, "protected access for this field" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4), GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE, -1, options_access_direction, &custom_element.access_direction, "from", NULL, "access direction for this field" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5), GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE, -1, options_walk_to_action, &custom_element.walk_to_action, NULL, NULL, "diggable/collectible/pushable" }, /* ---------- element settings: configure 2 (custom elements) ------------ */ { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE, -1, options_move_pattern, &custom_element.move_pattern, "can move", NULL, "element move pattern" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE, -1, options_move_direction, &custom_element.move_direction_initial, "starts moving", NULL, "initial element move direction" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4), GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE, -1, options_move_stepsize, &custom_element.move_stepsize, "move/fall speed", NULL, "speed of element movement" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE, -1, options_move_leave_type, &custom_element.move_leave_type, "can dig: can", ":", "leave behind or change element" }, { -1, ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH, -1, options_smash_targets, &custom_element.smash_targets, "can smash", NULL, "elements that can be smashed" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE, -1, options_slippery_type, &custom_element.slippery_type, "slippery", NULL, "where other elements fall down" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE, -1, options_deadliness, &custom_element.deadliness, "deadly when", NULL, "deadliness of element" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE, -1, options_explosion_type, &custom_element.explosion_type, "can explode", NULL, "explosion type" }, /* ---------- element settings: advanced (custom elements) --------------- */ { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE, -1, options_time_units, &custom_element_change.delay_frames, "delay time given in", NULL, "delay time units for change" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4), GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE, -1, options_change_direct_action, &custom_element_change.direct_action, NULL, NULL, "type of direct action" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5), GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE, -1, options_change_other_action, &custom_element_change.other_action, NULL, "element:", "type of other element action" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6), GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE, -1, options_change_trigger_side, &custom_element_change.trigger_side, "at", "side", "element side triggering change" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE, -1, options_change_trigger_player, &custom_element_change.trigger_player, "player:", " ", "player that causes change" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER, -1, options_change_trigger_page, &custom_element_change.trigger_page, "page:", NULL, "change page that causes change" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE, -1, options_change_replace_when, &custom_element_change.replace_when, "replace when", NULL, "which elements can be replaced" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13), GADGET_ID_ACTION_TYPE, GADGET_ID_NONE, -1, options_action_type, &custom_element_change.action_type, NULL, NULL, "action on specified condition" }, { -1, ED_ELEMENT_SETTINGS_YPOS(13), GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE, -1, options_action_mode_none, &custom_element_change.action_mode, NULL, NULL, "action operator" }, { -1, ED_ELEMENT_SETTINGS_YPOS(13), GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE, -1, options_action_arg_none, &custom_element_change.action_arg, NULL, NULL, "action parameter" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14), GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE, 3, options_change_page, &custom_element.current_change_page, NULL, NULL, "element change page" }, /* ---------- element settings: configure (group elements) --------------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6), GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE, -1, options_group_choice_mode, &group_element_info.choice_mode, "choice type:", NULL, "type of group element choice" }, }; static struct { int x, y; int gadget_id; int gadget_id_align; int size; char *text; char *text_left, *text_right, *infotext; } textbutton_info[ED_NUM_TEXTBUTTONS] = { { ED_ELEMENT_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1), GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE, 8, "Info", NULL, NULL, "Show information about element" }, { ED_ELEMENT_SETTINGS_XPOS(0) + 124, ED_COUNTER_YPOS(1), GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_NONE, 8, "Config", NULL, NULL, "Configure element properties" }, { ED_ELEMENT_SETTINGS_XPOS(0) + 124, ED_COUNTER_YPOS(1), GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_NONE, 8, "Config 1", NULL, NULL, "Configure custom element properties" }, { ED_ELEMENT_SETTINGS_XPOS(0) + 248, ED_COUNTER_YPOS(1), GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_NONE, 8, "Config 2", NULL, NULL, "Configure custom element properties" }, { ED_ELEMENT_SETTINGS_XPOS(0) + 372, ED_COUNTER_YPOS(1), GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_NONE, 8, "Change", NULL, NULL, "Custom element change configuration" }, { -1, ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_SAVE_AS_TEMPLATE, GADGET_ID_CUSTOM_USE_TEMPLATE, -1, "Save", " ", "As Template", "Save current settings as new template" }, { -1, ED_ELEMENT_SETTINGS_YPOS(14), GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE, -1, "New", NULL, NULL, "Add new change page" }, { -1, ED_ELEMENT_SETTINGS_YPOS(14), GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE, -1, "Delete", NULL, NULL, "Delete current change page" }, }; static struct { int gd_x, gd_y; int x, y; int width, height; int gadget_id; int gadget_id_align; char *text_left, *text_right, *infotext; } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] = { { ED_BUTTON_MINUS_XPOS, ED_BUTTON_COUNT_YPOS, ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14), ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE, GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE, NULL, NULL, "select previous change page" }, { ED_BUTTON_PLUS_XPOS, ED_BUTTON_COUNT_YPOS, -1, ED_ELEMENT_SETTINGS_YPOS(14), ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE, GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE, NULL, "change page", "select next change page" }, { ED_COPY_CHANGE_PAGE_XPOS, ED_COPY_CHANGE_PAGE_YPOS, -1, ED_ELEMENT_SETTINGS_YPOS(14), ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE, GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE, " ", NULL, "copy settings from this change page" }, { ED_PASTE_CHANGE_PAGE_XPOS, ED_PASTE_CHANGE_PAGE_YPOS, -1, ED_ELEMENT_SETTINGS_YPOS(14), ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE, GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE, NULL, NULL, "paste settings to this change page" }, }; static struct { int gd_x, gd_y; int x, y; int gadget_id; char *infotext; } scrollbutton_info[ED_NUM_SCROLLBUTTONS] = { { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS, GADGET_ID_SCROLL_UP, "scroll level editing area up" }, { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS, GADGET_ID_SCROLL_DOWN, "scroll level editing area down" }, { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS, GADGET_ID_SCROLL_LEFT, "scroll level editing area left" }, { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS, GADGET_ID_SCROLL_RIGHT, "scroll level editing area right" }, { ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE, ED_SCROLL2_UP_XPOS, ED_SCROLL2_UP_YPOS, GADGET_ID_SCROLL_LIST_UP, "scroll element list up ('Page Up')" }, { ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE, ED_SCROLL2_DOWN_XPOS, ED_SCROLL2_DOWN_YPOS, GADGET_ID_SCROLL_LIST_DOWN, "scroll element list down ('Page Down')" }, }; static struct { int gd_x, gd_y; int x, y; int width, height; int wheel_x, wheel_y; int wheel_width, wheel_height; int type; int gadget_id; char *infotext; } scrollbar_info[ED_NUM_SCROLLBARS] = { { ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS, SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS, ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE, #if 1 SX, SY, SXSIZE, SYSIZE, #else 0, 0, SX + SXSIZE + SX, WIN_YSIZE, #endif GD_TYPE_SCROLLBAR_HORIZONTAL, GADGET_ID_SCROLL_HORIZONTAL, "scroll level editing area horizontally" }, { ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS, SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS, ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE, #if 1 SX, SY, SXSIZE, SYSIZE, #else 0, 0, SX + SXSIZE + SX, WIN_YSIZE, #endif GD_TYPE_SCROLLBAR_VERTICAL, GADGET_ID_SCROLL_VERTICAL, "scroll level editing area vertically" }, { ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS, DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS, ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE, #if 1 DX, DY, DXSIZE, DYSIZE, #else SX + SXSIZE + SX, 0, WIN_XSIZE - (SX + SXSIZE + SX), WIN_YSIZE, #endif GD_TYPE_SCROLLBAR_VERTICAL, GADGET_ID_SCROLL_LIST_VERTICAL, "scroll element list vertically" } }; static struct { int x, y; int gadget_id; int gadget_id_align; int radio_button_nr; int *value; int checked_value; char *text_left, *text_right, *infotext; } radiobutton_info[ED_NUM_RADIOBUTTONS] = { { -1, ED_COUNTER2_YPOS(8), GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP, RADIO_NR_RANDOM_ELEMENTS, &random_placement_method, RANDOM_USE_PERCENTAGE, " ", "percentage", "use percentage for random elements" }, { -1, ED_COUNTER2_YPOS(8), GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE, RADIO_NR_RANDOM_ELEMENTS, &random_placement_method, RANDOM_USE_QUANTITY, " ", "quantity", "use quantity for random elements" } }; static struct { int x, y; int gadget_id; int gadget_id_align; boolean *value; char *text_left, *text_right, *infotext; } checkbutton_info[ED_NUM_CHECKBUTTONS] = { /* ---------- level and editor settings ---------------------------------- */ { ED_LEVEL_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(9) - MINI_TILEY, GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE, &random_placement_background_restricted, NULL, "restrict random placement to:", "set random placement restriction" }, /* ---------- element settings: configure (various elements) ------------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE, &stick_element_properties_window, NULL, "stick this screen to edit content","stick this screen to edit content" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE, &level.em_slippery_gems, NULL, "slip down from certain flat walls","use EM/DC style slipping behaviour" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE, &level.use_spring_bug, NULL, "use spring pushing bug", "use odd spring pushing behaviour" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE, &level.use_time_orb_bug, NULL, "use time orb bug", "use odd time orb behaviour" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE, &level.ball_random, NULL, "create single random element", "only create one element from content" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE, &level.ball_state_initial, NULL, "magic ball initially activated", "activate magic ball after level start" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE, &level.grow_into_diggable, NULL, "can grow into anything diggable", "grow into more than just sand" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE, &level.continuous_snapping, NULL, "continuos snapping", "use snapping without releasing key" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE, &level.block_snap_field, NULL, "block snapped field when snapping", "use snapping delay to show animation" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE, &level.block_last_field, NULL, "block last field when moving", "player blocks last field when moving" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE, &level.sp_block_last_field, NULL, "block last field when moving", "player blocks last field when moving" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE, &level.instant_relocation, NULL, "no scrolling when relocating", "player gets relocated without delay" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4), GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE, &level.shifted_relocation, NULL, "no centering when relocating", "level not centered after relocation" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE, &level.use_start_element[0], NULL, "use level start element:", "start level at this element's position" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE, &level.use_artwork_element[0], NULL, "use artwork from element:", "use player artwork from other element" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE, &level.use_explosion_element[0], NULL, "use explosion from element:", "use explosion properties from element" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12), GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE, &level.initial_player_gravity[0], NULL, "use initial gravity", "set initial player gravity" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE, &level.can_pass_to_walkable, NULL, "can pass to walkable element", "player can pass to empty or walkable" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE, &custom_element_properties[EP_CAN_MOVE_INTO_ACID], NULL, "can fall into acid (with gravity)","player can fall into acid pool" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0), GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE, &custom_element_properties[EP_CAN_MOVE_INTO_ACID], NULL, "can move into acid", "element can move into acid pool" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE, &custom_element_properties[EP_DONT_COLLIDE_WITH], NULL, "deadly when colliding with", "element is deadly when hitting player" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE, &level.envelope[0].autowrap, NULL, "auto-wrap", "automatically wrap envelope text" }, { -1, ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP, &level.envelope[0].centered, " ", "centered", "automatically center envelope text" }, /* ---------- element settings: configure 1 (custom elements) ----------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE, &custom_element.use_gfx_element, /* !!! add separate "use existing element sound" !!! */ #if 0 NULL, "use graphic/sound of element:", "use existing graphic and sound" #else NULL, "use graphic of element:", "use existing element graphic" #endif }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE, &level.use_custom_template, NULL, "use template", "use template for custom properties" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3), GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE, &custom_element_properties[EP_ACCESSIBLE], NULL, NULL, "player can walk to or pass this field" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE, &custom_element_properties[EP_GRAVITY_REACHABLE], NULL, "reachable despite gravity", "player can walk/dig despite gravity" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13), GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE, &custom_element.use_last_ce_value, NULL, "use last CE value after change", "use last CE value after change" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5), GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE, &custom_element_properties[EP_WALK_TO_OBJECT], NULL, NULL, "player can dig/collect/push element" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE, &custom_element_properties[EP_INDESTRUCTIBLE], NULL, "indestructible", "element is indestructible" }, /* ---------- element settings: configure 2 (custom elements) ----------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE, &custom_element_properties[EP_CAN_MOVE], NULL, NULL, "element can move with some pattern" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE, &custom_element_properties[EP_CAN_FALL], NULL, "can fall", "element can fall down" }, { -1, ED_ELEMENT_SETTINGS_YPOS(7), GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL, &custom_element_properties[EP_CAN_SMASH], " ", NULL, "element can smash other elements" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE, &custom_element_properties[EP_SLIPPERY], NULL, NULL, "other elements can fall down from it" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE, &custom_element_properties[EP_DEADLY], NULL, NULL, "element can kill the player" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10), GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE, &custom_element_properties[EP_CAN_EXPLODE], NULL, NULL, "element can explode" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE, &custom_element_properties[EP_EXPLODES_BY_FIRE], NULL, "by fire", "element can explode by fire/explosion" }, { -1, ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE, &custom_element_properties[EP_EXPLODES_SMASHED], " ", "smashed", "element can explode when smashed" }, { -1, ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH, &custom_element_properties[EP_EXPLODES_IMPACT], " ", "impact", "element can explode on impact" }, /* ---------- element settings: advanced (custom elements) --------------- */ { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1), GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE, &custom_element_change.can_change, NULL, "element changes to:", "change element on specified condition" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2), GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE, &custom_element_change_events[CE_DELAY], NULL, NULL, "element changes after delay" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4), GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE, &custom_element_change_events[CE_BY_DIRECT_ACTION], NULL, NULL, "element changes by direct action" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5), GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE, &custom_element_change_events[CE_BY_OTHER_ACTION], NULL, NULL, "element changes by other element" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8), GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE, &custom_element_change.explode, NULL, "explode instead of change", "element explodes instead of change" }, { ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9), GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE, &custom_element_change.use_target_content, NULL, "use extended change target:", "element changes to more elements" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11), GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE, &custom_element_change.only_if_complete, NULL, "replace all or nothing", "only replace when all can be changed" }, { ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12), GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE, &custom_element_change.use_random_replace, NULL, NULL, "use percentage for random replace" }, { ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13), GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE, &custom_element_change.has_action, NULL, NULL, "execute action on specified condition" }, }; static struct { int x, y; int gadget_id; int gadget_id_align; int *value; int area_xsize, area_ysize; char *text_left, *text_right, *text_below, *infotext; } drawingarea_info[ED_NUM_DRAWING_AREAS] = { /* ---------- level playfield content ------------------------------------ */ { 0, 0, GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE, NULL, MAX_ED_FIELDX, MAX_ED_FIELDY, NULL, NULL, NULL, NULL }, /* ---------- yam yam content -------------------------------------------- */ { ED_AREA_YAMYAM_CONTENT_XPOS(0), ED_AREA_YAMYAM_CONTENT_YPOS(0), GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE, &level.yamyam_content[0].e[0][0], 3, 3, NULL, NULL, "1", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(1), ED_AREA_YAMYAM_CONTENT_YPOS(1), GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE, &level.yamyam_content[1].e[0][0], 3, 3, NULL, NULL, "2", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(2), ED_AREA_YAMYAM_CONTENT_YPOS(2), GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE, &level.yamyam_content[2].e[0][0], 3, 3, NULL, NULL, "3", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(3), ED_AREA_YAMYAM_CONTENT_YPOS(3), GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE, &level.yamyam_content[3].e[0][0], 3, 3, NULL, NULL, "4", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(4), ED_AREA_YAMYAM_CONTENT_YPOS(4), GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE, &level.yamyam_content[4].e[0][0], 3, 3, NULL, NULL, "5", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(5), ED_AREA_YAMYAM_CONTENT_YPOS(5), GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE, &level.yamyam_content[5].e[0][0], 3, 3, NULL, NULL, "6", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(6), ED_AREA_YAMYAM_CONTENT_YPOS(6), GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE, &level.yamyam_content[6].e[0][0], 3, 3, NULL, NULL, "7", NULL }, { ED_AREA_YAMYAM_CONTENT_XPOS(7), ED_AREA_YAMYAM_CONTENT_YPOS(7), GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE, &level.yamyam_content[7].e[0][0], 3, 3, NULL, NULL, "8", NULL }, /* ---------- magic ball content ----------------------------------------- */ { ED_AREA_MAGIC_BALL_CONTENT_XPOS(0), ED_AREA_MAGIC_BALL_CONTENT_YPOS(0), GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE, &level.ball_content[0].e[0][0], 3, 3, NULL, NULL, "1", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(1), ED_AREA_MAGIC_BALL_CONTENT_YPOS(1), GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE, &level.ball_content[1].e[0][0], 3, 3, NULL, NULL, "2", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(2), ED_AREA_MAGIC_BALL_CONTENT_YPOS(2), GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE, &level.ball_content[2].e[0][0], 3, 3, NULL, NULL, "3", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(3), ED_AREA_MAGIC_BALL_CONTENT_YPOS(3), GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE, &level.ball_content[3].e[0][0], 3, 3, NULL, NULL, "4", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(4), ED_AREA_MAGIC_BALL_CONTENT_YPOS(4), GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE, &level.ball_content[4].e[0][0], 3, 3, NULL, NULL, "5", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(5), ED_AREA_MAGIC_BALL_CONTENT_YPOS(5), GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE, &level.ball_content[5].e[0][0], 3, 3, NULL, NULL, "6", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(6), ED_AREA_MAGIC_BALL_CONTENT_YPOS(6), GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE, &level.ball_content[6].e[0][0], 3, 3, NULL, NULL, "7", NULL }, { ED_AREA_MAGIC_BALL_CONTENT_XPOS(7), ED_AREA_MAGIC_BALL_CONTENT_YPOS(7), GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE, &level.ball_content[7].e[0][0], 3, 3, NULL, NULL, "8", NULL }, /* ---------- android content -------------------------------------------- */ { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5), GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE, &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1, "elements:", NULL, NULL, "elements android can clone" }, /* ---------- amoeba content --------------------------------------------- */ { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3), GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE, &level.amoeba_content, 1, 1, "content:", NULL, NULL, "amoeba content" }, /* ---------- level start element ---------------------------------------- */ { -1, ED_AREA_1X1_SETTINGS_YPOS(9), GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT, &level.start_element[0], 1, 1, NULL, NULL, NULL, "level start element" }, /* ---------- player artwork element ------------------------------------- */ { -1, ED_AREA_1X1_SETTINGS_YPOS(10), GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT, &level.artwork_element[0], 1, 1, NULL, NULL, NULL, "element for player artwork" }, /* ---------- player explosion element ----------------------------------- */ { -1, ED_AREA_1X1_SETTINGS_YPOS(11), GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT, &level.explosion_element[0], 1, 1, NULL, NULL, NULL, "element for player explosion" }, /* ---------- element settings: configure 1 (custom elements) ----------- */ /* ---------- custom graphic --------------------------------------------- */ { -1, ED_AREA_1X1_SETTINGS_YPOS(1), GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC, &custom_element.gfx_element, 1, 1, NULL, NULL, NULL, "custom graphic element" }, /* ---------- element settings: configure 2 (custom elements) ----------- */ /* ---------- custom content (when exploding) ---------------------------- */ { -1, ED_AREA_3X3_SETTINGS_YPOS(10), GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */ &custom_element.content.e[0][0], 3, 3, "content:", NULL, NULL, NULL }, /* ---------- custom enter and leave element (when moving) --------------- */ { ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3), GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE, &custom_element.move_enter_element, 1, 1, "can dig:", " ", NULL, "element that can be digged/collected" }, { -1, ED_AREA_1X1_SETTINGS_YPOS(3), GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, &custom_element.move_leave_element, 1, 1, NULL, NULL, NULL, "element that will be left behind" }, /* ---------- element settings: advanced (custom elements) --------------- */ /* ---------- custom change target --------------------------------------- */ { -1, ED_AREA_1X1_SETTINGS_YPOS(1), GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE, &custom_element_change.target_element, 1, 1, NULL, "after/when:", NULL, "new target element after change" }, /* ---------- custom change content (extended change target) ------------- */ { -1, ED_AREA_3X3_SETTINGS_YPOS(9), GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */ &custom_element_change.target_content.e[0][0], 3, 3, NULL, NULL, NULL, "new extended elements after change" }, /* ---------- custom change trigger (element causing change) ------------- */ { -1, ED_AREA_1X1_SETTINGS_YPOS(5), GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION, &custom_element_change.trigger_element, 1, 1, NULL, NULL, NULL, "other element triggering change" }, /* ---------- group element content -------------------------------------- */ { ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4), GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE, &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1, "content:", NULL, NULL, NULL }, /* ---------- random background (for random painting) -------------------- */ { -1, ED_ELEMENT_SETTINGS_YPOS(14), GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED, &random_placement_background_element, 1, 1, NULL, NULL, NULL, "random placement background" }, }; /* ----------------------------------------------------------------------------- some internally used variables ----------------------------------------------------------------------------- */ /* actual size of level editor drawing area */ static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1; /* actual position of level editor drawing area in level playfield */ static int level_xpos = -1, level_ypos = -1; #if 1 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy) #else #define IN_ED_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= 1 && button <= 3) #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \ (button) == 2 ? new_element2 : \ (button) == 3 ? new_element3 : EL_EMPTY) #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10) /* forward declaration for internal use */ static void ModifyEditorCounterValue(int, int); static void ModifyEditorCounterLimits(int, int, int); static void ModifyEditorSelectboxValue(int, int); static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *); static void ModifyEditorDrawingArea(int, int, int); static void ModifyEditorElementList(); static void AdjustElementListScrollbar(); static void RedrawDrawingElements(); static void DrawDrawingWindow(); static void DrawLevelInfoWindow(); static void DrawPropertiesWindow(); static void UpdateCustomElementGraphicGadgets(); static boolean checkPropertiesConfig(int); static void CopyLevelToUndoBuffer(int); static void HandleDrawingAreas(struct GadgetInfo *); static void HandleCounterButtons(struct GadgetInfo *); static void HandleTextInputGadgets(struct GadgetInfo *); static void HandleTextAreaGadgets(struct GadgetInfo *); static void HandleSelectboxGadgets(struct GadgetInfo *); static void HandleTextbuttonGadgets(struct GadgetInfo *); static void HandleGraphicbuttonGadgets(struct GadgetInfo *); static void HandleRadiobuttons(struct GadgetInfo *); static void HandleCheckbuttons(struct GadgetInfo *); static void HandleControlButtons(struct GadgetInfo *); static void HandleDrawingAreaInfo(struct GadgetInfo *); static void PrintEditorGadgetInfoText(struct GadgetInfo *); static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS]; static int right_gadget_border[NUM_EDITOR_GADGETS]; static int drawing_function = GADGET_ID_SINGLE_ITEMS; static int last_drawing_function = GADGET_ID_SINGLE_ITEMS; static boolean draw_with_brush = FALSE; static int properties_element = 0; static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static int undo_buffer_position = 0; static int undo_buffer_steps = 0; static int edit_mode; static int edit_mode_properties; static int element_shift = 0; static int editor_el_players[] = { EL_PLAYER_1, EL_PLAYER_2, EL_PLAYER_3, EL_PLAYER_4 }; static int *editor_el_players_ptr = editor_el_players; static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players); static int editor_hl_boulderdash[] = { EL_INTERNAL_CASCADE_BD_ACTIVE, EL_CHAR('B'), EL_CHAR('D'), EL_EMPTY, }; static int editor_el_boulderdash[] = { EL_EMPTY, EL_SAND, EL_BD_ROCK, EL_BD_DIAMOND, EL_STEELWALL, EL_BD_WALL, EL_BD_EXPANDABLE_WALL, EL_BD_MAGIC_WALL, EL_BD_AMOEBA, EL_BD_BUTTERFLY_UP, EL_BD_FIREFLY_UP, EL_EXIT_CLOSED, EL_BD_BUTTERFLY_LEFT, EL_BD_FIREFLY_LEFT, EL_BD_BUTTERFLY_RIGHT, EL_BD_FIREFLY_RIGHT, EL_EMPTY, EL_BD_BUTTERFLY_DOWN, EL_BD_FIREFLY_DOWN, EL_EXIT_OPEN, }; static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash; static int *editor_el_boulderdash_ptr = editor_el_boulderdash; static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash); static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash); static int editor_hl_emerald_mine[] = { EL_INTERNAL_CASCADE_EM_ACTIVE, EL_CHAR('E'), EL_CHAR('M'), EL_EMPTY, }; static int editor_el_emerald_mine[] = { EL_SAND, EL_ROCK, EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL, EL_STEELWALL, EL_WALL, EL_WALL_SLIPPERY, EL_MAGIC_WALL, EL_EMERALD, EL_DIAMOND, EL_NUT, EL_BOMB, EL_WALL_EMERALD, EL_WALL_DIAMOND, EL_DYNAMITE, EL_DYNAMITE_ACTIVE, EL_YAMYAM, EL_BUG_UP, EL_SPACESHIP_UP, EL_ROBOT, EL_BUG_LEFT, EL_SPACESHIP_LEFT, EL_BUG_RIGHT, EL_SPACESHIP_RIGHT, EL_ROBOT_WHEEL, EL_BUG_DOWN, EL_SPACESHIP_DOWN, EL_INVISIBLE_WALL, EL_ACID_POOL_TOPLEFT, EL_ACID, EL_ACID_POOL_TOPRIGHT, EL_AMOEBA_DROP, EL_ACID_POOL_BOTTOMLEFT, EL_ACID_POOL_BOTTOM, EL_ACID_POOL_BOTTOMRIGHT, EL_AMOEBA_WET, EL_EM_KEY_1, EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN, EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN, }; static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine; static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine; static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine); static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine); static int editor_hl_emerald_mine_club[] = { EL_INTERNAL_CASCADE_EMC_ACTIVE, EL_CHAR('E'), EL_CHAR('M'), EL_CHAR('C'), }; static int editor_el_emerald_mine_club[] = { EL_EMC_KEY_5, EL_EMC_KEY_6, EL_EMC_KEY_7, EL_EMC_KEY_8, EL_EMC_GATE_5, EL_EMC_GATE_6, EL_EMC_GATE_7, EL_EMC_GATE_8, EL_EMC_GATE_5_GRAY, EL_EMC_GATE_6_GRAY, EL_EMC_GATE_7_GRAY, EL_EMC_GATE_8_GRAY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, EL_EMC_STEELWALL_3, EL_EMC_STEELWALL_4, EL_EMC_WALL_13, EL_EMC_WALL_14, EL_EMC_WALL_15, EL_EMC_WALL_16, EL_EMC_WALL_SLIPPERY_1, EL_EMC_WALL_SLIPPERY_2, EL_EMC_WALL_SLIPPERY_3, EL_EMC_WALL_SLIPPERY_4, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, EL_EMC_WALL_4, EL_EMC_WALL_5, EL_EMC_WALL_6, EL_EMC_WALL_7, EL_EMC_WALL_8, EL_EMC_WALL_9, EL_EMC_WALL_10, EL_EMC_WALL_11, EL_EMC_WALL_12, EL_EMC_GRASS, EL_EMC_FAKE_GRASS, EL_EMC_PLANT, EL_EMC_DRIPPER, EL_EMC_MAGIC_BALL, EL_EMC_MAGIC_BALL_SWITCH, EL_SPRING, EL_EMC_SPRING_BUMPER, EL_EMC_LENSES, EL_EMC_MAGNIFIER, EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE, EL_BALLOON, EL_YAMYAM_UP, EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_ANY, EL_YAMYAM_LEFT, EL_BALLOON_SWITCH_LEFT, EL_YAMYAM_RIGHT, EL_BALLOON_SWITCH_RIGHT, EL_EMC_ANDROID, EL_YAMYAM_DOWN, EL_BALLOON_SWITCH_DOWN, EL_BALLOON_SWITCH_NONE, }; static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club; static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club; static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club); static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club); static int editor_hl_rnd[] = { EL_INTERNAL_CASCADE_RND_ACTIVE, EL_CHAR('R'), EL_CHAR('N'), EL_CHAR('D'), }; static int editor_el_rnd[] = { EL_KEY_1, EL_KEY_2, EL_KEY_3, EL_KEY_4, EL_GATE_1, EL_GATE_2, EL_GATE_3, EL_GATE_4, EL_GATE_1_GRAY, EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, EL_ARROW_LEFT, EL_ARROW_RIGHT, EL_ARROW_UP, EL_ARROW_DOWN, EL_AMOEBA_DEAD, EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_GAME_OF_LIFE, EL_EMERALD_YELLOW, EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_BIOMAZE, EL_WALL_EMERALD_YELLOW, EL_WALL_EMERALD_RED, EL_WALL_EMERALD_PURPLE, EL_WALL_BD_DIAMOND, EL_SPEED_PILL, EL_PACMAN_UP, EL_TIME_ORB_FULL, EL_TIME_ORB_EMPTY, EL_PACMAN_LEFT, EL_DARK_YAMYAM, EL_PACMAN_RIGHT, EL_EMPTY, EL_BLACK_ORB, EL_PACMAN_DOWN, EL_LAMP, EL_LAMP_ACTIVE, EL_DYNABOMB_INCREASE_NUMBER, EL_DYNABOMB_INCREASE_SIZE, EL_DYNABOMB_INCREASE_POWER, EL_STONEBLOCK, EL_MOLE, EL_PENGUIN, EL_PIG, EL_DRAGON, EL_BUG, EL_MOLE_UP, EL_BD_BUTTERFLY, EL_BD_FIREFLY, EL_MOLE_LEFT, EL_SATELLITE, EL_MOLE_RIGHT, EL_PACMAN, EL_SPACESHIP, EL_MOLE_DOWN, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, EL_EXPANDABLE_WALL, EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, }; static int *editor_hl_rnd_ptr = editor_hl_rnd; static int *editor_el_rnd_ptr = editor_el_rnd; static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd); static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd); static int editor_hl_sokoban[] = { EL_INTERNAL_CASCADE_SB_ACTIVE, EL_CHAR('S'), EL_CHAR('B'), EL_EMPTY, }; static int editor_el_sokoban[] = { EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, EL_SOKOBAN_FIELD_PLAYER, }; static int *editor_hl_sokoban_ptr = editor_hl_sokoban; static int *editor_el_sokoban_ptr = editor_el_sokoban; static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban); static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban); static int editor_hl_supaplex[] = { EL_INTERNAL_CASCADE_SP_ACTIVE, EL_CHAR('S'), EL_CHAR('P'), EL_EMPTY, }; static int editor_el_supaplex[] = { EL_SP_MURPHY, EL_EMPTY, EL_SP_BASE, EL_SP_BUGGY_BASE, EL_SP_INFOTRON, EL_SP_ZONK, EL_SP_SNIKSNAK, EL_SP_ELECTRON, EL_SP_DISK_RED, EL_SP_DISK_ORANGE, EL_SP_DISK_YELLOW, EL_SP_TERMINAL, EL_SP_EXIT_CLOSED, EL_SP_PORT_HORIZONTAL, EL_SP_PORT_VERTICAL, EL_SP_PORT_ANY, EL_SP_PORT_LEFT, EL_SP_PORT_RIGHT, EL_SP_PORT_UP, EL_SP_PORT_DOWN, EL_SP_GRAVITY_PORT_LEFT, EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_DOWN, EL_SP_HARDWARE_GRAY, EL_SP_HARDWARE_GREEN, EL_SP_HARDWARE_BLUE, EL_SP_HARDWARE_RED, EL_SP_HARDWARE_BASE_1, EL_SP_HARDWARE_BASE_2, EL_SP_HARDWARE_BASE_3, EL_SP_HARDWARE_BASE_4, EL_SP_HARDWARE_BASE_5, EL_SP_HARDWARE_BASE_6, EL_SP_HARDWARE_YELLOW, EL_SP_CHIP_TOP, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, EL_SP_CHIP_BOTTOM, }; static int *editor_hl_supaplex_ptr = editor_hl_supaplex; static int *editor_el_supaplex_ptr = editor_el_supaplex; static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex); static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex); static int editor_hl_diamond_caves[] = { EL_INTERNAL_CASCADE_DC_ACTIVE, EL_CHAR('D'), EL_CHAR('C'), EL_CHAR('2'), }; static int editor_el_diamond_caves[] = { EL_PEARL, EL_CRYSTAL, EL_WALL_PEARL, EL_WALL_CRYSTAL, EL_CONVEYOR_BELT_1_LEFT, EL_CONVEYOR_BELT_1_MIDDLE, EL_CONVEYOR_BELT_1_RIGHT, EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, EL_CONVEYOR_BELT_2_LEFT, EL_CONVEYOR_BELT_2_MIDDLE, EL_CONVEYOR_BELT_2_RIGHT, EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, EL_CONVEYOR_BELT_3_LEFT, EL_CONVEYOR_BELT_3_MIDDLE, EL_CONVEYOR_BELT_3_RIGHT, EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_MIDDLE, EL_CONVEYOR_BELT_4_RIGHT, EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, EL_CONVEYOR_BELT_1_SWITCH_LEFT, EL_CONVEYOR_BELT_2_SWITCH_LEFT, EL_CONVEYOR_BELT_3_SWITCH_LEFT, EL_CONVEYOR_BELT_4_SWITCH_LEFT, EL_CONVEYOR_BELT_1_SWITCH_RIGHT, EL_CONVEYOR_BELT_2_SWITCH_RIGHT, EL_CONVEYOR_BELT_3_SWITCH_RIGHT, EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN, EL_TIMEGATE_SWITCH, EL_DC_TIMEGATE_SWITCH, EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN, EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN, EL_STEELWALL_SLIPPERY, EL_INVISIBLE_SAND, EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL, EL_LANDMINE, EL_DC_LANDMINE, EL_SHIELD_NORMAL, EL_SHIELD_DEADLY, EL_EXTRA_TIME, EL_DC_MAGIC_WALL, EL_ENVELOPE_1, EL_ENVELOPE_2, EL_ENVELOPE_3, EL_ENVELOPE_4, EL_SIGN_RADIOACTIVITY, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, EL_SIGN_NO_ENTRY, EL_SIGN_GIVE_WAY, EL_SIGN_ENTRY_FORBIDDEN, EL_SIGN_EMERGENCY_EXIT, EL_SIGN_YIN_YANG, #if 0 EL_SIGN_SPERMS, EL_SIGN_BULLET, EL_SIGN_HEART, EL_SIGN_CROSS, EL_SIGN_FRANKIE, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_SPERMS, EL_BULLET, EL_HEART, EL_CROSS, EL_FRANKIE, EL_EMPTY, EL_EMPTY, EL_EMPTY, #endif EL_DC_STEELWALL_2_SINGLE, EL_DC_STEELWALL_2_TOP, EL_SIGN_EXCLAMATION, EL_SIGN_STOP, EL_DC_STEELWALL_2_LEFT, EL_DC_STEELWALL_2_MIDDLE, EL_DC_STEELWALL_2_HORIZONTAL, EL_DC_STEELWALL_2_RIGHT, EL_DC_STEELWALL_1_TOPLEFT, EL_DC_STEELWALL_2_VERTICAL, EL_DC_STEELWALL_1_TOPRIGHT, EL_DC_GATE_WHITE, EL_DC_STEELWALL_1_VERTICAL, EL_DC_STEELWALL_2_BOTTOM, EL_DC_KEY_WHITE, EL_DC_GATE_WHITE_GRAY, EL_DC_STEELWALL_1_BOTTOMLEFT, EL_DC_STEELWALL_1_HORIZONTAL, EL_DC_STEELWALL_1_BOTTOMRIGHT, EL_DC_GATE_FAKE_GRAY, EL_DC_STEELWALL_1_BOTTOMRIGHT_2, EL_DC_STEELWALL_1_BOTTOM, EL_DC_STEELWALL_1_BOTTOMLEFT_2, EL_EXPANDABLE_STEELWALL_HORIZONTAL, EL_DC_STEELWALL_1_RIGHT, EL_EMPTY, EL_DC_STEELWALL_1_LEFT, EL_EXPANDABLE_STEELWALL_VERTICAL, EL_DC_STEELWALL_1_TOPRIGHT_2, EL_DC_STEELWALL_1_TOP, EL_DC_STEELWALL_1_TOPLEFT_2, EL_EXPANDABLE_STEELWALL_ANY, }; static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves; static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves; static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves); static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves); static int editor_hl_dx_boulderdash[] = { EL_INTERNAL_CASCADE_DX_ACTIVE, EL_CHAR('D'), EL_CHAR('X'), EL_EMPTY, }; static int editor_el_dx_boulderdash[] = { EL_EMPTY, EL_TUBE_RIGHT_DOWN, EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_DOWN, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_RIGHT, EL_TUBE_ANY, EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL, EL_TUBE_RIGHT_UP, EL_TUBE_HORIZONTAL_UP, EL_TUBE_LEFT_UP, EL_TRAP, EL_DX_SUPABOMB, EL_EMPTY, EL_EMPTY }; static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash; static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash; static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash); static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash); static int editor_hl_chars[] = { EL_INTERNAL_CASCADE_CHARS_ACTIVE, EL_CHAR('T'), EL_CHAR('X'), EL_CHAR('T'), }; static int editor_el_chars[] = { EL_CHAR(' '), EL_CHAR('!'), EL_CHAR('"'), EL_CHAR('#'), EL_CHAR('$'), EL_CHAR('%'), EL_CHAR('&'), EL_CHAR('\''), EL_CHAR('('), EL_CHAR(')'), EL_CHAR('*'), EL_CHAR('+'), EL_CHAR(','), EL_CHAR('-'), EL_CHAR('.'), EL_CHAR('/'), EL_CHAR('0'), EL_CHAR('1'), EL_CHAR('2'), EL_CHAR('3'), EL_CHAR('4'), EL_CHAR('5'), EL_CHAR('6'), EL_CHAR('7'), EL_CHAR('8'), EL_CHAR('9'), EL_CHAR(':'), EL_CHAR(';'), EL_CHAR('<'), EL_CHAR('='), EL_CHAR('>'), EL_CHAR('?'), EL_CHAR('@'), EL_CHAR('A'), EL_CHAR('B'), EL_CHAR('C'), EL_CHAR('D'), EL_CHAR('E'), EL_CHAR('F'), EL_CHAR('G'), EL_CHAR('H'), EL_CHAR('I'), EL_CHAR('J'), EL_CHAR('K'), EL_CHAR('L'), EL_CHAR('M'), EL_CHAR('N'), EL_CHAR('O'), EL_CHAR('P'), EL_CHAR('Q'), EL_CHAR('R'), EL_CHAR('S'), EL_CHAR('T'), EL_CHAR('U'), EL_CHAR('V'), EL_CHAR('W'), EL_CHAR('X'), EL_CHAR('Y'), EL_CHAR('Z'), EL_CHAR('['), EL_CHAR('\\'), EL_CHAR(']'), EL_CHAR('^'), EL_CHAR('_'), EL_CHAR('©'), EL_CHAR('Ä'), EL_CHAR('Ö'), EL_CHAR('Ü'), EL_CHAR('°'), EL_CHAR('®'), EL_CHAR(FONT_ASCII_CURSOR), EL_CHAR(FONT_ASCII_BUTTON), EL_CHAR(FONT_ASCII_UP), EL_CHAR(FONT_ASCII_DOWN), EL_CHAR(' '), EL_CHAR(' ') }; static int *editor_hl_chars_ptr = editor_hl_chars; static int *editor_el_chars_ptr = editor_el_chars; static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars); static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars); static int editor_hl_steel_chars[] = { EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE, EL_STEEL_CHAR('T'), EL_STEEL_CHAR('X'), EL_STEEL_CHAR('T'), }; static int editor_el_steel_chars[] = { EL_STEEL_CHAR(' '), EL_STEEL_CHAR('!'), EL_STEEL_CHAR('"'), EL_STEEL_CHAR('#'), EL_STEEL_CHAR('$'), EL_STEEL_CHAR('%'), EL_STEEL_CHAR('&'), EL_STEEL_CHAR('\''), EL_STEEL_CHAR('('), EL_STEEL_CHAR(')'), EL_STEEL_CHAR('*'), EL_STEEL_CHAR('+'), EL_STEEL_CHAR(','), EL_STEEL_CHAR('-'), EL_STEEL_CHAR('.'), EL_STEEL_CHAR('/'), EL_STEEL_CHAR('0'), EL_STEEL_CHAR('1'), EL_STEEL_CHAR('2'), EL_STEEL_CHAR('3'), EL_STEEL_CHAR('4'), EL_STEEL_CHAR('5'), EL_STEEL_CHAR('6'), EL_STEEL_CHAR('7'), EL_STEEL_CHAR('8'), EL_STEEL_CHAR('9'), EL_STEEL_CHAR(':'), EL_STEEL_CHAR(';'), EL_STEEL_CHAR('<'), EL_STEEL_CHAR('='), EL_STEEL_CHAR('>'), EL_STEEL_CHAR('?'), EL_STEEL_CHAR('@'), EL_STEEL_CHAR('A'), EL_STEEL_CHAR('B'), EL_STEEL_CHAR('C'), EL_STEEL_CHAR('D'), EL_STEEL_CHAR('E'), EL_STEEL_CHAR('F'), EL_STEEL_CHAR('G'), EL_STEEL_CHAR('H'), EL_STEEL_CHAR('I'), EL_STEEL_CHAR('J'), EL_STEEL_CHAR('K'), EL_STEEL_CHAR('L'), EL_STEEL_CHAR('M'), EL_STEEL_CHAR('N'), EL_STEEL_CHAR('O'), EL_STEEL_CHAR('P'), EL_STEEL_CHAR('Q'), EL_STEEL_CHAR('R'), EL_STEEL_CHAR('S'), EL_STEEL_CHAR('T'), EL_STEEL_CHAR('U'), EL_STEEL_CHAR('V'), EL_STEEL_CHAR('W'), EL_STEEL_CHAR('X'), EL_STEEL_CHAR('Y'), EL_STEEL_CHAR('Z'), EL_STEEL_CHAR('['), EL_STEEL_CHAR('\\'), EL_STEEL_CHAR(']'), EL_STEEL_CHAR('^'), EL_STEEL_CHAR('_'), EL_STEEL_CHAR('©'), EL_STEEL_CHAR('Ä'), EL_STEEL_CHAR('Ö'), EL_STEEL_CHAR('Ü'), EL_STEEL_CHAR('°'), EL_STEEL_CHAR('®'), EL_STEEL_CHAR(FONT_ASCII_CURSOR), EL_STEEL_CHAR(FONT_ASCII_BUTTON), EL_STEEL_CHAR(FONT_ASCII_UP), EL_STEEL_CHAR(FONT_ASCII_DOWN), EL_STEEL_CHAR(' '), EL_STEEL_CHAR(' ') }; static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars; static int *editor_el_steel_chars_ptr = editor_el_steel_chars; static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars); static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars); static int editor_hl_custom[] = { EL_INTERNAL_CASCADE_CE_ACTIVE, EL_CHAR('C'), EL_CHAR('E'), EL_EMPTY, }; static int editor_el_custom[] = { EL_CUSTOM_START + 0, EL_CUSTOM_START + 1, EL_CUSTOM_START + 2, EL_CUSTOM_START + 3, EL_CUSTOM_START + 4, EL_CUSTOM_START + 5, EL_CUSTOM_START + 6, EL_CUSTOM_START + 7, EL_CUSTOM_START + 8, EL_CUSTOM_START + 9, EL_CUSTOM_START + 10, EL_CUSTOM_START + 11, EL_CUSTOM_START + 12, EL_CUSTOM_START + 13, EL_CUSTOM_START + 14, EL_CUSTOM_START + 15, EL_CUSTOM_START + 16, EL_CUSTOM_START + 17, EL_CUSTOM_START + 18, EL_CUSTOM_START + 19, EL_CUSTOM_START + 20, EL_CUSTOM_START + 21, EL_CUSTOM_START + 22, EL_CUSTOM_START + 23, EL_CUSTOM_START + 24, EL_CUSTOM_START + 25, EL_CUSTOM_START + 26, EL_CUSTOM_START + 27, EL_CUSTOM_START + 28, EL_CUSTOM_START + 29, EL_CUSTOM_START + 30, EL_CUSTOM_START + 31, EL_CUSTOM_START + 32, EL_CUSTOM_START + 33, EL_CUSTOM_START + 34, EL_CUSTOM_START + 35, EL_CUSTOM_START + 36, EL_CUSTOM_START + 37, EL_CUSTOM_START + 38, EL_CUSTOM_START + 39, EL_CUSTOM_START + 40, EL_CUSTOM_START + 41, EL_CUSTOM_START + 42, EL_CUSTOM_START + 43, EL_CUSTOM_START + 44, EL_CUSTOM_START + 45, EL_CUSTOM_START + 46, EL_CUSTOM_START + 47, EL_CUSTOM_START + 48, EL_CUSTOM_START + 49, EL_CUSTOM_START + 50, EL_CUSTOM_START + 51, EL_CUSTOM_START + 52, EL_CUSTOM_START + 53, EL_CUSTOM_START + 54, EL_CUSTOM_START + 55, EL_CUSTOM_START + 56, EL_CUSTOM_START + 57, EL_CUSTOM_START + 58, EL_CUSTOM_START + 59, EL_CUSTOM_START + 60, EL_CUSTOM_START + 61, EL_CUSTOM_START + 62, EL_CUSTOM_START + 63, EL_CUSTOM_START + 64, EL_CUSTOM_START + 65, EL_CUSTOM_START + 66, EL_CUSTOM_START + 67, EL_CUSTOM_START + 68, EL_CUSTOM_START + 69, EL_CUSTOM_START + 70, EL_CUSTOM_START + 71, EL_CUSTOM_START + 72, EL_CUSTOM_START + 73, EL_CUSTOM_START + 74, EL_CUSTOM_START + 75, EL_CUSTOM_START + 76, EL_CUSTOM_START + 77, EL_CUSTOM_START + 78, EL_CUSTOM_START + 79, EL_CUSTOM_START + 80, EL_CUSTOM_START + 81, EL_CUSTOM_START + 82, EL_CUSTOM_START + 83, EL_CUSTOM_START + 84, EL_CUSTOM_START + 85, EL_CUSTOM_START + 86, EL_CUSTOM_START + 87, EL_CUSTOM_START + 88, EL_CUSTOM_START + 89, EL_CUSTOM_START + 90, EL_CUSTOM_START + 91, EL_CUSTOM_START + 92, EL_CUSTOM_START + 93, EL_CUSTOM_START + 94, EL_CUSTOM_START + 95, EL_CUSTOM_START + 96, EL_CUSTOM_START + 97, EL_CUSTOM_START + 98, EL_CUSTOM_START + 99, EL_CUSTOM_START + 100, EL_CUSTOM_START + 101, EL_CUSTOM_START + 102, EL_CUSTOM_START + 103, EL_CUSTOM_START + 104, EL_CUSTOM_START + 105, EL_CUSTOM_START + 106, EL_CUSTOM_START + 107, EL_CUSTOM_START + 108, EL_CUSTOM_START + 109, EL_CUSTOM_START + 110, EL_CUSTOM_START + 111, EL_CUSTOM_START + 112, EL_CUSTOM_START + 113, EL_CUSTOM_START + 114, EL_CUSTOM_START + 115, EL_CUSTOM_START + 116, EL_CUSTOM_START + 117, EL_CUSTOM_START + 118, EL_CUSTOM_START + 119, EL_CUSTOM_START + 120, EL_CUSTOM_START + 121, EL_CUSTOM_START + 122, EL_CUSTOM_START + 123, EL_CUSTOM_START + 124, EL_CUSTOM_START + 125, EL_CUSTOM_START + 126, EL_CUSTOM_START + 127, EL_CUSTOM_START + 128, EL_CUSTOM_START + 129, EL_CUSTOM_START + 130, EL_CUSTOM_START + 131, EL_CUSTOM_START + 132, EL_CUSTOM_START + 133, EL_CUSTOM_START + 134, EL_CUSTOM_START + 135, EL_CUSTOM_START + 136, EL_CUSTOM_START + 137, EL_CUSTOM_START + 138, EL_CUSTOM_START + 139, EL_CUSTOM_START + 140, EL_CUSTOM_START + 141, EL_CUSTOM_START + 142, EL_CUSTOM_START + 143, EL_CUSTOM_START + 144, EL_CUSTOM_START + 145, EL_CUSTOM_START + 146, EL_CUSTOM_START + 147, EL_CUSTOM_START + 148, EL_CUSTOM_START + 149, EL_CUSTOM_START + 150, EL_CUSTOM_START + 151, EL_CUSTOM_START + 152, EL_CUSTOM_START + 153, EL_CUSTOM_START + 154, EL_CUSTOM_START + 155, EL_CUSTOM_START + 156, EL_CUSTOM_START + 157, EL_CUSTOM_START + 158, EL_CUSTOM_START + 159, EL_CUSTOM_START + 160, EL_CUSTOM_START + 161, EL_CUSTOM_START + 162, EL_CUSTOM_START + 163, EL_CUSTOM_START + 164, EL_CUSTOM_START + 165, EL_CUSTOM_START + 166, EL_CUSTOM_START + 167, EL_CUSTOM_START + 168, EL_CUSTOM_START + 169, EL_CUSTOM_START + 170, EL_CUSTOM_START + 171, EL_CUSTOM_START + 172, EL_CUSTOM_START + 173, EL_CUSTOM_START + 174, EL_CUSTOM_START + 175, EL_CUSTOM_START + 176, EL_CUSTOM_START + 177, EL_CUSTOM_START + 178, EL_CUSTOM_START + 179, EL_CUSTOM_START + 180, EL_CUSTOM_START + 181, EL_CUSTOM_START + 182, EL_CUSTOM_START + 183, EL_CUSTOM_START + 184, EL_CUSTOM_START + 185, EL_CUSTOM_START + 186, EL_CUSTOM_START + 187, EL_CUSTOM_START + 188, EL_CUSTOM_START + 189, EL_CUSTOM_START + 190, EL_CUSTOM_START + 191, EL_CUSTOM_START + 192, EL_CUSTOM_START + 193, EL_CUSTOM_START + 194, EL_CUSTOM_START + 195, EL_CUSTOM_START + 196, EL_CUSTOM_START + 197, EL_CUSTOM_START + 198, EL_CUSTOM_START + 199, EL_CUSTOM_START + 200, EL_CUSTOM_START + 201, EL_CUSTOM_START + 202, EL_CUSTOM_START + 203, EL_CUSTOM_START + 204, EL_CUSTOM_START + 205, EL_CUSTOM_START + 206, EL_CUSTOM_START + 207, EL_CUSTOM_START + 208, EL_CUSTOM_START + 209, EL_CUSTOM_START + 210, EL_CUSTOM_START + 211, EL_CUSTOM_START + 212, EL_CUSTOM_START + 213, EL_CUSTOM_START + 214, EL_CUSTOM_START + 215, EL_CUSTOM_START + 216, EL_CUSTOM_START + 217, EL_CUSTOM_START + 218, EL_CUSTOM_START + 219, EL_CUSTOM_START + 220, EL_CUSTOM_START + 221, EL_CUSTOM_START + 222, EL_CUSTOM_START + 223, EL_CUSTOM_START + 224, EL_CUSTOM_START + 225, EL_CUSTOM_START + 226, EL_CUSTOM_START + 227, EL_CUSTOM_START + 228, EL_CUSTOM_START + 229, EL_CUSTOM_START + 230, EL_CUSTOM_START + 231, EL_CUSTOM_START + 232, EL_CUSTOM_START + 233, EL_CUSTOM_START + 234, EL_CUSTOM_START + 235, EL_CUSTOM_START + 236, EL_CUSTOM_START + 237, EL_CUSTOM_START + 238, EL_CUSTOM_START + 239, EL_CUSTOM_START + 240, EL_CUSTOM_START + 241, EL_CUSTOM_START + 242, EL_CUSTOM_START + 243, EL_CUSTOM_START + 244, EL_CUSTOM_START + 245, EL_CUSTOM_START + 246, EL_CUSTOM_START + 247, EL_CUSTOM_START + 248, EL_CUSTOM_START + 249, EL_CUSTOM_START + 250, EL_CUSTOM_START + 251, EL_CUSTOM_START + 252, EL_CUSTOM_START + 253, EL_CUSTOM_START + 254, EL_CUSTOM_START + 255 }; static int *editor_hl_custom_ptr = editor_hl_custom; static int *editor_el_custom_ptr = editor_el_custom; static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom); static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom); static int editor_hl_group[] = { EL_INTERNAL_CASCADE_GE_ACTIVE, EL_CHAR('G'), EL_CHAR('E'), EL_EMPTY, }; static int editor_el_group[] = { EL_GROUP_START + 0, EL_GROUP_START + 1, EL_GROUP_START + 2, EL_GROUP_START + 3, EL_GROUP_START + 4, EL_GROUP_START + 5, EL_GROUP_START + 6, EL_GROUP_START + 7, EL_GROUP_START + 8, EL_GROUP_START + 9, EL_GROUP_START + 10, EL_GROUP_START + 11, EL_GROUP_START + 12, EL_GROUP_START + 13, EL_GROUP_START + 14, EL_GROUP_START + 15, EL_GROUP_START + 16, EL_GROUP_START + 17, EL_GROUP_START + 18, EL_GROUP_START + 19, EL_GROUP_START + 20, EL_GROUP_START + 21, EL_GROUP_START + 22, EL_GROUP_START + 23, EL_GROUP_START + 24, EL_GROUP_START + 25, EL_GROUP_START + 26, EL_GROUP_START + 27, EL_GROUP_START + 28, EL_GROUP_START + 29, EL_GROUP_START + 30, EL_GROUP_START + 31 }; static int *editor_hl_group_ptr = editor_hl_group; static int *editor_el_group_ptr = editor_el_group; static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group); static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group); static int editor_hl_reference[] = { EL_INTERNAL_CASCADE_REF_ACTIVE, EL_CHAR('R'), EL_CHAR('E'), EL_CHAR('F') }; static int editor_el_reference[] = { EL_TRIGGER_PLAYER, EL_TRIGGER_ELEMENT, EL_TRIGGER_CE_VALUE, EL_TRIGGER_CE_SCORE, EL_SELF, EL_ANY_ELEMENT, EL_CURRENT_CE_VALUE, EL_CURRENT_CE_SCORE, EL_PREV_CE_8, EL_PREV_CE_7, EL_PREV_CE_6, EL_PREV_CE_5, EL_PREV_CE_4, EL_PREV_CE_3, EL_PREV_CE_2, EL_PREV_CE_1, EL_NEXT_CE_1, EL_NEXT_CE_2, EL_NEXT_CE_3, EL_NEXT_CE_4, EL_NEXT_CE_5, EL_NEXT_CE_6, EL_NEXT_CE_7, EL_NEXT_CE_8, }; static int *editor_hl_reference_ptr = editor_hl_reference; static int *editor_el_reference_ptr = editor_el_reference; static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference); static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference); static int editor_hl_user_defined[] = { EL_INTERNAL_CASCADE_USER_ACTIVE, EL_CHAR('M'), EL_CHAR('Y'), EL_EMPTY, }; static int *editor_hl_user_defined_ptr = editor_hl_user_defined; static int *editor_el_user_defined_ptr = NULL; static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined); static int num_editor_el_user_defined = 0; static int editor_hl_dynamic[] = { EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE, EL_CHAR('U'), EL_CHAR('S'), EL_CHAR('E'), }; static int *editor_hl_dynamic_ptr = editor_hl_dynamic; static int *editor_el_dynamic_ptr = NULL; static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic); static int num_editor_el_dynamic = 0; static int editor_hl_empty[] = { }; static int editor_el_empty[ED_NUM_ELEMENTLIST_BUTTONS]; static int *editor_hl_empty_ptr = editor_hl_empty; static int *editor_el_empty_ptr = editor_el_empty; static int num_editor_hl_empty = 0; static int num_editor_el_empty = 0; /* dynamically determined, if needed */ static boolean use_el_empty = FALSE; static int *editor_elements = NULL; /* dynamically allocated */ static int num_editor_elements = 0; /* dynamically determined */ static boolean setup_editor_show_always = TRUE; static boolean setup_editor_cascade_never = FALSE; static int editor_hl_unused[] = { EL_EMPTY }; static int *editor_hl_unused_ptr = editor_hl_unused; static int num_editor_hl_unused = 0; static struct { boolean *setup_value; boolean *setup_cascade_value; int **headline_list; int *headline_list_size; int **element_list; int *element_list_size; boolean last_setup_value; } editor_elements_info[] = { { &setup_editor_show_always, &setup_editor_cascade_never, &editor_hl_unused_ptr, &num_editor_hl_unused, &editor_el_players_ptr, &num_editor_el_players }, { &setup.editor.el_boulderdash, &setup.editor_cascade.el_bd, &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash, &editor_el_boulderdash_ptr, &num_editor_el_boulderdash }, { &setup.editor.el_emerald_mine, &setup.editor_cascade.el_em, &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine, &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine }, { &setup.editor.el_emerald_mine_club, &setup.editor_cascade.el_emc, &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club, &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club }, { &setup.editor.el_more, &setup.editor_cascade.el_rnd, &editor_hl_rnd_ptr, &num_editor_hl_rnd, &editor_el_rnd_ptr, &num_editor_el_rnd }, { &setup.editor.el_sokoban, &setup.editor_cascade.el_sb, &editor_hl_sokoban_ptr, &num_editor_hl_sokoban, &editor_el_sokoban_ptr, &num_editor_el_sokoban }, { &setup.editor.el_supaplex, &setup.editor_cascade.el_sp, &editor_hl_supaplex_ptr, &num_editor_hl_supaplex, &editor_el_supaplex_ptr, &num_editor_el_supaplex }, { &setup.editor.el_diamond_caves, &setup.editor_cascade.el_dc, &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves, &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves }, { &setup.editor.el_dx_boulderdash, &setup.editor_cascade.el_dx, &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash, &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash }, { &setup.editor.el_chars, &setup.editor_cascade.el_chars, &editor_hl_chars_ptr, &num_editor_hl_chars, &editor_el_chars_ptr, &num_editor_el_chars }, { &setup.editor.el_steel_chars, &setup.editor_cascade.el_steel_chars, &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars, &editor_el_steel_chars_ptr, &num_editor_el_steel_chars }, { &setup.editor.el_custom, &setup.editor_cascade.el_ce, &editor_hl_custom_ptr, &num_editor_hl_custom, &editor_el_custom_ptr, &num_editor_el_custom }, { &setup.editor.el_custom, &setup.editor_cascade.el_ge, &editor_hl_group_ptr, &num_editor_hl_group, &editor_el_group_ptr, &num_editor_el_group }, { &setup.editor.el_custom, &setup.editor_cascade.el_ref, &editor_hl_reference_ptr, &num_editor_hl_reference, &editor_el_reference_ptr, &num_editor_el_reference }, { &setup.editor.el_user_defined, &setup.editor_cascade.el_user, &editor_hl_user_defined_ptr, &num_editor_hl_user_defined, &editor_el_user_defined_ptr, &num_editor_el_user_defined }, { &setup.editor.el_dynamic, &setup.editor_cascade.el_dynamic, &editor_hl_dynamic_ptr, &num_editor_hl_dynamic, &editor_el_dynamic_ptr, &num_editor_el_dynamic, }, { &use_el_empty, &use_el_empty, &editor_hl_empty_ptr, &num_editor_hl_empty, &editor_el_empty_ptr, &num_editor_el_empty, }, { NULL, NULL, NULL, NULL, NULL, NULL } }; /* ----------------------------------------------------------------------------- functions ----------------------------------------------------------------------------- */ static int getMaxInfoTextLength() { return (SXSIZE / getFontWidth(FONT_TEXT_2)); } static int getTextWidthForGadget(char *text) { if (text == NULL) return 0; return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE); } static int getTextWidthForDrawingArea(char *text) { if (text == NULL) return 0; return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE); } static int getRightGadgetBorder(struct GadgetInfo *gi, char *text) { return (gi->x + gi->width + getTextWidthForGadget(text)); } static char *getElementInfoText(int element) { char *info_text = NULL; if (element < MAX_NUM_ELEMENTS) { if (strlen(element_info[element].description) > 0) info_text = element_info[element].description; else if (element_info[element].custom_description != NULL) info_text = element_info[element].custom_description; else if (element_info[element].editor_description != NULL) info_text = element_info[element].editor_description; } if (info_text == NULL) info_text = INFOTEXT_UNKNOWN_ELEMENT; return info_text; } char *getElementDescriptionFilename(int element) { char *docs_dir = options.docs_directory; char *elements_subdir = "elements"; static char *filename = NULL; char basename[MAX_FILENAME_LEN]; checked_free(filename); /* 1st try: look for element description file for exactly this element */ sprintf(basename, "%s.txt", element_info[element].token_name); filename = getPath3(docs_dir, elements_subdir, basename); if (fileExists(filename)) return filename; free(filename); /* 2nd try: look for element description file for this element's class */ sprintf(basename, "%s.txt", element_info[element].class_name); filename = getPath3(docs_dir, elements_subdir, basename); if (fileExists(filename)) return filename; return NULL; } static void InitDynamicEditorElementList(int **elements, int *num_elements) { boolean element_found[NUM_FILE_ELEMENTS]; int i, x, y; /* initialize list of used elements to "not used" */ for (i = 0; i < NUM_FILE_ELEMENTS; i++) element_found[i] = FALSE; /* find all elements used in current level */ for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) if (Feld[x][y] < NUM_FILE_ELEMENTS) /* should always be true */ element_found[Feld[x][y]] = TRUE; *num_elements = 0; /* count number of elements used in current level */ for (i = 0; i < NUM_FILE_ELEMENTS; i++) if (element_found[i]) (*num_elements)++; /* add space for up to 3 more elements for padding that may be needed */ *num_elements += 3; /* free memory for old list of elements, if needed */ checked_free(*elements); /* allocate memory for new list of elements */ *elements = checked_malloc(*num_elements * sizeof(int)); *num_elements = 0; /* add all elements used in current level (non-custom/group elements) */ for (i = 0; i < NUM_FILE_ELEMENTS; i++) if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i))) (*elements)[(*num_elements)++] = i; /* add all elements used in current level (custom/group elements) */ for (i = 0; i < NUM_FILE_ELEMENTS; i++) if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i))) (*elements)[(*num_elements)++] = i; while (*num_elements % 4) /* pad with empty elements, if needed */ (*elements)[(*num_elements)++] = EL_EMPTY; } static void ReinitializeElementList() { static boolean initialization_needed = TRUE; int pos = 0; int i, j; if (initialization_needed) { LoadSetup_EditorCascade(); /* load last editor cascade state */ /* initialize editor cascade element from saved cascade state */ for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { int *cascade_element = &(*editor_elements_info[i].headline_list)[0]; boolean cascade_value = *editor_elements_info[i].setup_cascade_value; if (IS_EDITOR_CASCADE(*cascade_element)) *cascade_element = (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) : EL_CASCADE_INACTIVE(*cascade_element)); } initialization_needed = FALSE; } checked_free(editor_elements); /* reload optional user defined element list for each invocation of editor */ LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr, &num_editor_el_user_defined); /* initialize dynamic level element list for each invocation of editor */ InitDynamicEditorElementList(&editor_el_dynamic_ptr, &num_editor_el_dynamic); /* initialize list of empty elements (used for padding, if needed) */ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) editor_el_empty[i] = EL_EMPTY; /* do some sanity checks for each element from element list */ for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { for (j = 0; j < *editor_elements_info[i].element_list_size; j++) { int element = (*editor_elements_info[i].element_list)[j]; if (element >= NUM_FILE_ELEMENTS) Error(ERR_WARN, "editor element %d is runtime element", element); if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT)) Error(ERR_WARN, "no element description for element %d", element); } } num_editor_elements = 0; use_el_empty = FALSE; /* determine size of element list */ for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { boolean found_inactive_cascade = FALSE; if (*editor_elements_info[i].setup_value) { if (setup.editor.el_headlines) { num_editor_elements += *editor_elements_info[i].headline_list_size; for (j = 0; j < *editor_elements_info[i].headline_list_size; j++) { int element = (*editor_elements_info[i].headline_list)[j]; if (IS_EDITOR_CASCADE_INACTIVE(element)) found_inactive_cascade = TRUE; } } if (found_inactive_cascade) continue; num_editor_elements += *editor_elements_info[i].element_list_size; } } if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS) { /* offer at least as many elements as element buttons exist */ use_el_empty = TRUE; num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements; num_editor_elements += num_editor_el_empty; } editor_elements = checked_malloc(num_editor_elements * sizeof(int)); /* fill element list */ for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { boolean found_inactive_cascade = FALSE; if (*editor_elements_info[i].setup_value) { if (setup.editor.el_headlines) { for (j = 0; j < *editor_elements_info[i].headline_list_size; j++) { int element = (*editor_elements_info[i].headline_list)[j]; editor_elements[pos++] = element; if (IS_EDITOR_CASCADE_INACTIVE(element)) found_inactive_cascade = TRUE; } } if (found_inactive_cascade) continue; for (j = 0; j < *editor_elements_info[i].element_list_size; j++) editor_elements[pos++] = (*editor_elements_info[i].element_list)[j]; } } /* (this function is also called before editor gadgets are initialized!) */ AdjustElementListScrollbar(); } void PrintEditorElementList() { boolean *stop = &setup.editor.el_user_defined; int i, j; for (i = 0; editor_elements_info[i].setup_value != stop; i++) { int cascade_element = (*editor_elements_info[i].headline_list)[0]; if (IS_EDITOR_CASCADE(cascade_element)) { int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element); char *headline = element_info[cascade_element_show].editor_description; printf_line_with_prefix("# ", "-", 77); printf("# %s\n", headline); printf_line_with_prefix("# ", "-", 77); } for (j = 0; j < *editor_elements_info[i].headline_list_size; j++) { int element = (*editor_elements_info[i].headline_list)[j]; if (IS_EDITOR_CASCADE(element)) element = EL_CHAR_MINUS; printf("# %s\n", element_info[element].token_name); } if (j > 0) printf("#\n"); for (j = 0; j < *editor_elements_info[i].element_list_size; j++) { int element = (*editor_elements_info[i].element_list)[j]; printf("# %s\n", element_info[element].token_name); } if (j > 0) printf("#\n"); } } static void ReinitializeElementListButtons() { static boolean last_setup_value_headlines = FALSE; static boolean initialization_needed = TRUE; int i; if (!initialization_needed) /* check if editor element setup has changed */ { if (last_setup_value_headlines != setup.editor.el_headlines) initialization_needed = TRUE; for (i = 0; editor_elements_info[i].setup_value != NULL; i++) if (editor_elements_info[i].last_setup_value != *editor_elements_info[i].setup_value) initialization_needed = TRUE; } if (!initialization_needed) return; FreeLevelEditorGadgets(); CreateLevelEditorGadgets(); /* store current setup values for next invocation of this function */ last_setup_value_headlines = setup.editor.el_headlines; for (i = 0; editor_elements_info[i].setup_value != NULL; i++) editor_elements_info[i].last_setup_value = *editor_elements_info[i].setup_value; initialization_needed = FALSE; } static void DrawElementBorder(int dest_x, int dest_y, int width, int height, boolean input) { int border_graphic = (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER); Bitmap *src_bitmap; int src_x, src_y; int num_mini_tilex = width / MINI_TILEX + 1; int num_mini_tiley = height / MINI_TILEY + 1; int from_x = dest_x - MINI_TILEX / 2; int from_y = dest_y - MINI_TILEY / 2; int to_x = from_x + num_mini_tilex * MINI_TILEX - 1; int to_y = from_y + num_mini_tiley * MINI_TILEY - 1; int x, y; getMiniGraphicSource(border_graphic, &src_bitmap, &src_x, &src_y); for (y = 0; y < num_mini_tiley; y++) for (x = 0; x < num_mini_tilex; x++) BlitBitmap(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY, from_x + x * MINI_TILEX, from_y + y * MINI_TILEY); ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2); DrawSimpleBlackLine(drawto, from_x, from_y, to_x, from_y); DrawSimpleBlackLine(drawto, to_x, from_y, to_x, to_y); DrawSimpleBlackLine(drawto, to_x, to_y, from_x, to_y); DrawSimpleBlackLine(drawto, from_x, to_y, from_x, from_y); } static void DrawDrawingArea(int id) { struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id]; int x, y; int *value = drawingarea_info[id].value; int area_xsize = drawingarea_info[id].area_xsize; int area_ysize = drawingarea_info[id].area_ysize; for (x = 0; x < area_xsize; x++) for (y = 0; y < area_ysize; y++) DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY, el2edimg(value[x * area_ysize + y])); } static void ScrollMiniLevel(int from_x, int from_y, int scroll) { int x,y; int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0); int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0); BlitBitmap(drawto, drawto, SX + (dx == -1 ? MINI_TILEX : 0), SY + (dy == -1 ? MINI_TILEY : 0), (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0), (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0), SX + (dx == +1 ? MINI_TILEX : 0), SY + (dy == +1 ? MINI_TILEY : 0)); if (dx) { x = (dx == 1 ? 0 : ed_fieldx - 1); for (y = 0; y < ed_fieldy; y++) DrawMiniElementOrWall(x, y, from_x, from_y); } else if (dy) { y = (dy == 1 ? 0 : ed_fieldy - 1); for (x = 0; x < ed_fieldx; x++) DrawMiniElementOrWall(x, y, from_x, from_y); } redraw_mask |= REDRAW_FIELD; BackToFront(); } static void CreateControlButtons() { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; struct GadgetInfo *gi; unsigned long event_mask; int i; /* create toolbox buttons */ for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++) { int id = i; int width, height; int gd_xoffset, gd_yoffset; int gd_x1, gd_x2, gd_y1, gd_y2; int button_type; int radio_button_nr; boolean checked; if (id == GADGET_ID_SINGLE_ITEMS || id == GADGET_ID_CONNECTED_ITEMS || id == GADGET_ID_LINE || id == GADGET_ID_ARC || id == GADGET_ID_TEXT || id == GADGET_ID_RECTANGLE || id == GADGET_ID_FILLED_BOX || id == GADGET_ID_FLOOD_FILL || id == GADGET_ID_GRAB_BRUSH || id == GADGET_ID_PICK_ELEMENT || id == GADGET_ID_CUSTOM_COPY_FROM || id == GADGET_ID_CUSTOM_COPY_TO || id == GADGET_ID_CUSTOM_EXCHANGE) { button_type = GD_TYPE_RADIO_BUTTON; radio_button_nr = RADIO_NR_DRAWING_TOOLBOX; checked = (id == drawing_function ? TRUE : FALSE); event_mask = GD_EVENT_PRESSED; } else { button_type = GD_TYPE_NORMAL_BUTTON; radio_button_nr = RADIO_NR_NONE; checked = FALSE; if (id == GADGET_ID_WRAP_LEFT || id == GADGET_ID_WRAP_RIGHT || id == GADGET_ID_WRAP_UP || id == GADGET_ID_WRAP_DOWN) event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; else event_mask = GD_EVENT_RELEASED; } if (id < ED_NUM_CTRL1_BUTTONS) { int x = i % ED_CTRL1_BUTTONS_HORIZ; int y = i / ED_CTRL1_BUTTONS_HORIZ; gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE; gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE; width = ED_CTRL1_BUTTON_XSIZE; height = ED_CTRL1_BUTTON_YSIZE; gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset; gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset; gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_GFX_YPOS + gd_yoffset; gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_ALT_GFX_YPOS + gd_yoffset; } else if (id < ED_NUM_CTRL1_2_BUTTONS) { int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ; int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ; gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE; gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE; width = ED_CTRL2_BUTTON_XSIZE; height = ED_CTRL2_BUTTON_YSIZE; gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset; gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset; gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL2_BUTTONS_GFX_YPOS + gd_yoffset; gd_y2 = 0; /* no alternative graphic for these buttons */ } else if (id < ED_NUM_CTRL1_3_BUTTONS) { int x = (i - ED_NUM_CTRL1_2_BUTTONS) % ED_CTRL3_BUTTONS_HORIZ + 1; int y = (i - ED_NUM_CTRL1_2_BUTTONS) / ED_CTRL3_BUTTONS_HORIZ; gd_xoffset = ED_CTRL3_BUTTONS_XPOS + x * ED_CTRL3_BUTTON_XSIZE; gd_yoffset = ED_CTRL3_BUTTONS_YPOS + y * ED_CTRL3_BUTTON_YSIZE; width = ED_CTRL3_BUTTON_XSIZE; height = ED_CTRL3_BUTTON_YSIZE; gd_x1 = DOOR_GFX_PAGEX6 + gd_xoffset; gd_x2 = DOOR_GFX_PAGEX5 + gd_xoffset; gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS + gd_yoffset; gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset; } else { int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ; int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3; gd_xoffset = ED_CTRL4_BUTTONS_XPOS + x * ED_CTRL4_BUTTON_XSIZE; gd_yoffset = ED_CTRL4_BUTTONS_YPOS + y * ED_CTRL4_BUTTON_YSIZE; width = ED_CTRL4_BUTTON_XSIZE; height = ED_CTRL4_BUTTON_YSIZE; gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset; gd_x2 = DOOR_GFX_PAGEX5 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset; gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset; gd_y2 = 0; /* no alternative graphic for these buttons */ } gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, control_info[i].text, GDI_X, EX + gd_xoffset, GDI_Y, EY + gd_yoffset, GDI_WIDTH, width, GDI_HEIGHT, height, GDI_TYPE, button_type, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_RADIO_NR, radio_button_nr, GDI_CHECKED, checked, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1, GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2, GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleControlButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } /* create buttons for scrolling of drawing area and element list */ for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++) { int id = scrollbutton_info[i].gadget_id; int x, y, width, height; int gd_x1, gd_x2, gd_y1, gd_y2; x = scrollbutton_info[i].x; y = scrollbutton_info[i].y; event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; if (id == GADGET_ID_SCROLL_LIST_UP || id == GADGET_ID_SCROLL_LIST_DOWN) { x += DX; y += DY; width = ED_SCROLLBUTTON2_XSIZE; height = ED_SCROLLBUTTON2_YSIZE; gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x; gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y; gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE; gd_y2 = gd_y1; } else { x += SX; y += SY; width = ED_SCROLLBUTTON_XSIZE; height = ED_SCROLLBUTTON_YSIZE; gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x; gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y; gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE; gd_y2 = gd_y1; } gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, scrollbutton_info[i].infotext, GDI_X, x, GDI_Y, y, GDI_WIDTH, width, GDI_HEIGHT, height, GDI_TYPE, GD_TYPE_NORMAL_BUTTON, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleControlButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } /* create buttons for element list */ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) { Bitmap *deco_bitmap; int deco_x, deco_y, deco_xpos, deco_ypos; int gd_xoffset, gd_yoffset; int gd_x1, gd_x2, gd_y; int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ; int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ; int id = GADGET_ID_ELEMENTLIST_FIRST + i; int element = editor_elements[i]; event_mask = GD_EVENT_RELEASED; gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE; gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE; gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE; gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS; getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y); deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2; deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, getElementInfoText(element), GDI_X, DX + gd_xoffset, GDI_Y, DY + gd_yoffset, GDI_WIDTH, ED_ELEMENTLIST_XSIZE, GDI_HEIGHT, ED_ELEMENTLIST_YSIZE, GDI_TYPE, GD_TYPE_NORMAL_BUTTON, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_DECORATION_POSITION, deco_xpos, deco_ypos, GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY, GDI_DECORATION_SHIFTING, 1, 1, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleControlButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } } static void CreateCounterButtons() { int max_infotext_len = getMaxInfoTextLength(); int i; for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++) { int j; int x = SX + counterbutton_info[i].x; /* down count button */ int y = SY + counterbutton_info[i].y; /* determine horizontal position to the right of specified gadget */ if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[counterbutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); /* determine horizontal offset for leading text */ if (counterbutton_info[i].text_left != NULL) x += getTextWidthForGadget(counterbutton_info[i].text_left); for (j = 0; j < 2; j++) { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; struct GadgetInfo *gi; int id = (j == 0 ? counterbutton_info[i].gadget_id_down : counterbutton_info[i].gadget_id_up); int gd_xoffset; int gd_x, gd_x1, gd_x2, gd_y; int x_size, y_size; unsigned long event_mask; char infotext[max_infotext_len + 1]; event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; if (i == ED_COUNTER_ID_SELECT_LEVEL) { int sid = (j == 0 ? ED_SCROLLBUTTON_ID_AREA_LEFT : ED_SCROLLBUTTON_ID_AREA_RIGHT); event_mask |= GD_EVENT_RELEASED; if (j == 1) x += 2 * ED_GADGET_DISTANCE; y += ED_GADGET_DISTANCE; gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].gd_x; gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE; gd_y = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].gd_y; x_size = ED_SCROLLBUTTON_XSIZE; y_size = ED_SCROLLBUTTON_YSIZE; } else { gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS); gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset; gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset; gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS; x_size = ED_BUTTON_COUNT_XSIZE; y_size = ED_BUTTON_COUNT_YSIZE; } sprintf(infotext, "%s counter value by 1, 5 or 10", (j == 0 ? "decrease" : "increase")); gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, infotext, GDI_X, x, GDI_Y, y, GDI_WIDTH, x_size, GDI_HEIGHT, y_size, GDI_TYPE, GD_TYPE_NORMAL_BUTTON, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleCounterButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, counterbutton_info[i].text_right); x += gi->width + ED_GADGET_DISTANCE; /* text count button */ if (j == 0) { int font_type = FONT_INPUT_1; int font_type_active = FONT_INPUT_1_ACTIVE; int gd_width = ED_WIN_COUNT_XSIZE; id = counterbutton_info[i].gadget_id_text; event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; if (i == ED_COUNTER_ID_SELECT_LEVEL) { font_type = FONT_LEVEL_NUMBER; #if 1 font_type_active = FONT_LEVEL_NUMBER_ACTIVE; #else font_type_active = FONT_LEVEL_NUMBER; #endif x += 2 * ED_GADGET_DISTANCE; y -= ED_GADGET_DISTANCE; gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS; gd_width = ED_WIN_COUNT2_XSIZE; } else { gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS; } gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, "enter counter value", GDI_X, x, GDI_Y, y, GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC, GDI_NUMBER_VALUE, 0, GDI_NUMBER_MIN, counterbutton_info[i].min_value, GDI_NUMBER_MAX, counterbutton_info[i].max_value, GDI_TEXT_SIZE, 3, /* minimal counter text size */ GDI_TEXT_FONT, font_type, GDI_TEXT_FONT_ACTIVE, font_type_active, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y, GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE, GDI_DESIGN_WIDTH, gd_width, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleCounterButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, counterbutton_info[i].text_right); x += gi->width + ED_GADGET_DISTANCE; /* up count button */ } } } } static void CreateDrawingAreas() { int i; for (i = 0; i < ED_NUM_DRAWING_AREAS; i++) { struct GadgetInfo *gi; unsigned long event_mask; int id = drawingarea_info[i].gadget_id; int x = SX + drawingarea_info[i].x; int y = SY + drawingarea_info[i].y; int area_xsize = drawingarea_info[i].area_xsize; int area_ysize = drawingarea_info[i].area_ysize; event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; /* determine horizontal position to the right of specified gadget */ if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[drawingarea_info[i].gadget_id_align] + ED_DRAWINGAREA_TEXT_DISTANCE); /* determine horizontal offset for leading text */ if (drawingarea_info[i].text_left != NULL) x += getTextWidthForDrawingArea(drawingarea_info[i].text_left); gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_X, x, GDI_Y, y, GDI_TYPE, GD_TYPE_DRAWING_AREA, GDI_AREA_SIZE, area_xsize, area_ysize, GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleDrawingAreaInfo, GDI_CALLBACK_ACTION, HandleDrawingAreas, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, drawingarea_info[i].text_right); } } static void CreateTextInputGadgets() { int max_infotext_len = getMaxInfoTextLength(); int i; for (i = 0; i < ED_NUM_TEXTINPUT; i++) { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; int gd_x, gd_y; struct GadgetInfo *gi; unsigned long event_mask; char infotext[MAX_OUTPUT_LINESIZE + 1]; int id = textinput_info[i].gadget_id; event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS; sprintf(infotext, "Enter %s", textinput_info[i].infotext); infotext[max_infotext_len] = '\0'; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, infotext, GDI_X, SX + textinput_info[i].x, GDI_Y, SY + textinput_info[i].y, GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC, GDI_TEXT_VALUE, textinput_info[i].value, GDI_TEXT_SIZE, textinput_info[i].size, GDI_TEXT_FONT, FONT_INPUT_1, GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y, GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE, GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleTextInputGadgets, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } } static void CreateTextAreaGadgets() { int max_infotext_len = getMaxInfoTextLength(); int i; for (i = 0; i < ED_NUM_TEXTAREAS; i++) { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; int gd_x, gd_y; struct GadgetInfo *gi; unsigned long event_mask; char infotext[MAX_OUTPUT_LINESIZE + 1]; int id = textarea_info[i].gadget_id; int area_xsize = textarea_info[i].xsize; int area_ysize = textarea_info[i].ysize; event_mask = GD_EVENT_TEXT_LEAVING; gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS; sprintf(infotext, "Enter %s", textarea_info[i].infotext); infotext[max_infotext_len] = '\0'; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, infotext, GDI_X, SX + textarea_info[i].x, GDI_Y, SY + textarea_info[i].y, GDI_TYPE, GD_TYPE_TEXT_AREA, GDI_AREA_SIZE, area_xsize, area_ysize, GDI_TEXT_FONT, FONT_INPUT_1, GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y, GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE, GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleTextAreaGadgets, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } } static void CreateSelectboxGadgets() { int max_infotext_len = getMaxInfoTextLength(); int i, j; for (i = 0; i < ED_NUM_SELECTBOX; i++) { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; int gd_x, gd_y; struct GadgetInfo *gi; unsigned long event_mask; char infotext[MAX_OUTPUT_LINESIZE + 1]; int id = selectbox_info[i].gadget_id; int x = SX + selectbox_info[i].x; int y = SY + selectbox_info[i].y; if (selectbox_info[i].size == -1) /* dynamically determine size */ { /* (we cannot use -1 for uninitialized values if we directly compare with results from strlen(), because the '<' and '>' operation will implicitely cast -1 to an unsigned integer value!) */ selectbox_info[i].size = 0; for (j = 0; selectbox_info[i].options[j].text != NULL; j++) if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size) selectbox_info[i].size = strlen(selectbox_info[i].options[j].text); selectbox_info[i].size++; /* add one character empty space */ } event_mask = GD_EVENT_RELEASED | GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; gd_x = DOOR_GFX_PAGEX4 + ED_SELECTBOX_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS; /* determine horizontal position to the right of specified gadget */ if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[selectbox_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); /* determine horizontal offset for leading text */ if (selectbox_info[i].text_left != NULL) x += getTextWidthForGadget(selectbox_info[i].text_left); sprintf(infotext, "Select %s", selectbox_info[i].infotext); infotext[max_infotext_len] = '\0'; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, infotext, GDI_X, x, GDI_Y, y, GDI_TYPE, GD_TYPE_SELECTBOX, GDI_SELECTBOX_OPTIONS, selectbox_info[i].options, GDI_TEXT_SIZE, selectbox_info[i].size, GDI_TEXT_FONT, FONT_INPUT_1, GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y, GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE, GDI_BORDER_SIZE_SELECTBUTTON, ED_SELECTBOX_BUTTON_XSIZE, GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleSelectboxGadgets, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, selectbox_info[i].text_right); } } static void CreateTextbuttonGadgets() { int max_infotext_len = getMaxInfoTextLength(); int i; for (i = 0; i < ED_NUM_TEXTBUTTONS; i++) { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; int gd_x1, gd_x2, gd_y1, gd_y2; struct GadgetInfo *gi; unsigned long event_mask; char infotext[MAX_OUTPUT_LINESIZE + 1]; int id = textbutton_info[i].gadget_id; int x = SX + textbutton_info[i].x; int y = SY + textbutton_info[i].y; if (textbutton_info[i].size == -1) /* dynamically determine size */ textbutton_info[i].size = strlen(textbutton_info[i].text); event_mask = GD_EVENT_RELEASED; if (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE) { gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_TAB_XPOS; gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_TAB_XPOS; gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_YPOS; gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_INACTIVE_YPOS; } else { gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_XPOS; gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_XPOS; gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_YPOS; gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_INACTIVE_YPOS; } sprintf(infotext, "%s", textbutton_info[i].infotext); infotext[max_infotext_len] = '\0'; /* determine horizontal position to the right of specified gadget */ if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[textbutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); /* determine horizontal offset for leading text */ if (textbutton_info[i].text_left != NULL) x += getTextWidthForGadget(textbutton_info[i].text_left); gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, infotext, GDI_X, x, GDI_Y, y, GDI_TYPE, GD_TYPE_TEXT_BUTTON, GDI_TEXT_VALUE, textbutton_info[i].text, GDI_TEXT_SIZE, textbutton_info[i].size, GDI_TEXT_FONT, FONT_INPUT_2_ACTIVE, GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1, GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2, GDI_BORDER_SIZE, ED_BORDER_TEXT_XSIZE, ED_BORDER_SIZE, GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE, GDI_DECORATION_SHIFTING, 1, 1, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleTextbuttonGadgets, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, textbutton_info[i].text_right); } } static void CreateGraphicbuttonGadgets() { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; struct GadgetInfo *gi; unsigned long event_mask; int i; /* create buttons for scrolling of drawing area and element list */ for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++) { int id = graphicbutton_info[i].gadget_id; int gd_x1, gd_x2, gd_y1, gd_y2; int x = SX + graphicbutton_info[i].x; int y = SY + graphicbutton_info[i].y; event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED; if (i <= ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE) { gd_x1 = DOOR_GFX_PAGEX4 + graphicbutton_info[i].gd_x; gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y; gd_x2 = DOOR_GFX_PAGEX3 + graphicbutton_info[i].gd_x; gd_y2 = gd_y1; } else /* (i <= ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) */ { gd_x1 = DOOR_GFX_PAGEX6 + graphicbutton_info[i].gd_x; gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y; gd_x2 = gd_x1 - ED_BUTTON_COUNT_XSIZE; gd_y2 = gd_y1; } /* determine horizontal position to the right of specified gadget */ if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); /* determine horizontal offset for leading text */ if (graphicbutton_info[i].text_left != NULL) x += getTextWidthForGadget(graphicbutton_info[i].text_left); gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, graphicbutton_info[i].infotext, GDI_X, x, GDI_Y, y, GDI_WIDTH, graphicbutton_info[i].width, GDI_HEIGHT, graphicbutton_info[i].height, GDI_TYPE, GD_TYPE_NORMAL_BUTTON, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, graphicbutton_info[i].text_right); } } static void CreateScrollbarGadgets() { int i; for (i = 0; i < ED_NUM_SCROLLBARS; i++) { int id = scrollbar_info[i].gadget_id; Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; int gd_x1, gd_x2, gd_y1, gd_y2; struct GadgetInfo *gi; int items_max, items_visible, item_position; unsigned long event_mask; if (i == ED_SCROLLBAR_ID_LIST_VERTICAL) { items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ; items_visible = ED_ELEMENTLIST_BUTTONS_VERT; item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ; } else /* drawing area scrollbars */ { if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL) { items_max = MAX(lev_fieldx + 2, ed_fieldx); items_visible = ed_fieldx; item_position = 0; } else { items_max = MAX(lev_fieldy + 2, ed_fieldy); items_visible = ed_fieldy; item_position = 0; } } event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].gd_x; gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ? scrollbar_info[i].height : scrollbar_info[i].width)); gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y; gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, scrollbar_info[i].infotext, GDI_X, scrollbar_info[i].x, GDI_Y, scrollbar_info[i].y, GDI_WIDTH, scrollbar_info[i].width, GDI_HEIGHT, scrollbar_info[i].height, GDI_TYPE, scrollbar_info[i].type, GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_WHEEL_AREA_X, scrollbar_info[i].wheel_x, GDI_WHEEL_AREA_Y, scrollbar_info[i].wheel_y, GDI_WHEEL_AREA_WIDTH, scrollbar_info[i].wheel_width, GDI_WHEEL_AREA_HEIGHT, scrollbar_info[i].wheel_height, GDI_STATE, GD_BUTTON_UNPRESSED, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2, GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleControlButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } } static void CreateCheckbuttonGadgets() { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; struct GadgetInfo *gi; unsigned long event_mask; int gd_x1, gd_x2, gd_x3, gd_x4, gd_y; int i; event_mask = GD_EVENT_PRESSED; gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS; gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS; gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS; gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS; for (i = 0; i < ED_NUM_CHECKBUTTONS; i++) { int id = checkbutton_info[i].gadget_id; int x = SX + checkbutton_info[i].x; int y = SY + checkbutton_info[i].y; if (id == GADGET_ID_STICK_ELEMENT) gd_y = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS; else gd_y = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS; /* determine horizontal position to the right of specified gadget */ if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[checkbutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); /* determine horizontal offset for leading text */ if (checkbutton_info[i].text_left != NULL) x += getTextWidthForGadget(checkbutton_info[i].text_left); gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, checkbutton_info[i].infotext, GDI_X, x, GDI_Y, y, GDI_WIDTH, ED_CHECKBUTTON_XSIZE, GDI_HEIGHT, ED_CHECKBUTTON_YSIZE, GDI_TYPE, GD_TYPE_CHECK_BUTTON, GDI_CHECKED, *checkbutton_info[i].value, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y, GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleCheckbuttons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, checkbutton_info[i].text_right); } } static void CreateRadiobuttonGadgets() { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; struct GadgetInfo *gi; unsigned long event_mask; int gd_x1, gd_x2, gd_x3, gd_x4, gd_y; int i; event_mask = GD_EVENT_PRESSED; gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS; gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS; gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS; gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS; for (i = 0; i < ED_NUM_RADIOBUTTONS; i++) { int id = radiobutton_info[i].gadget_id; int x = SX + radiobutton_info[i].x; int y = SY + radiobutton_info[i].y; int checked = (*radiobutton_info[i].value == radiobutton_info[i].checked_value); /* determine horizontal position to the right of specified gadget */ if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE) x = (right_gadget_border[radiobutton_info[i].gadget_id_align] + ED_GADGET_TEXT_DISTANCE); /* determine horizontal offset for leading text */ if (radiobutton_info[i].text_left != NULL) x += getTextWidthForGadget(radiobutton_info[i].text_left); gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, radiobutton_info[i].infotext, GDI_X, x, GDI_Y, y, GDI_WIDTH, ED_CHECKBUTTON_XSIZE, GDI_HEIGHT, ED_CHECKBUTTON_YSIZE, GDI_TYPE, GD_TYPE_RADIO_BUTTON, GDI_RADIO_NR, radiobutton_info[i].radio_button_nr, GDI_CHECKED, checked, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y, GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y, GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleRadiobuttons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; right_gadget_border[id] = getRightGadgetBorder(gi, radiobutton_info[i].text_right); } } void CreateLevelEditorGadgets() { int old_game_status = game_status; /* setting 'game_status' is needed to get the right fonts for the editor */ game_status = GAME_MODE_EDITOR; ReinitializeElementList(); CreateControlButtons(); CreateScrollbarGadgets(); /* order of function calls is important because of cross-references */ CreateCheckbuttonGadgets(); CreateCounterButtons(); CreateRadiobuttonGadgets(); CreateTextInputGadgets(); CreateTextAreaGadgets(); CreateSelectboxGadgets(); CreateGraphicbuttonGadgets(); CreateTextbuttonGadgets(); CreateDrawingAreas(); game_status = old_game_status; } void FreeLevelEditorGadgets() { int i; for (i = 0; i < NUM_EDITOR_GADGETS; i++) { FreeGadget(level_editor_gadget[i]); level_editor_gadget[i] = NULL; } } static void MapCounterButtons(int id) { int gadget_id_down = counterbutton_info[id].gadget_id_down; int gadget_id_text = counterbutton_info[id].gadget_id_text; int gadget_id_up = counterbutton_info[id].gadget_id_up; struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down]; struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text]; struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up]; int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left); int xoffset_right = ED_GADGET_TEXT_DISTANCE; int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE; int yoffset = ED_BORDER_SIZE; int x_left = gi_down->x - xoffset_left; int x_right; /* set after gadget position was modified */ int y_above = gi_down->y - yoffset_above; int x = gi_down->x; int y; /* set after gadget position was modified */ /* counter limits must be changed first to prevent value truncation */ ModifyEditorCounterLimits(id, counterbutton_info[id].min_value, counterbutton_info[id].max_value); /* right text position might have changed after setting position above */ x_right = gi_up->x + gi_up->width + xoffset_right; ModifyEditorCounterValue(id, *counterbutton_info[id].value); /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */ if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 && id <= ED_COUNTER_ID_ELEMENT_VALUE4) { ModifyGadget(gi_down, GDI_Y, SY + counterbutton_info[id].y, GDI_END); ModifyGadget(gi_text, GDI_Y, SY + counterbutton_info[id].y, GDI_END); ModifyGadget(gi_up, GDI_Y, SY + counterbutton_info[id].y, GDI_END); } /* vertical position might have changed after setting position above */ y = gi_up->y + yoffset; if (counterbutton_info[id].text_above) DrawText(x, y_above, counterbutton_info[id].text_above, FONT_TEXT_1); if (counterbutton_info[id].text_left) DrawText(x_left, y, counterbutton_info[id].text_left, FONT_TEXT_1); if (counterbutton_info[id].text_right) DrawText(x_right, y, counterbutton_info[id].text_right, FONT_TEXT_1); MapGadget(gi_down); MapGadget(gi_text); MapGadget(gi_up); } static void MapControlButtons() { int counter_id; int i; /* map toolbox buttons (excluding special CE toolbox buttons) */ for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++) MapGadget(level_editor_gadget[i]); /* map buttons to select elements */ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]); MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]); MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]); MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]); /* map buttons to select level */ counter_id = ED_COUNTER_ID_SELECT_LEVEL; counterbutton_info[counter_id].min_value = leveldir_current->first_level; counterbutton_info[counter_id].max_value = leveldir_current->last_level; MapCounterButtons(counter_id); } static void MapDrawingArea(int id) { struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id]; int area_xsize = gi->drawing.area_xsize; int area_ysize = gi->drawing.area_ysize; int xoffset_left= getTextWidthForDrawingArea(drawingarea_info[id].text_left); int xoffset_below= getTextWidth(drawingarea_info[id].text_below,FONT_TEXT_1); int x_left = gi->x - xoffset_left; int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE; int x_below = gi->x + (gi->width - xoffset_below) / 2; int y_side = gi->y + (gi->height - getFontHeight(FONT_TEXT_1)) / 2; int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE; if (drawingarea_info[id].text_left) DrawText(x_left, y_side, drawingarea_info[id].text_left, FONT_TEXT_1); if (drawingarea_info[id].text_right) DrawText(x_right, y_side, drawingarea_info[id].text_right, FONT_TEXT_1); if (drawingarea_info[id].text_below) DrawText(x_below, y_below, drawingarea_info[id].text_below, FONT_TEXT_1); if (id != ED_DRAWING_ID_DRAWING_LEVEL) { DrawElementBorder(gi->x, gi->y, area_xsize * MINI_TILEX, area_ysize * MINI_TILEY, TRUE); DrawDrawingArea(id); } MapGadget(gi); } static void MapTextInputGadget(int id) { struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id]; int xoffset_above = 0; int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE); int x_above = textinput_info[id].x + xoffset_above; int y_above = textinput_info[id].y + yoffset_above; if (textinput_info[id].text_above) DrawTextS(x_above, y_above, FONT_TEXT_1, textinput_info[id].text_above); ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END); MapGadget(gi); } static void MapTextAreaGadget(int id) { struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id]; int xoffset_above = 0; int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE); int x_above = textarea_info[id].x + xoffset_above; int y_above = textarea_info[id].y + yoffset_above; if (textarea_info[id].text_above) DrawTextS(x_above, y_above, FONT_TEXT_1, textarea_info[id].text_above); ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END); MapGadget(gi); } static void MapSelectboxGadget(int id) { struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id]; int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left); int xoffset_right = ED_GADGET_TEXT_DISTANCE; int yoffset = ED_BORDER_SIZE; int x_left = gi->x - xoffset_left; int x_right = gi->x + gi->width + xoffset_right; int y = gi->y + yoffset; if (selectbox_info[id].text_left) DrawText(x_left, y, selectbox_info[id].text_left, FONT_TEXT_1); if (selectbox_info[id].text_right) DrawText(x_right, y, selectbox_info[id].text_right, FONT_TEXT_1); ModifyEditorSelectboxValue(id, *selectbox_info[id].value); MapGadget(gi); } static void MapTextbuttonGadget(int id) { struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id]; int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left); int xoffset_right = ED_GADGET_TEXT_DISTANCE; int yoffset = ED_BORDER_SIZE; int x_left = gi->x - xoffset_left; int x_right = gi->x + gi->width + xoffset_right; int y = gi->y + yoffset; /* only show button to delete change pages when more than minimum pages */ if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE && custom_element.num_change_pages == MIN_CHANGE_PAGES) return; if (textbutton_info[id].text_left) DrawText(x_left, y, textbutton_info[id].text_left, FONT_TEXT_1); if (textbutton_info[id].text_right) DrawText(x_right, y, textbutton_info[id].text_right, FONT_TEXT_1); MapGadget(gi); } static void MapGraphicbuttonGadget(int id) { struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id]; int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left); int xoffset_right = ED_GADGET_TEXT_DISTANCE; int yoffset = ED_BORDER_SIZE; int x_left = gi->x - xoffset_left; int x_right = gi->x + gi->width + xoffset_right; int y = gi->y + yoffset; if (graphicbutton_info[id].text_left) DrawText(x_left, y, graphicbutton_info[id].text_left, FONT_TEXT_1); if (graphicbutton_info[id].text_right) DrawText(x_right, y, graphicbutton_info[id].text_right, FONT_TEXT_1); MapGadget(gi); } static void MapRadiobuttonGadget(int id) { struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id]; int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left); int xoffset_right = ED_GADGET_TEXT_DISTANCE; int yoffset = ED_BORDER_SIZE; int x_left = gi->x - xoffset_left; int x_right = gi->x + gi->width + xoffset_right; int y = gi->y + yoffset; boolean checked = (*radiobutton_info[id].value == radiobutton_info[id].checked_value); if (radiobutton_info[id].text_left) DrawText(x_left, y, radiobutton_info[id].text_left, FONT_TEXT_1); if (radiobutton_info[id].text_right) DrawText(x_right, y, radiobutton_info[id].text_right, FONT_TEXT_1); ModifyGadget(gi, GDI_CHECKED, checked, GDI_END); MapGadget(gi); } static void MapCheckbuttonGadget(int id) { struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id]; int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left); int xoffset_right = ED_GADGET_TEXT_DISTANCE; int yoffset = ED_BORDER_SIZE; int x_left, x_right, y; /* set after gadget position was modified */ /* set position for gadgets with dynamically determined position */ if (checkbutton_info[id].x != -1) /* do not change dynamic positions */ ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END); ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END); x_left = gi->x - xoffset_left; x_right = gi->x + gi->width + xoffset_right; y = gi->y + yoffset; if (checkbutton_info[id].text_left) DrawText(x_left, y, checkbutton_info[id].text_left, FONT_TEXT_1); if (checkbutton_info[id].text_right) DrawText(x_right, y, checkbutton_info[id].text_right, FONT_TEXT_1); ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END); MapGadget(gi); } static void MapMainDrawingArea() { boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx); boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy); int i; for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++) { if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT || i == ED_SCROLLBUTTON_ID_AREA_RIGHT) && no_horizontal_scrollbar) || ((i == ED_SCROLLBUTTON_ID_AREA_UP || i == ED_SCROLLBUTTON_ID_AREA_DOWN) && no_vertical_scrollbar)) continue; MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]); } for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++) { if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) || (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar)) continue; MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]); } MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL); } static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map) { int i; for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++) { if (i == GADGET_ID_CUSTOM_COPY_FROM || i == GADGET_ID_CUSTOM_COPY_TO || i == GADGET_ID_CUSTOM_EXCHANGE || i == GADGET_ID_CUSTOM_COPY || i == GADGET_ID_CUSTOM_PASTE) { if (map) MapGadget(level_editor_gadget[i]); else UnmapGadget(level_editor_gadget[i]); } } } static void MapLevelEditorToolboxCustomGadgets() { MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE); } static void UnmapLevelEditorToolboxCustomGadgets() { MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE); } static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map) { Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap; int i; for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++) { if (i != GADGET_ID_SINGLE_ITEMS && i != GADGET_ID_PROPERTIES && i != GADGET_ID_PICK_ELEMENT) { struct GadgetInfo *gi = level_editor_gadget[i]; if (map) MapGadget(gi); else { UnmapGadget(gi); BlitBitmap(gd_bitmap, drawto, DOOR_GFX_PAGEX6 + ED_CTRL_NO_BUTTONS_GFX_XPOS, DOOR_GFX_PAGEY1 + ED_CTRL_NO_BUTTONS_GFX_YPOS, gi->width, gi->height, gi->x, gi->y); redraw_mask |= REDRAW_DOOR_3; } } } } static void MapLevelEditorToolboxDrawingGadgets() { MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE); } static void UnmapLevelEditorToolboxDrawingGadgets() { MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE); } static void UnmapDrawingArea(int id) { UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]); } static void UnmapLevelEditorWindowGadgets() { int i; for (i = 0; i < NUM_EDITOR_GADGETS; i++) if (level_editor_gadget[i]->x < SX + SXSIZE) UnmapGadget(level_editor_gadget[i]); } void UnmapLevelEditorGadgets() { int i; for (i = 0; i < NUM_EDITOR_GADGETS; i++) UnmapGadget(level_editor_gadget[i]); } static void ResetUndoBuffer() { undo_buffer_position = -1; undo_buffer_steps = -1; CopyLevelToUndoBuffer(UNDO_IMMEDIATE); level.changed = FALSE; } static void DrawEditModeWindow() { ModifyEditorElementList(); RedrawDrawingElements(); if (edit_mode == ED_MODE_INFO) DrawLevelInfoWindow(); else if (edit_mode == ED_MODE_PROPERTIES) DrawPropertiesWindow(); else /* edit_mode == ED_MODE_DRAWING */ DrawDrawingWindow(); } static boolean LevelChanged() { boolean field_changed = FALSE; int x, y; if (leveldir_current->readonly) return FALSE; for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) if (Feld[x][y] != level.field[x][y]) field_changed = TRUE; return (level.changed || field_changed); } static boolean LevelContainsPlayer() { boolean player_found = FALSE; int x, y; return TRUE; /* !!! CURRENTLY DEACTIVATED !!! */ for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) { if (Feld[x][y] == EL_PLAYER_1 || Feld[x][y] == EL_SP_MURPHY) player_found = TRUE; } return player_found; } static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY], short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY]) { int x, y; for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) dst[x][y] = src[x][y]; } static int setSelectboxValue(int selectbox_id, int new_value) { int new_index_value = 0; int i; for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++) if (selectbox_info[selectbox_id].options[i].value == new_value) new_index_value = i; *selectbox_info[selectbox_id].value = selectbox_info[selectbox_id].options[new_index_value].value; return new_index_value; } static void setSelectboxSpecialActionVariablesIfNeeded() { int i; /* change action mode and arg variables according to action type variable */ for (i = 0; action_arg_options[i].value != -1; i++) { if (action_arg_options[i].value == custom_element_change.action_type) { int mode = action_arg_options[i].mode; /* only change if corresponding selectbox has changed */ if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options != action_arg_modes[mode]) custom_element_change.action_mode = -1; /* only change if corresponding selectbox has changed */ if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options != action_arg_options[i].options) custom_element_change.action_arg = -1; break; } } } static void setSelectboxSpecialActionOptions() { int i; /* change action mode and arg selectbox according to action type selectbox */ for (i = 0; action_arg_options[i].value != -1; i++) { if (action_arg_options[i].value == custom_element_change.action_type) { int mode = action_arg_options[i].mode; ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE, action_arg_modes[mode]); ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE, custom_element_change.action_mode); ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG, action_arg_options[i].options); ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG, custom_element_change.action_arg); break; } } } static void copy_custom_element_settings(int element_from, int element_to) { struct ElementInfo *ei_from = &element_info[element_from]; struct ElementInfo *ei_to = &element_info[element_to]; copyElementInfo(ei_from, ei_to); } static void replace_custom_element_in_settings(int element_from, int element_to) { int i, j, x, y; for (i = 0; i < NUM_FILE_ELEMENTS; i++) { struct ElementInfo *ei = &element_info[i]; for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) if (ei->content.e[x][y] == element_from) ei->content.e[x][y] = element_to; for (j = 0; j < ei->num_change_pages; j++) { struct ElementChangeInfo *change = &ei->change_page[j]; if (change->target_element == element_from) change->target_element = element_to; if (change->trigger_element == element_from) change->trigger_element = element_to; for (y = 0; y < 3; y++) for (x = 0; x < 3; x++) if (change->target_content.e[x][y] == element_from) change->target_content.e[x][y] = element_to; } if (ei->group != NULL) /* group or internal */ for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++) if (ei->group->element[j] == element_from) ei->group->element[j] = element_to; } } static void replace_custom_element_in_playfield(int element_from, int element_to) { int x, y; for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) if (Feld[x][y] == element_from) Feld[x][y] = element_to; } static boolean CopyCustomElement(int element_old, int element_new, int copy_mode) { if (copy_mode == GADGET_ID_CUSTOM_COPY) { element_new = (IS_CUSTOM_ELEMENT(element_old) ? EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP); copy_mode = GADGET_ID_CUSTOM_COPY_TO; } else if (copy_mode == GADGET_ID_CUSTOM_PASTE) { element_old = (IS_CUSTOM_ELEMENT(element_new) ? EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP); copy_mode = GADGET_ID_CUSTOM_COPY_TO; level.changed = TRUE; } else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new)) { Request("Please choose custom element !", REQ_CONFIRM); return FALSE; } else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new)) { Request("Please choose group element !", REQ_CONFIRM); return FALSE; } else { level.changed = TRUE; } if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM) { copy_custom_element_settings(element_new, element_old); } else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO) { copy_custom_element_settings(element_old, element_new); } else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE) { copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY); copy_custom_element_settings(element_new, element_old); copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new); replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY); replace_custom_element_in_settings(element_new, element_old); replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new); replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY); replace_custom_element_in_playfield(element_new, element_old); replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new); } UpdateCustomElementGraphicGadgets(); DrawPropertiesWindow(); return TRUE; } static void CopyCustomElementPropertiesToEditor(int element) { int i; int current_change_page = element_info[element].current_change_page; /* dynamically (re)build selectbox for selecting change page */ for (i = 0; i < element_info[element].num_change_pages; i++) { sprintf(options_change_page_strings[i], "%d", i + 1); options_change_page[i].value = i; options_change_page[i].text = options_change_page_strings[i]; } options_change_page[i].value = -1; options_change_page[i].text = NULL; /* needed here to initialize combined element properties */ InitElementPropertiesEngine(level.game_version); element_info[element].change = &element_info[element].change_page[current_change_page]; custom_element = element_info[element]; custom_element_change = *element_info[element].change; /* needed to initially set selectbox options for special action options */ setSelectboxSpecialActionOptions(); /* needed to initially set selectbox value variables to reliable defaults */ for (i = 0; i < ED_NUM_SELECTBOX; i++) setSelectboxValue(i, *selectbox_info[i].value); for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++) custom_element_properties[i] = HAS_PROPERTY(element, i); for (i = 0; i < NUM_CHANGE_EVENTS; i++) custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i); /* ---------- element settings: configure (custom elements) ------------- */ /* set accessible layer selectbox help value */ custom_element.access_type = (IS_WALKABLE(element) ? EP_WALKABLE : IS_PASSABLE(element) ? EP_PASSABLE : custom_element.access_type); custom_element.access_layer = (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER : IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE : IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER : custom_element.access_layer); custom_element.access_protected = (IS_PROTECTED(element) ? 1 : 0); custom_element_properties[EP_ACCESSIBLE] = (IS_ACCESSIBLE_OVER(element) || IS_ACCESSIBLE_INSIDE(element) || IS_ACCESSIBLE_UNDER(element)); /* set walk-to-object action selectbox help value */ custom_element.walk_to_action = (IS_DIGGABLE(element) ? EP_DIGGABLE : IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY : IS_DROPPABLE(element) ? EP_DROPPABLE : IS_THROWABLE(element) ? EP_THROWABLE : IS_PUSHABLE(element) ? EP_PUSHABLE : custom_element.walk_to_action); custom_element_properties[EP_WALK_TO_OBJECT] = (IS_DIGGABLE(element) || IS_COLLECTIBLE_ONLY(element) || IS_DROPPABLE(element) || IS_THROWABLE(element) || IS_PUSHABLE(element)); /* set smash targets selectbox help value */ custom_element.smash_targets = (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING : CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES : CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER : custom_element.smash_targets); custom_element_properties[EP_CAN_SMASH] = (CAN_SMASH_EVERYTHING(element) || CAN_SMASH_ENEMIES(element) || CAN_SMASH_PLAYER(element)); /* set deadliness selectbox help value */ custom_element.deadliness = (DONT_TOUCH(element) ? EP_DONT_TOUCH : DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH : DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO : custom_element.deadliness); custom_element_properties[EP_DEADLY] = (DONT_TOUCH(element) || DONT_COLLIDE_WITH(element) || DONT_RUN_INTO(element)); /* ---------- element settings: advanced (custom elements) --------------- */ /* set "change by direct action" selectbox help value */ custom_element_change.direct_action = (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER : HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED : HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING : HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING : HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED : HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT : HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED : HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES : HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES : HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO : HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO : custom_element_change.direct_action); /* set "change by other element action" selectbox help value */ custom_element_change.other_action = (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X : HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X : HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X : HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X : HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X : HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X : HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X : HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X : HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X : HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X : HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X : HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X : HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X : HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X : HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X : HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X : HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X : HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X : HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X : HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X : HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X : HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X : HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X : custom_element_change.other_action); } static void CopyGroupElementPropertiesToEditor(int element) { group_element_info = *element_info[element].group; custom_element = element_info[element]; /* needed for description */ } static void CopyClassicElementPropertiesToEditor(int element) { if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element)) custom_element_properties[EP_CAN_MOVE_INTO_ACID] = getMoveIntoAcidProperty(&level, element); if (MAYBE_DONT_COLLIDE_WITH(element)) custom_element_properties[EP_DONT_COLLIDE_WITH] = getDontCollideWithProperty(&level, element); } static void CopyElementPropertiesToEditor(int element) { if (IS_CUSTOM_ELEMENT(element)) CopyCustomElementPropertiesToEditor(element); else if (IS_GROUP_ELEMENT(element)) CopyGroupElementPropertiesToEditor(element); else CopyClassicElementPropertiesToEditor(element); } static void CopyCustomElementPropertiesToGame(int element) { int i; int access_type_and_layer; /* mark that this custom element has been modified */ custom_element.modified_settings = TRUE; level.changed = TRUE; if (level.use_custom_template) { if (Request("Copy and modify level template ?", REQ_ASK)) { level.use_custom_template = FALSE; ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE], GDI_CHECKED, FALSE, GDI_END); } else { LoadLevelTemplate(-1); /* this resets all element modifications ... */ DrawEditModeWindow(); /* ... and copies them to 'custom_element' */ } } element_info[element] = custom_element; *element_info[element].change = custom_element_change; /* ---------- element settings: configure (custom elements) ------------- */ /* set accessible property from checkbox and selectbox */ custom_element_properties[EP_WALKABLE_OVER] = FALSE; custom_element_properties[EP_WALKABLE_INSIDE] = FALSE; custom_element_properties[EP_WALKABLE_UNDER] = FALSE; custom_element_properties[EP_PASSABLE_OVER] = FALSE; custom_element_properties[EP_PASSABLE_INSIDE] = FALSE; custom_element_properties[EP_PASSABLE_UNDER] = FALSE; access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ? EP_WALKABLE_OVER : EP_PASSABLE_OVER) + (custom_element.access_layer - EP_ACCESSIBLE_OVER)); custom_element_properties[access_type_and_layer] = custom_element_properties[EP_ACCESSIBLE]; custom_element_properties[EP_PROTECTED] = (custom_element.access_protected != 0 && custom_element_properties[EP_ACCESSIBLE]); /* set walk-to-object property from checkbox and selectbox */ custom_element_properties[EP_DIGGABLE] = FALSE; custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE; custom_element_properties[EP_DROPPABLE] = FALSE; custom_element_properties[EP_THROWABLE] = FALSE; custom_element_properties[EP_PUSHABLE] = FALSE; custom_element_properties[custom_element.walk_to_action] = custom_element_properties[EP_WALK_TO_OBJECT]; /* set smash property from checkbox and selectbox */ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE; custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE; custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE; custom_element_properties[custom_element.smash_targets] = custom_element_properties[EP_CAN_SMASH]; /* set deadliness property from checkbox and selectbox */ custom_element_properties[EP_DONT_RUN_INTO] = FALSE; custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE; custom_element_properties[EP_DONT_TOUCH] = FALSE; custom_element_properties[custom_element.deadliness] = custom_element_properties[EP_DEADLY]; /* ---------- element settings: advanced (custom elements) --------------- */ /* set player change event from checkbox and selectbox */ custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE; custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE; custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE; custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE; custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE; custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE; custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE; custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE; custom_element_change_events[CE_SWITCHED] = FALSE; custom_element_change_events[CE_HITTING_SOMETHING] = FALSE; custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE; custom_element_change_events[CE_BLOCKED] = FALSE; custom_element_change_events[CE_IMPACT] = FALSE; custom_element_change_events[CE_SMASHED] = FALSE; custom_element_change_events[CE_VALUE_CHANGES] = FALSE; custom_element_change_events[CE_SCORE_CHANGES] = FALSE; custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE; custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE; custom_element_change_events[custom_element_change.direct_action] = custom_element_change_events[CE_BY_DIRECT_ACTION]; /* set other element action change event from checkbox and selectbox */ custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE; custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE; custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE; custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE; custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE; custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE; custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE; custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE; custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE; custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE; custom_element_change_events[CE_TOUCHING_X] = FALSE; custom_element_change_events[CE_HITTING_X] = FALSE; custom_element_change_events[CE_DIGGING_X] = FALSE; custom_element_change_events[CE_HIT_BY_X] = FALSE; custom_element_change_events[CE_SWITCH_OF_X] = FALSE; custom_element_change_events[CE_CHANGE_OF_X] = FALSE; custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE; custom_element_change_events[CE_MOVE_OF_X] = FALSE; custom_element_change_events[CE_CREATION_OF_X] = FALSE; custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE; custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE; custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE; custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE; custom_element_change_events[custom_element_change.other_action] = custom_element_change_events[CE_BY_OTHER_ACTION]; for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++) SET_PROPERTY(element, i, custom_element_properties[i]); for (i = 0; i < NUM_CHANGE_EVENTS; i++) SET_CHANGE_EVENT(element, i, custom_element_change_events[i]); /* copy change events also to special level editor variable */ custom_element = element_info[element]; custom_element_change = *element_info[element].change; } static void CopyGroupElementPropertiesToGame(int element) { element_info[element] = custom_element; *element_info[element].group = group_element_info; /* mark that this group element has been modified */ element_info[element].modified_settings = TRUE; level.changed = TRUE; } static void CopyClassicElementPropertiesToGame(int element) { if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element)) setMoveIntoAcidProperty(&level, element, custom_element_properties[EP_CAN_MOVE_INTO_ACID]); if (MAYBE_DONT_COLLIDE_WITH(element)) setDontCollideWithProperty(&level, element, custom_element_properties[EP_DONT_COLLIDE_WITH]); } static void CopyElementPropertiesToGame(int element) { if (IS_CUSTOM_ELEMENT(element)) CopyCustomElementPropertiesToGame(element); else if (IS_GROUP_ELEMENT(element)) CopyGroupElementPropertiesToGame(element); else CopyClassicElementPropertiesToGame(element); } void CheckElementDescriptions() { int i; for (i = 0; i < NUM_FILE_ELEMENTS; i++) if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i)) Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i)); } void DrawLevelEd() { CloseDoor(DOOR_CLOSE_ALL); #if 1 FadeOut(REDRAW_FIELD); #endif OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY); #if DEBUG CheckElementDescriptions(); #endif if (level_editor_test_game) { CopyPlayfield(level.field, Feld); CopyPlayfield(FieldBackup, level.field); level_editor_test_game = FALSE; } else { edit_mode = ED_MODE_DRAWING; edit_mode_properties = ED_MODE_PROPERTIES_INFO; ResetUndoBuffer(); level_xpos = -1; level_ypos = -1; } /* copy default editor door content to main double buffer */ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); /* draw bigger door */ DrawSpecialEditorDoor(); /* draw new control window */ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto, DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY); redraw_mask |= REDRAW_ALL; ReinitializeElementList(); /* update dynamic level element list */ ReinitializeElementListButtons(); /* custom element may look different */ #if 1 UnmapAllGadgets(); #else UnmapTapeButtons(); #endif MapControlButtons(); #if 0 FadeOut(REDRAW_FIELD); #endif DrawEditModeWindow(); #if 1 FadeIn(REDRAW_FIELD); #endif /* copy actual editor door content to door double buffer for OpenDoor() */ BlitBitmap(drawto, bitmap_db_door, DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); #if 1 /* draw new control window (with border) to window */ redraw_mask |= REDRAW_ALL; BackToFront(); #endif OpenDoor(DOOR_OPEN_1); } static void AdjustDrawingAreaGadgets() { int ed_xsize = lev_fieldx + 2; int ed_ysize = lev_fieldy + 2; int max_ed_fieldx = MAX_ED_FIELDX; int max_ed_fieldy = MAX_ED_FIELDY; boolean horizontal_scrollbar_needed; boolean vertical_scrollbar_needed; int x, y, width, height; int xoffset, yoffset; /* check if we need any scrollbars */ horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx); vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy); /* check if we have a smaller editor field because of scrollbars */ if (horizontal_scrollbar_needed) max_ed_fieldy = MAX_ED_FIELDY - 1; if (vertical_scrollbar_needed) max_ed_fieldx = MAX_ED_FIELDX - 1; /* check again if we now need more scrollbars because of less space */ horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx); vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy); /* check if editor field gets even smaller after adding new scrollbars */ if (horizontal_scrollbar_needed) max_ed_fieldy = MAX_ED_FIELDY - 1; if (vertical_scrollbar_needed) max_ed_fieldx = MAX_ED_FIELDX - 1; ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx); ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy); ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL], GDI_WIDTH, ed_fieldx * MINI_TILEX, GDI_HEIGHT, ed_fieldy * MINI_TILEY, GDI_AREA_SIZE, ed_fieldx, ed_fieldy, GDI_END); xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0); yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0); x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset; y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset; ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END); ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END); width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset; height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset; ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL], GDI_WIDTH, width, GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx, GDI_END); ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL], GDI_HEIGHT, height, GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy, GDI_END); } static void AdjustLevelScrollPosition() { if (level_xpos < -1) level_xpos = -1; if (level_xpos > lev_fieldx - ed_fieldx + 1) level_xpos = lev_fieldx - ed_fieldx + 1; if (lev_fieldx < ed_fieldx - 2) level_xpos = -1; if (level_ypos < -1) level_ypos = -1; if (level_ypos > lev_fieldy - ed_fieldy + 1) level_ypos = lev_fieldy - ed_fieldy + 1; if (lev_fieldy < ed_fieldy - 2) level_ypos = -1; } static void AdjustEditorScrollbar(int id) { struct GadgetInfo *gi = level_editor_gadget[id]; int items_max, items_visible, item_position; if (id == GADGET_ID_SCROLL_HORIZONTAL) { items_max = MAX(lev_fieldx + 2, ed_fieldx); items_visible = ed_fieldx; item_position = level_xpos + 1; } else { items_max = MAX(lev_fieldy + 2, ed_fieldy); items_visible = ed_fieldy; item_position = level_ypos + 1; } if (item_position > items_max - items_visible) item_position = items_max - items_visible; ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } static void AdjustElementListScrollbar() { struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]; int items_max, items_visible, item_position; /* correct position of element list scrollbar */ if (element_shift < 0) element_shift = 0; if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS) element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS; items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ; items_visible = ED_ELEMENTLIST_BUTTONS_VERT; item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ; ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } static void ModifyEditorCounterValue(int counter_id, int new_value) { int *counter_value = counterbutton_info[counter_id].value; int gadget_id = counterbutton_info[counter_id].gadget_id_text; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END); if (counter_value != NULL) *counter_value = gi->textinput.number_value; } static void ModifyEditorCounterLimits(int counter_id, int min, int max) { int gadget_id = counterbutton_info[counter_id].gadget_id_text; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END); if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 && counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4) { int gadget_id_up = counterbutton_info[counter_id].gadget_id_up; struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up]; ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END); ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_DISTANCE,GDI_END); } } static void ModifyEditorSelectboxValue(int selectbox_id, int new_value) { int gadget_id = selectbox_info[selectbox_id].gadget_id; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; int new_index_value = setSelectboxValue(selectbox_id, new_value); ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END); } static void ModifyEditorSelectboxOptions(int selectbox_id, struct ValueTextInfo *options) { int gadget_id = selectbox_info[selectbox_id].gadget_id; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; selectbox_info[selectbox_id].options = options; /* set index to zero -- list may be shorter now (correct later, if needed) */ ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0, GDI_SELECTBOX_OPTIONS, options, GDI_END); } static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize) { int gadget_id = drawingarea_info[drawingarea_id].gadget_id; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; drawingarea_info[drawingarea_id].area_xsize = xsize; drawingarea_info[drawingarea_id].area_ysize = ysize; ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END); } static void ModifyEditorElementList() { int i; for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++) { int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; struct GadgetDesign *gd = &gi->deco.design; int element = editor_elements[element_shift + i]; UnmapGadget(gi); getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); MapGadget(gi); } } static void PickDrawingElement(int button, int element) { if (button < 1 || button > 3) return; if (button == 1) { new_element1 = element; DrawMiniGraphicExt(drawto, DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS, el2edimg(new_element1)); } else if (button == 2) { new_element2 = element; DrawMiniGraphicExt(drawto, DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS, el2edimg(new_element2)); } else { new_element3 = element; DrawMiniGraphicExt(drawto, DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS, el2edimg(new_element3)); } redraw_mask |= REDRAW_DOOR_1; } static void RedrawDrawingElements() { PickDrawingElement(1, new_element1); PickDrawingElement(2, new_element2); PickDrawingElement(3, new_element3); } static void DrawDrawingWindow() { stick_element_properties_window = FALSE; SetMainBackgroundImage(IMG_UNDEFINED); ClearField(); UnmapLevelEditorWindowGadgets(); UnmapLevelEditorToolboxCustomGadgets(); AdjustDrawingAreaGadgets(); AdjustLevelScrollPosition(); AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL); AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL); DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); MapMainDrawingArea(); MapLevelEditorToolboxDrawingGadgets(); } static void DrawLevelInfoWindow() { int i; stick_element_properties_window = FALSE; SetMainBackgroundImage(IMG_BACKGROUND_EDITOR); ClearField(); UnmapLevelEditorWindowGadgets(); #if 0 DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Level Settings"); DrawTextSCentered(ED_SETTINGS2_YPOS, FONT_TITLE_1, "Editor Settings"); #else DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS, "Level Settings", FONT_TITLE_1); DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS, "Editor Settings", FONT_TITLE_1); #endif /* draw counter gadgets */ for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++) MapCounterButtons(i); /* draw selectbox gadgets */ for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++) MapSelectboxGadget(i); /* draw checkbutton gadgets */ for (i=ED_CHECKBUTTON_ID_LEVEL_FIRST; i <= ED_CHECKBUTTON_ID_LEVEL_LAST; i++) MapCheckbuttonGadget(i); /* draw radiobutton gadgets */ for (i=ED_RADIOBUTTON_ID_LEVEL_FIRST; i <= ED_RADIOBUTTON_ID_LEVEL_LAST; i++) MapRadiobuttonGadget(i); /* draw text input gadgets */ for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++) MapTextInputGadget(i); /* draw drawing area */ MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND); } static void DrawCustomContentArea() { int id = ED_DRAWING_ID_CUSTOM_CONTENT; struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id]; int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS]; int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE]; int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT]; int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE; /* add distance for potential left text (without drawing area border) */ x2 += getTextWidthForGadget(drawingarea_info[id].text_left); ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END); MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT); } static void DrawCustomChangeContentArea() { int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT; struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id]; int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT]; int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN]; int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE]; int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE; ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END); MapDrawingArea(id); } static void DrawYamYamContentAreas() { int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX; int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE; int i; /* display counter to choose number of element content areas */ MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT); for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) { int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i; if (i < level.num_yamyam_contents) { MapDrawingArea(id); } else { int font_height = getFontHeight(FONT_TEXT_1); UnmapDrawingArea(id); /* delete content areas in case of reducing number of them */ DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2, SY + drawingarea_info[id].y - MINI_TILEY / 2, 4 * MINI_TILEX, 4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height); } } DrawText(x, y + 0 * MINI_TILEY, "content", FONT_TEXT_1); DrawText(x, y + 1 * MINI_TILEY, "when", FONT_TEXT_1); DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1); } static void DrawMagicBallContentAreas() { int x = SX + ED_AREA_MAGIC_BALL_CONTENT_XPOS(3) + 4 * MINI_TILEX; int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE; int i; /* display counter to choose number of element content areas */ MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT); for (i = 0; i < MAX_ELEMENT_CONTENTS; i++) { int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i; if (i < level.num_ball_contents) { MapDrawingArea(id); } else { int font_height = getFontHeight(FONT_TEXT_1); UnmapDrawingArea(id); /* delete content areas in case of reducing number of them */ DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2, SY + drawingarea_info[id].y - MINI_TILEY / 2, 4 * MINI_TILEX, 4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height); } } DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1); DrawText(x, y + 1 * MINI_TILEY, "when", FONT_TEXT_1); DrawText(x, y + 2 * MINI_TILEY, "active", FONT_TEXT_1); } static void DrawAndroidElementArea(int element) { int num_elements = level.num_android_clone_elements; int id = ED_DRAWING_ID_ANDROID_CONTENT; int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2; int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2; int xsize = MAX_ANDROID_ELEMENTS; int ysize = 1; /* display counter to choose number of element areas */ MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT); if (drawingarea_info[id].text_left != NULL) sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left); UnmapDrawingArea(id); ModifyEditorDrawingArea(id, num_elements, 1); /* delete content areas in case of reducing number of them */ DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY); MapDrawingArea(id); } static void DrawGroupElementArea(int element) { int num_elements = group_element_info.num_elements; int id = ED_DRAWING_ID_GROUP_CONTENT; int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2; int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2; int xsize = MAX_ELEMENTS_IN_GROUP; int ysize = 1; if (drawingarea_info[id].text_left != NULL) sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left); UnmapDrawingArea(id); ModifyEditorDrawingArea(id, num_elements, 1); /* delete content areas in case of reducing number of them */ DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY); MapDrawingArea(id); } static void DrawEnvelopeTextArea(int envelope_nr) { int id = ED_TEXTAREA_ID_ENVELOPE_INFO; struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id]; UnmapGadget(gi); DrawBackground(gi->x, gi->y, gi->width, gi->height); if (envelope_nr != -1) textarea_info[id].value = level.envelope[envelope_nr].text; ModifyGadget(gi, GDI_AREA_SIZE, *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value, *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value, GDI_END); MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO); } static boolean PrintInfoText(char *text, int font_nr, int start_line) { int font_height = getFontHeight(font_nr); int pad_x = ED_ELEMENT_SETTINGS_XPOS(0); int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE; int sx = SX + pad_x; int sy = SY + pad_y; int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; if (start_line >= max_lines_per_screen) return FALSE; DrawText(sx, sy + start_line * font_height, text, font_nr); return TRUE; } static int PrintElementDescriptionFromFile(char *filename, int start_line) { int font_nr = FONT_TEXT_2; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); int pad_x = ED_ELEMENT_SETTINGS_XPOS(0); int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE; int sx = SX + pad_x; int sy = SY + pad_y + start_line * font_height; int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width; int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1; return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1, max_lines_per_screen, -1, TRUE, FALSE, FALSE); } static void DrawPropertiesTabulatorGadgets() { struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO]; struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE]; struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED]; int gd_x = gd->x + gd_gi1->border.width / 2; int gd_y = gd->y + gd_gi1->height - 1; Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y); int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO; int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG; #if 1 #else int max_tabs = 4; #endif int i; /* draw additional "change" tabulator for custom elements */ if (IS_CUSTOM_ELEMENT(properties_element)) id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE; for (i = id_first; i <= id_last; i++) { int gadget_id = textbutton_info[i].gadget_id; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; boolean active = (i != edit_mode_properties); /* use "config 1" and "config 2" instead of "config" */ if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG && IS_CUSTOM_ELEMENT(properties_element)) continue; /* draw background line below tabulator button */ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1); /* draw solid line below inactive tabulator buttons */ if (!active && tab_color != BLACK_PIXEL) /* black => transparent */ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color); ModifyGadget(gi, GDI_ACTIVE, active, GDI_END); MapTextbuttonGadget(i); } #if 1 /* draw little border line below tabulator buttons */ if (tab_color != BLACK_PIXEL) /* black => transparent */ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1, gd_gi4->x - gd_gi1->x + gd_gi4->width, ED_GADGET_DISTANCE, tab_color); #else /* draw little border line below tabulator buttons */ if (tab_color != BLACK_PIXEL) /* black => transparent */ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1, max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE, ED_GADGET_DISTANCE, tab_color); #endif } static void DrawPropertiesInfo() { static struct { int value; char *text; } properties[] = { /* configurable properties */ { EP_WALKABLE_OVER, "- player can walk over it" }, { EP_WALKABLE_INSIDE, "- player can walk inside it" }, { EP_WALKABLE_UNDER, "- player can walk under it" }, { EP_PASSABLE_OVER, "- player can pass over it" }, { EP_PASSABLE_INSIDE, "- player can pass through it" }, { EP_PASSABLE_UNDER, "- player can pass under it" }, { EP_PROTECTED, "- player is protected by it" }, { EP_DIGGABLE, "- can be digged away" }, { EP_COLLECTIBLE, "- can be collected" }, { EP_DROPPABLE, "- can be dropped after collecting" }, { EP_THROWABLE, "- can be thrown after collecting" }, { EP_PUSHABLE, "- can be pushed" }, { EP_CAN_FALL, "- can fall" }, { EP_CAN_MOVE, "- can move" }, { EP_CAN_SMASH_PLAYER, "- can smash player" }, #if 0 { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" }, #endif { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" }, { EP_SLIPPERY, "- slippery for falling elements" }, { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" }, { EP_DONT_RUN_INTO, "- deadly when running into" }, { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" }, { EP_DONT_TOUCH, "- deadly when touching" }, { EP_INDESTRUCTIBLE, "- indestructible" }, { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" }, { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" }, { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" }, { EP_CAN_CHANGE, "- can change to other element" }, /* pre-defined properties */ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" }, { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" }, { EP_SWITCHABLE, "- can be switched" }, #if 0 { EP_HAS_EDITOR_CONTENT, "- can contain other elements" }, #endif { -1, NULL } }; char *filename = getElementDescriptionFilename(properties_element); char *percentage_text = "In this level:"; char *properties_text = "Standard properties:"; float percentage; int num_elements_in_level; int num_standard_properties = 0; int font1_nr = FONT_TEXT_1; int font2_nr = FONT_TEXT_2; int font1_width = getFontWidth(font1_nr); int font2_height = getFontHeight(font2_nr); int pad_x = ED_ELEMENT_SETTINGS_XPOS(0); int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE; int screen_line = 0; int i, x, y; if (setup.editor.show_element_token) { DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3, "[%s]", element_info[properties_element].token_name); screen_line++; } /* ----- print number of elements / percentage of this element in level */ num_elements_in_level = 0; for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++) if (Feld[x][y] == properties_element) num_elements_in_level++; percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy); DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr, percentage_text); DrawTextF(pad_x + strlen(percentage_text) * font1_width, pad_y + screen_line++ * font2_height, font2_nr, "%d (%.2f%%)", num_elements_in_level, percentage); screen_line++; /* ----- print standard properties of this element */ DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr, properties_text); for (i = 0; properties[i].value != -1; i++) { if (!HAS_PROPERTY(properties_element, properties[i].value)) continue; DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr, properties[i].text); num_standard_properties++; } if (num_standard_properties == 0) DrawTextS(pad_x + strlen(properties_text) * font1_width, pad_y + (screen_line - 1) * font2_height, font2_nr, "none"); screen_line++; /* ----- print special description of this element */ PrintInfoText("Description:", FONT_TEXT_1, screen_line); if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0) PrintInfoText("No description available.", FONT_TEXT_1, screen_line); } #define TEXT_COLLECTING "Score for collecting" #define TEXT_SMASHING "Score for smashing" #define TEXT_SLURPING "Score for slurping robot" #define TEXT_CRACKING "Score for cracking" #define TEXT_AMOEBA_SPEED "Speed of amoeba growth" #define TEXT_DURATION "Duration when activated" #define TEXT_BALL_DELAY "Element generation delay" #define TEXT_MOVE_SPEED "Speed of android moving" #define TEXT_CLONE_SPEED "Speed of android cloning" #define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive" #define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive" #define TEXT_GAME_OF_LIFE_3 "Min neighbours to create" #define TEXT_GAME_OF_LIFE_4 "Max neighbours to create" #define TEXT_TIME_BONUS "Extra time to solve level" static struct { int element; int *value; char *text; } elements_with_counter[] = { { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING }, { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING }, { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING }, { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING }, { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING }, { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING }, { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING }, { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING }, { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING }, { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING }, { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING }, { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING }, { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING }, { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING }, { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING }, { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING }, { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING }, { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING }, { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING }, { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING }, { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING }, { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING }, { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING }, { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING }, { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING }, { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING }, { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING }, { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING }, { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING }, { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING }, { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING }, { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING }, { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING }, { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING }, { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING }, { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING }, { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED }, { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED }, { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED }, { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED }, { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED }, { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION }, { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION }, { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION }, { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION }, { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION }, { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION }, { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION }, { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION }, { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION }, { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION }, { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS }, { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS }, { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 }, { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 }, { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 }, { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 }, { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 }, { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 }, { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 }, { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 }, { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED }, { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED }, { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY }, { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING }, { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING }, { EL_SPRING, &level.slurp_score, TEXT_SLURPING }, { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION }, { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION }, { -1, NULL, NULL } }; static boolean checkPropertiesConfig(int element) { int i; if (IS_GEM(element) || IS_CUSTOM_ELEMENT(element) || IS_GROUP_ELEMENT(element) || IS_ENVELOPE(element) || ELEM_IS_PLAYER(element) || HAS_EDITOR_CONTENT(element) || CAN_GROW(element) || COULD_MOVE_INTO_ACID(element) || MAYBE_DONT_COLLIDE_WITH(element)) return TRUE; else for (i = 0; elements_with_counter[i].element != -1; i++) if (elements_with_counter[i].element == element) return TRUE; return FALSE; } static void DrawPropertiesConfig() { int max_num_element_counters = 4; int num_element_counters = 0; int i; if (!checkPropertiesConfig(properties_element)) { PrintInfoText("No configuration options available.", FONT_TEXT_1, 0); return; } /* check if there are elements where a value can be chosen for */ for (i = 0; elements_with_counter[i].element != -1; i++) { if (elements_with_counter[i].element == properties_element) { int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters; counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS( (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) + (CAN_GROW(properties_element) ? 1 : 0) + (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) + (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) + (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) + num_element_counters); counterbutton_info[counter_id].value = elements_with_counter[i].value; counterbutton_info[counter_id].text_right= elements_with_counter[i].text; if (properties_element == EL_GAME_OF_LIFE || properties_element == EL_BIOMAZE) { counterbutton_info[counter_id].min_value = 0; /* min neighbours */ counterbutton_info[counter_id].max_value = 8; /* max neighbours */ } else { /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */ counterbutton_info[counter_id].min_value = MIN_SCORE; counterbutton_info[counter_id].max_value = MAX_SCORE; } MapCounterButtons(counter_id); num_element_counters++; if (num_element_counters >= max_num_element_counters) break; } } if (HAS_EDITOR_CONTENT(properties_element)) { /* draw stickybutton gadget */ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); if (IS_AMOEBOID(properties_element)) MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT); else if (properties_element == EL_YAMYAM || properties_element == EL_YAMYAM_LEFT || properties_element == EL_YAMYAM_RIGHT || properties_element == EL_YAMYAM_UP || properties_element == EL_YAMYAM_DOWN) DrawYamYamContentAreas(); else if (properties_element == EL_EMC_MAGIC_BALL) { DrawMagicBallContentAreas(); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE); } else if (properties_element == EL_EMC_ANDROID) DrawAndroidElementArea(properties_element); } if (ELEM_IS_PLAYER(properties_element)) { int player_nr = GET_PLAYER_NR(properties_element); /* these properties can be set for every player individually */ drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value = &level.start_element[player_nr]; drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value = &level.artwork_element[player_nr]; drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value = &level.explosion_element[player_nr]; checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value = &level.use_start_element[player_nr]; checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value = &level.use_artwork_element[player_nr]; checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value = &level.use_explosion_element[player_nr]; checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value = &level.initial_player_gravity[player_nr]; selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value = &level.initial_player_stepsize[player_nr]; MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID); MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ? ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD : ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE); MapDrawingArea(ED_DRAWING_ID_START_ELEMENT); MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT); MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT); MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED); } if (IS_GEM(properties_element)) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS); if (COULD_MOVE_INTO_ACID(properties_element) && !ELEM_IS_PLAYER(properties_element) && (!IS_CUSTOM_ELEMENT(properties_element) || edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)) { /* set position for checkbutton for "can move into acid" */ checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x = ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0); checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y = ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 : HAS_EDITOR_CONTENT(properties_element) ? 1 : 0); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID); } if (MAYBE_DONT_COLLIDE_WITH(properties_element)) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH); if (properties_element == EL_SPRING) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG); if (properties_element == EL_TIME_ORB_FULL) MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG); if (CAN_GROW(properties_element)) { checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y = ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE); } if (IS_ENVELOPE(properties_element)) { int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE; int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE; int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP; int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED; int envelope_nr = properties_element - EL_ENVELOPE_1; counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize; counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize; checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap; checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered; /* display counter to choose size of envelope text area */ MapCounterButtons(counter1_id); MapCounterButtons(counter2_id); /* display checkbuttons to choose auto-wrap and alignment properties */ MapCheckbuttonGadget(button1_id); MapCheckbuttonGadget(button2_id); DrawEnvelopeTextArea(envelope_nr); } if (IS_CUSTOM_ELEMENT(properties_element)) { /* draw stickybutton gadget */ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1) { /* draw checkbutton gadgets */ for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST; i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++) MapCheckbuttonGadget(i); /* draw counter gadgets */ for (i = ED_COUNTER_ID_CUSTOM1_FIRST; i <= ED_COUNTER_ID_CUSTOM1_LAST; i++) MapCounterButtons(i); /* draw selectbox gadgets */ for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST; i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++) MapSelectboxGadget(i); /* draw textbutton gadgets */ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE); /* draw text input gadgets */ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME); /* draw drawing area gadgets */ MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC); } else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2) { /* draw checkbutton gadgets */ for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST; i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++) MapCheckbuttonGadget(i); /* draw counter gadgets */ for (i = ED_COUNTER_ID_CUSTOM2_FIRST; i <= ED_COUNTER_ID_CUSTOM2_LAST; i++) MapCounterButtons(i); /* draw selectbox gadgets */ for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST; i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++) MapSelectboxGadget(i); /* draw drawing area gadgets */ MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER); MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE); DrawCustomContentArea(); } } else if (IS_GROUP_ELEMENT(properties_element)) { /* draw stickybutton gadget */ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); /* draw checkbutton gadgets */ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC); MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE); /* draw counter gadgets */ MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT); /* draw selectbox gadgets */ MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE); /* draw textbutton gadgets */ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE); /* draw drawing area gadgets */ DrawGroupElementArea(properties_element); /* draw text input gadgets */ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME); /* draw drawing area gadgets */ MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC); } } static void DrawPropertiesChangeDrawingAreas() { if (IS_CUSTOM_ELEMENT(properties_element)) { MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET); MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER); DrawCustomChangeContentArea(); } redraw_mask |= REDRAW_FIELD; } static void DrawPropertiesChange() { int i; /* needed to initially set selectbox options for special action options */ setSelectboxSpecialActionOptions(); /* draw stickybutton gadget */ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT); /* draw checkbutton gadgets */ for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST; i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++) MapCheckbuttonGadget(i); /* draw counter gadgets */ for (i = ED_COUNTER_ID_CHANGE_FIRST; i <= ED_COUNTER_ID_CHANGE_LAST; i++) MapCounterButtons(i); /* draw selectbox gadgets */ for (i = ED_SELECTBOX_ID_CHANGE_FIRST; i <= ED_SELECTBOX_ID_CHANGE_LAST; i++) MapSelectboxGadget(i); /* draw textbutton gadgets */ for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST; i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++) MapTextbuttonGadget(i); /* draw graphicbutton gadgets */ for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST; i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++) MapGraphicbuttonGadget(i); /* draw drawing area gadgets */ DrawPropertiesChangeDrawingAreas(); } static void DrawEditorElementAnimation(int x, int y) { int graphic = el2img(properties_element); int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ? custom_element.ce_value_fixed_initial : ANIM_MODE(graphic) == ANIM_CE_SCORE ? custom_element.collect_score_initial : FrameCounter); DrawGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING); } static void DrawEditorElementName(int x, int y, int element) { char *element_name = getElementInfoText(element); int font_nr = FONT_TEXT_1; int font_width = getFontWidth(font_nr); int font_height = getFontHeight(font_nr); int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_XPOS(0); int max_chars_per_line = max_text_width / font_width; char buffer[max_chars_per_line + 1]; if (strlen(element_name) <= max_chars_per_line) DrawTextS(x, y, font_nr, element_name); else { int next_pos = max_chars_per_line; strncpy(buffer, element_name, max_chars_per_line); buffer[max_chars_per_line] = '\0'; if (element_name[max_chars_per_line] == ' ') next_pos++; else { int i; for (i = max_chars_per_line - 1; i >= 0; i--) if (buffer[i] == ' ') break; if (strlen(&element_name[i + 1]) <= max_chars_per_line) { buffer[i] = '\0'; next_pos = i + 1; } } DrawTextS(x, y - font_height / 2, font_nr, buffer); strncpy(buffer, &element_name[next_pos], max_chars_per_line); buffer[max_chars_per_line] = '\0'; DrawTextS(x, y + font_height / 2, font_nr, buffer); } } static void DrawPropertiesWindow() { int xstart = 2; int ystart = 4; stick_element_properties_window = FALSE; /* make sure that previous properties edit mode exists for this element */ if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG && !IS_CUSTOM_ELEMENT(properties_element)) edit_mode_properties = ED_MODE_PROPERTIES_CONFIG; if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG && IS_CUSTOM_ELEMENT(properties_element)) edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1; CopyElementPropertiesToEditor(properties_element); UnmapLevelEditorWindowGadgets(); UnmapLevelEditorToolboxDrawingGadgets(); UnmapLevelEditorToolboxCustomGadgets(); if (IS_CUSTOM_ELEMENT(properties_element) || IS_GROUP_ELEMENT(properties_element)) MapLevelEditorToolboxCustomGadgets(); SetMainBackgroundImage(IMG_BACKGROUND_EDITOR); ClearField(); #if 0 DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings"); #else DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS, "Element Settings", FONT_TITLE_1); #endif FrameCounter = 0; /* restart animation frame counter */ DrawElementBorder(SX + xstart * MINI_TILEX, SY + ystart * MINI_TILEY + MINI_TILEY / 2, TILEX, TILEY, FALSE); DrawEditorElementAnimation(SX + xstart * MINI_TILEX, SY + ystart * MINI_TILEY + MINI_TILEY / 2); DrawEditorElementName((xstart + 3) * MINI_TILEX + 1, (ystart + 1) * MINI_TILEY + 1, properties_element); DrawPropertiesTabulatorGadgets(); if (edit_mode_properties == ED_MODE_PROPERTIES_INFO) DrawPropertiesInfo(); else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE) DrawPropertiesChange(); else /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */ DrawPropertiesConfig(); } static void UpdateCustomElementGraphicGadgets() { int i; ModifyEditorElementList(); RedrawDrawingElements(); /* force redraw of all mapped drawing area gadgets */ for (i = 0; i < ED_NUM_DRAWING_AREAS; i++) { struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id]; if (gi->mapped) MapDrawingArea(i); } } static int getOpenDirectionFromTube(int element) { switch (element) { case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP); case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN); case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP); case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN); case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL); case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP); case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN); case EL_TUBE_VERTICAL: return (MV_VERTICAL); case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT); case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT); case EL_TUBE_ANY: return (MV_ANY_DIRECTION); } return MV_NONE; } static int getTubeFromOpenDirection(int direction) { switch (direction) { case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP; case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN; case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP; case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN; case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL; case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP; case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN; case (MV_VERTICAL): return EL_TUBE_VERTICAL; case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT; case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT; case (MV_ANY_DIRECTION): return EL_TUBE_ANY; /* if only one direction, fall back to simple tube with that direction */ case (MV_LEFT): return EL_TUBE_HORIZONTAL; case (MV_RIGHT): return EL_TUBE_HORIZONTAL; case (MV_UP): return EL_TUBE_VERTICAL; case (MV_DOWN): return EL_TUBE_VERTICAL; } return EL_EMPTY; } static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old) { int element_new = getTubeFromOpenDirection(direction); return (element_new != EL_EMPTY ? element_new : element_old); } static int getOpenDirectionFromBelt(int element) { int belt_dir = getBeltDirFromBeltElement(element); return (belt_dir == MV_LEFT ? MV_RIGHT : belt_dir == MV_RIGHT ? MV_LEFT : belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir); } static int getBeltFromNrAndOpenDirection(int nr, int direction) { int belt_dir = (direction == MV_LEFT ? MV_RIGHT : direction == MV_RIGHT ? MV_LEFT : direction == MV_HORIZONTAL ? MV_NONE : direction); if (direction == MV_NONE) return EL_EMPTY; return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir); } static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction, int element_old) { int element_new = getBeltFromNrAndOpenDirection(nr, direction); return (element_new != EL_EMPTY ? element_new : element_old); } static int getOpenDirectionFromPool(int element) { switch (element) { case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT); case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT); case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT); case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT); case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP); case EL_ACID: return (MV_HORIZONTAL | MV_DOWN); } return MV_NONE; } static int getPoolFromOpenDirection(int direction) { switch (direction) { case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT; case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT; case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT; case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT; case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM; case (MV_HORIZONTAL | MV_DOWN): return EL_ACID; } return EL_EMPTY; } static int getPoolFromOpenDirectionExt(int direction, int help_element) { int element = getPoolFromOpenDirection(direction); int help_direction = getOpenDirectionFromPool(help_element); if (element == EL_EMPTY) { int help_direction_vertical = help_direction & MV_VERTICAL; element = getPoolFromOpenDirection(direction | help_direction_vertical); } if (element == EL_EMPTY) { int help_direction_horizontal = help_direction & MV_HORIZONTAL; element = getPoolFromOpenDirection(direction | help_direction_horizontal); } return element; } static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old) { int element_new = getPoolFromOpenDirectionExt(direction, element_old); return (element_new != EL_EMPTY ? element_new : element_old); } static int getOpenDirectionFromPillar(int element) { switch (element) { case EL_EMC_WALL_1: return (MV_DOWN); case EL_EMC_WALL_2: return (MV_VERTICAL); case EL_EMC_WALL_3: return (MV_UP); } return MV_NONE; } static int getPillarFromOpenDirection(int direction) { switch (direction) { case (MV_DOWN): return EL_EMC_WALL_1; case (MV_VERTICAL): return EL_EMC_WALL_2; case (MV_UP): return EL_EMC_WALL_3; } return EL_EMPTY; } static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old) { int element_new = getPillarFromOpenDirection(direction); return (element_new != EL_EMPTY ? element_new : element_old); } static int getOpenDirectionFromSteel2(int element) { switch (element) { case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT); case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT); case EL_DC_STEELWALL_2_TOP: return (MV_DOWN); case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP); case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL); case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL); case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION); case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE); } return MV_NONE; } static int getSteel2FromOpenDirection(int direction) { switch (direction) { case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT; case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT; case (MV_DOWN): return EL_DC_STEELWALL_2_TOP; case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM; case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL; case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL; case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE; case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE; } return EL_EMPTY; } static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old) { int element_new = getSteel2FromOpenDirection(direction); return (element_new != EL_EMPTY ? element_new : element_old); } static int getOpenDirectionFromChip(int element) { switch (element) { case EL_SP_CHIP_SINGLE: return (MV_NONE); case EL_SP_CHIP_LEFT: return (MV_RIGHT); case EL_SP_CHIP_RIGHT: return (MV_LEFT); case EL_SP_CHIP_TOP: return (MV_DOWN); case EL_SP_CHIP_BOTTOM: return (MV_UP); } return MV_NONE; } static int getChipFromOpenDirection(int direction) { switch (direction) { case (MV_NONE): return EL_SP_CHIP_SINGLE; case (MV_LEFT): return EL_SP_CHIP_RIGHT; case (MV_RIGHT): return EL_SP_CHIP_LEFT; case (MV_UP): return EL_SP_CHIP_BOTTOM; case (MV_DOWN): return EL_SP_CHIP_TOP; } return EL_EMPTY; } static int getChipFromOpenDirectionNotEmpty(int direction, int element_old) { int element_new = getChipFromOpenDirection(direction); return (element_new != EL_EMPTY ? element_new : element_old); } static int getClosedTube(int x, int y) { static int xy[4][2] = { { -1, 0 }, { +1, 0 }, { 0, -1 }, { 0, +1 } }; int element_old = IntelliDrawBuffer[x][y]; int direction_old = getOpenDirectionFromTube(element_old); int direction_new = MV_NONE; int i; for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) && (direction_old & dir) && (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite)) direction_new |= dir; } return getTubeFromOpenDirectionNotEmpty(direction_new, element_old); } static int getClosedBelt(int x, int y) { static int xy[4][2] = { { -1, 0 }, { +1, 0 }, { 0, -1 }, { 0, +1 } }; int element_old = IntelliDrawBuffer[x][y]; int nr = getBeltNrFromBeltElement(element_old); int direction_old = getOpenDirectionFromBelt(element_old); int direction_new = MV_NONE; int i; for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) && (direction_old & dir) && (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite)) direction_new |= dir; } return getBeltFromNrAndOpenDirection(nr, direction_new); } static int getClosedPool(int x, int y) { static int xy[4][2] = { { -1, 0 }, { +1, 0 }, { 0, -1 }, { 0, +1 } }; int element_old = IntelliDrawBuffer[x][y]; int direction_old = getOpenDirectionFromPool(element_old); int direction_new = MV_NONE; int i; for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); if (IN_LEV_FIELD(xx, yy) && IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) && (direction_old & dir) && (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite)) direction_new |= dir; } return getPoolFromOpenDirectionNotEmpty(direction_new, element_old); } static int getClosedPillar(int x, int y) { static int xy[4][2] = { { -1, 0 }, { +1, 0 }, { 0, -1 }, { 0, +1 } }; int element_old = IntelliDrawBuffer[x][y]; int direction_old = getOpenDirectionFromPillar(element_old); int direction_new = MV_NONE; int i; for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) && (direction_old & dir) && (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite)) direction_new |= dir; } return getPillarFromOpenDirectionNotEmpty(direction_new, element_old); } static int getClosedSteel2(int x, int y) { static int xy[4][2] = { { -1, 0 }, { +1, 0 }, { 0, -1 }, { 0, +1 } }; int element_old = IntelliDrawBuffer[x][y]; int direction_old = getOpenDirectionFromSteel2(element_old); int direction_new = MV_NONE; int i; for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) && (direction_old & dir) && (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite)) direction_new |= dir; } return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old); } static int getClosedChip(int x, int y) { static int xy[4][2] = { { -1, 0 }, { +1, 0 }, { 0, -1 }, { 0, +1 } }; int element_old = IntelliDrawBuffer[x][y]; int direction_old = getOpenDirectionFromChip(element_old); int direction_new = MV_NONE; int i; for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) && (direction_old & dir) && (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite)) direction_new |= dir; } return getChipFromOpenDirectionNotEmpty(direction_new, element_old); } static void SetElementSimple(int x, int y, int element, boolean change_level) { int sx = x - level_xpos; int sy = y - level_ypos; IntelliDrawBuffer[x][y] = element; if (change_level) Feld[x][y] = element; if (IN_ED_FIELD(sx, sy)) DrawMiniElement(sx, sy, element); } static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1, int x2, int y2, int *element2, int (*close_function)(int, int), boolean change_level) { /* set neighbour elements to newly determined connections */ SetElementSimple(x1, y1, *element1, change_level); SetElementSimple(x2, y2, *element2, change_level); /* remove all open connections of neighbour elements */ *element1 = close_function(x1, y1); *element2 = close_function(x2, y2); /* set neighbour elements to new, minimized connections */ SetElementSimple(x1, y1, *element1, change_level); SetElementSimple(x2, y2, *element2, change_level); } static void SetElementIntelliDraw(int x, int y, int new_element, boolean change_level, int button) { static int xy[4][2] = { { -1, 0 }, { +1, 0 }, { 0, -1 }, { 0, +1 } }; static int last_x = -1; static int last_y = -1; int old_element = IntelliDrawBuffer[x][y]; if (new_element == EL_UNDEFINED) { last_x = -1; last_y = -1; return; } if (IS_TUBE(new_element)) { int last_element_new = EL_UNDEFINED; int direction = MV_NONE; int i; /* if old element is of same kind, keep all existing directions */ if (IS_TUBE(old_element)) direction |= getOpenDirectionFromTube(old_element); for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && IS_TUBE(IntelliDrawBuffer[last_x][last_y])) { int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); int last_element_old = IntelliDrawBuffer[last_x][last_y]; int last_direction_old = getOpenDirectionFromTube(last_element_old); int last_direction_new = last_direction_old | dir_opposite; last_element_new = getTubeFromOpenDirection(last_direction_new); direction |= dir; } } new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element); if (last_element_new != EL_UNDEFINED) MergeAndCloseNeighbourElements(x, y, &new_element, last_x, last_y, &last_element_new, getClosedTube, change_level); } else if (IS_BELT(new_element)) { int belt_nr = getBeltNrFromBeltElement(new_element); int last_element_new = EL_UNDEFINED; int direction = MV_NONE; int i; /* if old element is of same kind, keep all existing directions */ if (IS_BELT(old_element)) direction |= getOpenDirectionFromBelt(old_element); for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && IS_BELT(IntelliDrawBuffer[last_x][last_y])) { int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); int last_element_old = IntelliDrawBuffer[last_x][last_y]; int last_belt_nr = getBeltNrFromBeltElement(last_element_old); int last_direction_old = getOpenDirectionFromBelt(last_element_old); int last_direction_new = last_direction_old | dir_opposite; last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr, last_direction_new); direction |= dir; } } new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction, new_element); if (last_element_new != EL_UNDEFINED) MergeAndCloseNeighbourElements(x, y, &new_element, last_x, last_y, &last_element_new, getClosedBelt, change_level); } else if (IS_ACID_POOL_OR_ACID(new_element)) { int last_element_new = EL_UNDEFINED; int direction = MV_NONE; int i; /* if old element is of same kind, keep all existing directions */ if (IS_ACID_POOL_OR_ACID(old_element)) direction |= getOpenDirectionFromPool(old_element); for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y])) { int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); int last_element_old = IntelliDrawBuffer[last_x][last_y]; int last_direction_old = getOpenDirectionFromPool(last_element_old); int last_direction_new = last_direction_old | dir_opposite; last_element_new = getPoolFromOpenDirection(last_direction_new); direction |= dir; } } /* special corrections needed for intuitively correct acid pool drawing */ if (last_element_new == EL_EMPTY) last_element_new = new_element; else if (last_element_new != EL_UNDEFINED) new_element = last_element_new; new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element); if (last_element_new != EL_UNDEFINED) MergeAndCloseNeighbourElements(x, y, &new_element, last_x, last_y, &last_element_new, getClosedPool, change_level); } else if (IS_EMC_PILLAR(new_element)) { int last_element_new = EL_UNDEFINED; int direction = MV_NONE; int i; /* if old element is of same kind, keep all existing directions */ if (IS_EMC_PILLAR(old_element)) direction |= getOpenDirectionFromPillar(old_element); for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y])) { int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); int last_element_old = IntelliDrawBuffer[last_x][last_y]; int last_direction_old = getOpenDirectionFromPillar(last_element_old); int last_direction_new = last_direction_old | dir_opposite; last_element_new = getPillarFromOpenDirection(last_direction_new); direction |= dir; } } new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element); if (last_element_new != EL_UNDEFINED) MergeAndCloseNeighbourElements(x, y, &new_element, last_x, last_y, &last_element_new, getClosedPillar, change_level); } else if (IS_DC_STEELWALL_2(new_element)) { int last_element_new = EL_UNDEFINED; int direction = MV_NONE; int i; /* if old element is of same kind, keep all existing directions */ if (IS_DC_STEELWALL_2(old_element)) direction |= getOpenDirectionFromSteel2(old_element); for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y])) { int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); int last_element_old = IntelliDrawBuffer[last_x][last_y]; int last_direction_old = getOpenDirectionFromSteel2(last_element_old); int last_direction_new = last_direction_old | dir_opposite; last_element_new = getSteel2FromOpenDirection(last_direction_new); direction |= dir; } } new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element); if (last_element_new != EL_UNDEFINED) MergeAndCloseNeighbourElements(x, y, &new_element, last_x, last_y, &last_element_new, getClosedSteel2, change_level); } else if (IS_SP_CHIP(new_element)) { int last_element_new = EL_UNDEFINED; int direction = MV_NONE; int i; /* (do not keep existing directions, regardless of kind of old element) */ for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y])) { int dir = MV_DIR_FROM_BIT(i); int dir_opposite = MV_DIR_OPPOSITE(dir); int last_element_old = IntelliDrawBuffer[last_x][last_y]; int last_direction_old = getOpenDirectionFromChip(last_element_old); int last_direction_new = last_direction_old | dir_opposite; if (last_direction_old == MV_NONE) { last_element_new = getChipFromOpenDirection(last_direction_new); direction |= dir; } else if (last_direction_old & (dir | dir_opposite)) { direction |= MV_DIR_OPPOSITE(last_direction_old); } else { direction |= MV_DIR_OPPOSITE(dir); } } } new_element = getChipFromOpenDirectionNotEmpty(direction, new_element); if (last_element_new != EL_UNDEFINED) MergeAndCloseNeighbourElements(x, y, &new_element, last_x, last_y, &last_element_new, getClosedChip, change_level); } else if (IS_SP_HARDWARE_BASE(new_element)) { int nr = GetSimpleRandom(6); new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 : nr == 1 ? EL_SP_HARDWARE_BASE_2 : nr == 2 ? EL_SP_HARDWARE_BASE_3 : nr == 3 ? EL_SP_HARDWARE_BASE_4 : nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6); } else if (new_element == EL_SP_HARDWARE_GREEN || new_element == EL_SP_HARDWARE_BLUE || new_element == EL_SP_HARDWARE_RED) { int nr = GetSimpleRandom(3); new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN : nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED); } else if (IS_GROUP_ELEMENT(new_element)) { boolean connected_drawing = FALSE; int i; for (i = 0; i < NUM_DIRECTIONS; i++) { int xx = x + xy[i][0]; int yy = y + xy[i][1]; if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) && IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element)) connected_drawing = TRUE; } if (!connected_drawing) ResolveGroupElement(new_element); new_element = GetElementFromGroupElement(new_element); } else if (IS_BELT_SWITCH(old_element)) { int belt_nr = getBeltNrFromBeltSwitchElement(old_element); int belt_dir = getBeltDirFromBeltSwitchElement(old_element); belt_dir = (belt_dir == MV_LEFT ? MV_NONE : belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT); new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir); } else { static int swappable_elements[][2] = { { EL_EXIT_CLOSED, EL_EXIT_OPEN }, { EL_DYNAMITE, EL_DYNAMITE_ACTIVE }, { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE }, { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL }, { EL_EMERALD, EL_WALL_EMERALD }, { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW }, { EL_EMERALD_RED, EL_WALL_EMERALD_RED }, { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE }, { EL_DIAMOND, EL_WALL_DIAMOND }, { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND }, { EL_GATE_1, EL_GATE_1_GRAY }, { EL_GATE_2, EL_GATE_2_GRAY }, { EL_GATE_3, EL_GATE_3_GRAY }, { EL_GATE_4, EL_GATE_4_GRAY }, { EL_EM_GATE_1, EL_EM_GATE_1_GRAY }, { EL_EM_GATE_2, EL_EM_GATE_2_GRAY }, { EL_EM_GATE_3, EL_EM_GATE_3_GRAY }, { EL_EM_GATE_4, EL_EM_GATE_4_GRAY }, { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY }, { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY }, { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY }, { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY }, { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY }, { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL }, { EL_LAMP, EL_LAMP_ACTIVE }, { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL }, { EL_SP_BASE, EL_SP_BUGGY_BASE }, { EL_PEARL, EL_WALL_PEARL }, { EL_CRYSTAL, EL_WALL_CRYSTAL }, { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN }, { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN }, { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN }, { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN }, { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE }, { EL_LANDMINE, EL_DC_LANDMINE }, { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY }, { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN }, { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN }, { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN }, { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL }, { -1, -1 }, }; static int rotatable_elements[][4] = { { EL_BUG_UP, EL_BUG_RIGHT, EL_BUG_DOWN, EL_BUG_LEFT }, { EL_SPACESHIP_UP, EL_SPACESHIP_RIGHT, EL_SPACESHIP_DOWN, EL_SPACESHIP_LEFT }, { EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY_DOWN, EL_BD_BUTTERFLY_LEFT }, { EL_BD_FIREFLY_UP, EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY_DOWN, EL_BD_FIREFLY_LEFT }, { EL_PACMAN_UP, EL_PACMAN_RIGHT, EL_PACMAN_DOWN, EL_PACMAN_LEFT }, { EL_YAMYAM_UP, EL_YAMYAM_RIGHT, EL_YAMYAM_DOWN, EL_YAMYAM_LEFT }, { EL_ARROW_UP, EL_ARROW_RIGHT, EL_ARROW_DOWN, EL_ARROW_LEFT }, { EL_SP_PORT_UP, EL_SP_PORT_RIGHT, EL_SP_PORT_DOWN, EL_SP_PORT_LEFT }, { EL_SP_GRAVITY_PORT_UP, EL_SP_GRAVITY_PORT_RIGHT, EL_SP_GRAVITY_PORT_DOWN, EL_SP_GRAVITY_PORT_LEFT }, { EL_MOLE_UP, EL_MOLE_RIGHT, EL_MOLE_DOWN, EL_MOLE_LEFT }, { EL_BALLOON_SWITCH_UP, EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_DOWN, EL_BALLOON_SWITCH_LEFT }, { EL_SP_GRAVITY_ON_PORT_UP, EL_SP_GRAVITY_ON_PORT_RIGHT, EL_SP_GRAVITY_ON_PORT_DOWN, EL_SP_GRAVITY_ON_PORT_LEFT }, { EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_DOWN, EL_SP_GRAVITY_OFF_PORT_LEFT }, { -1, -1, -1, -1, }, }; int i, j; for (i = 0; swappable_elements[i][0] != -1; i++) { int element1 = swappable_elements[i][0]; int element2 = swappable_elements[i][1]; if (old_element == element1 || old_element == element2) new_element = (old_element == element1 ? element2 : element1); } for (i = 0; rotatable_elements[i][0] != -1; i++) { for (j = 0; j < 4; j++) { int element = rotatable_elements[i][j]; if (old_element == element) new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] : button == 2 ? rotatable_elements[i][0] : button == 3 ? rotatable_elements[i][(j + 1) % 4] : old_element); } } } SetElementSimple(x, y, new_element, change_level); last_x = x; last_y = y; } static void ResetIntelliDraw() { int x, y; for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) IntelliDrawBuffer[x][y] = Feld[x][y]; SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1); } static void SetElementExt(int x, int y, int element, boolean change_level, int button) { if (element < 0) SetElementSimple(x, y, Feld[x][y], change_level); else if (GetKeyModState() & KMOD_Shift) SetElementIntelliDraw(x, y, element, change_level, button); else SetElementSimple(x, y, element, change_level); } static void SetElement(int x, int y, int element) { SetElementExt(x, y, element, TRUE, -1); } static void SetElementButton(int x, int y, int element, int button) { SetElementExt(x, y, element, TRUE, button); } static void DrawLineElement(int sx, int sy, int element, boolean change_level) { int lx = sx + level_xpos; int ly = sy + level_ypos; SetElementExt(lx, ly, element, change_level, -1); } static void DrawLine(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int xsize = ABS(to_x - from_x); int ysize = ABS(to_y - from_y); int dx = (to_x < from_x ? -1 : +1); int dy = (to_y < from_y ? -1 : +1); int i; if (from_y == to_y) /* horizontal line */ { for (i = 0; i <= xsize; i++) DrawLineElement(from_x + i * dx, from_y, element, change_level); } else if (from_x == to_x) /* vertical line */ { for (i = 0; i <= ysize; i++) DrawLineElement(from_x, from_y + i * dy, element, change_level); } else /* diagonal line */ { if (ysize < xsize) /* a < 1 */ { float a = (float)ysize / (float)xsize; for (i = 0; i <= xsize; i++) { int x = dx * i; int y = dy * (int)(a * i + 0.5); DrawLineElement(from_x + x, from_y + y, element, change_level); } } else /* a >= 1 */ { float a = (float)xsize / (float)ysize; for (i = 0; i <= ysize; i++) { int x = dx * (int)(a * i + 0.5); int y = dy * i; DrawLineElement(from_x + x, from_y + y, element, change_level); } } } } static void DrawBox(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { DrawLine(from_x, from_y, from_x, to_y, element, change_level); DrawLine(from_x, to_y, to_x, to_y, element, change_level); DrawLine(to_x, to_y, to_x, from_y, element, change_level); DrawLine(to_x, from_y, from_x, from_y, element, change_level); } static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int y; if (from_y > to_y) swap_number_pairs(&from_x, &from_y, &to_x, &to_y); for (y = from_y; y <= to_y; y++) DrawLine(from_x, y, to_x, y, element, change_level); } static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2, int element, boolean change_level) { int to_x = to_x2 - (to_x2 > from_x ? +1 : -1); int to_y = to_y2 - (to_y2 > from_y ? +1 : -1); int len_x = ABS(to_x - from_x); int len_y = ABS(to_y - from_y); int radius, x, y; radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5); /* not optimal (some points get drawn twice) but simple, and fast enough for the few points we are drawing */ for (x = 0; x <= radius; x++) { int sx, sy, lx, ly; y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5); sx = from_x + x * (from_x < to_x2 ? +1 : -1); sy = from_y + y * (from_y < to_y2 ? +1 : -1); lx = sx + level_xpos; ly = sy + level_ypos; if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) DrawLineElement(sx, sy, element, change_level); } for (y = 0; y <= radius; y++) { int sx, sy, lx, ly; x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5); sx = from_x + x * (from_x < to_x2 ? +1 : -1); sy = from_y + y * (from_y < to_y2 ? +1 : -1); lx = sx + level_xpos; ly = sy + level_ypos; if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) DrawLineElement(sx, sy, element, change_level); } } static void DrawArc(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int to_x2 = to_x + (to_x < from_x ? -1 : +1); int to_y2 = to_y + (to_y > from_y ? +1 : -1); DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level); } #define DRAW_CIRCLES_BUTTON_AVAILABLE 0 #if DRAW_CIRCLES_BUTTON_AVAILABLE static void DrawCircle(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int to_x2 = to_x + (to_x < from_x ? -1 : +1); int to_y2 = to_y + (to_y > from_y ? +1 : -1); int mirror_to_x2 = from_x - (to_x2 - from_x); int mirror_to_y2 = from_y - (to_y2 - from_y); DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level); DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level); DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level); DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level); } #endif static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y) { int from_sx, from_sy; int to_sx, to_sy; if (from_x > to_x) swap_numbers(&from_x, &to_x); if (from_y > to_y) swap_numbers(&from_y, &to_y); from_sx = SX + from_x * MINI_TILEX; from_sy = SY + from_y * MINI_TILEY; to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1; to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1; DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy); DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy); DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy); DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy); if (from_x == to_x && from_y == to_y) MarkTileDirty(from_x/2, from_y/2); else redraw_mask |= REDRAW_FIELD; } static void SelectArea(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { if (element == -1 || change_level) DrawBox(from_x, from_y, to_x, to_y, -1, FALSE); else DrawAreaBorder(from_x, from_y, to_x, to_y); } /* values for CopyBrushExt() */ #define CB_AREA_TO_BRUSH 0 #define CB_BRUSH_TO_CURSOR 1 #define CB_BRUSH_TO_LEVEL 2 #define CB_DELETE_OLD_CURSOR 3 #define CB_DUMP_BRUSH 4 #define CB_DUMP_BRUSH_SMALL 5 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int button, int mode) { static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY]; static int brush_width, brush_height; static int last_cursor_x = -1, last_cursor_y = -1; static boolean delete_old_brush; int new_element = BUTTON_ELEMENT(button); int x, y; if (mode == CB_DUMP_BRUSH || mode == CB_DUMP_BRUSH_SMALL) { if (!draw_with_brush) { Error(ERR_WARN, "no brush selected"); return; } for (y = 0; y < brush_height; y++) { for (x = 0; x < brush_width; x++) { int element = brush_buffer[x][y]; int element_mapped = element; if (IS_CUSTOM_ELEMENT(element)) element_mapped = EL_CUSTOM_START; else if (IS_GROUP_ELEMENT(element)) element_mapped = EL_GROUP_START; else if (element >= NUM_FILE_ELEMENTS) element_mapped = EL_UNKNOWN; printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : '¸'), element_mapped); } printf("\n"); } return; } if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush) return; if (mode == CB_AREA_TO_BRUSH) { int from_lx, from_ly; if (from_x > to_x) swap_numbers(&from_x, &to_x); if (from_y > to_y) swap_numbers(&from_y, &to_y); brush_width = to_x - from_x + 1; brush_height = to_y - from_y + 1; from_lx = from_x + level_xpos; from_ly = from_y + level_ypos; for (y = 0; y < brush_height; y++) { for (x = 0; x < brush_width; x++) { brush_buffer[x][y] = Feld[from_lx + x][from_ly + y]; if (button != 1) DrawLineElement(from_x + x, from_y + y, new_element, TRUE); } } if (button != 1) CopyLevelToUndoBuffer(UNDO_IMMEDIATE); delete_old_brush = FALSE; } else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR || mode == CB_BRUSH_TO_LEVEL) { int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x); int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y); int cursor_from_x = cursor_x - brush_width / 2; int cursor_from_y = cursor_y - brush_height / 2; int border_from_x = cursor_x, border_from_y = cursor_y; int border_to_x = cursor_x, border_to_y = cursor_y; if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush) CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR); if (!IN_ED_FIELD(cursor_x, cursor_y) || !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos)) { delete_old_brush = FALSE; return; } for (y = 0; y < brush_height; y++) { for (x = 0; x < brush_width; x++) { int sx = cursor_from_x + x; int sy = cursor_from_y + y; int lx = sx + level_xpos; int ly = sy + level_ypos; boolean change_level = (mode == CB_BRUSH_TO_LEVEL); int element = (mode == CB_DELETE_OLD_CURSOR ? -1 : mode == CB_BRUSH_TO_CURSOR || button == 1 ? brush_buffer[x][y] : new_element); if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) { if (sx < border_from_x) border_from_x = sx; else if (sx > border_to_x) border_to_x = sx; if (sy < border_from_y) border_from_y = sy; else if (sy > border_to_y) border_to_y = sy; DrawLineElement(sx, sy, element, change_level); } } } if (mode != CB_DELETE_OLD_CURSOR) DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y); last_cursor_x = cursor_x; last_cursor_y = cursor_y; delete_old_brush = TRUE; } } static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y, int button) { CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH); } static void CopyBrushToLevel(int x, int y, int button) { CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL); } static void CopyBrushToCursor(int x, int y) { CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR); } static void DeleteBrushFromCursor() { CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR); } void DumpBrush() { CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH); } void DumpBrush_Small() { CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL); } static void FloodFill(int from_x, int from_y, int fill_element) { FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy); } /* values for DrawLevelText() modes */ #define TEXT_INIT 0 #define TEXT_SETCURSOR 1 #define TEXT_WRITECHAR 2 #define TEXT_BACKSPACE 3 #define TEXT_NEWLINE 4 #define TEXT_END 5 #define TEXT_QUERY_TYPING 6 static int DrawLevelText(int sx, int sy, char letter, int mode) { static short delete_buffer[MAX_LEV_FIELDX]; static int start_sx, start_sy; static int last_sx, last_sy; static boolean typing = FALSE; int letter_element = EL_CHAR_ASCII0 + letter; int lx = 0, ly = 0; /* map lower case letters to upper case and convert special characters */ if (letter >= 'a' && letter <= 'z') letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a'); else if (letter == 'ä' || letter == 'Ä') letter_element = EL_CHAR_AUMLAUT; else if (letter == 'ö' || letter == 'Ö') letter_element = EL_CHAR_OUMLAUT; else if (letter == 'ü' || letter == 'Ü') letter_element = EL_CHAR_UUMLAUT; else if (letter == '^') letter_element = EL_CHAR_COPYRIGHT; else letter_element = EL_CHAR_ASCII0 + letter; if (mode != TEXT_INIT) { if (!typing) return FALSE; if (mode != TEXT_SETCURSOR) { sx = last_sx; sy = last_sy; } lx = last_sx + level_xpos; ly = last_sy + level_ypos; } switch (mode) { case TEXT_INIT: if (typing) DrawLevelText(0, 0, 0, TEXT_END); typing = TRUE; start_sx = last_sx = sx; start_sy = last_sy = sy; DrawLevelText(sx, sy, 0, TEXT_SETCURSOR); break; case TEXT_SETCURSOR: DrawMiniElement(last_sx, last_sy, Feld[lx][ly]); DrawAreaBorder(sx, sy, sx, sy); last_sx = sx; last_sy = sy; break; case TEXT_WRITECHAR: if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END) { delete_buffer[sx - start_sx] = Feld[lx][ly]; Feld[lx][ly] = letter_element; if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx) DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR); else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy) DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR); else DrawLevelText(0, 0, 0, TEXT_END); level.changed = TRUE; } break; case TEXT_BACKSPACE: if (sx > start_sx) { Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1]; DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]); DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR); } break; case TEXT_NEWLINE: if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1) DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR); else DrawLevelText(0, 0, 0, TEXT_END); break; case TEXT_END: CopyLevelToUndoBuffer(UNDO_IMMEDIATE); DrawMiniElement(sx, sy, Feld[lx][ly]); typing = FALSE; break; case TEXT_QUERY_TYPING: break; default: break; } return typing; } static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy, int element, boolean change_level) { int lx = sx + level_xpos; int ly = sy + level_ypos; if (element == -1) DrawMiniElement(sx, sy, Feld[lx][ly]); else DrawAreaBorder(sx, sy, sx, sy); } static void CheckLevelBorderElement(boolean redraw_playfield) { int last_border_element = BorderElement; SetBorderElement(); if (redraw_playfield && BorderElement != last_border_element) DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); } static void CopyLevelToUndoBuffer(int mode) { static boolean accumulated_undo = FALSE; boolean new_undo_buffer_position = TRUE; int x, y; switch (mode) { case UNDO_IMMEDIATE: accumulated_undo = FALSE; break; case UNDO_ACCUMULATE: if (accumulated_undo) new_undo_buffer_position = FALSE; accumulated_undo = TRUE; break; default: break; } if (new_undo_buffer_position) { /* new position in undo buffer ring */ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS; if (undo_buffer_steps < NUM_UNDO_STEPS - 1) undo_buffer_steps++; } for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) UndoBuffer[undo_buffer_position][x][y] = Feld[x][y]; /* check if drawing operation forces change of border style */ CheckLevelBorderElement(TRUE); level.changed = TRUE; } static void RandomPlacement(int new_element) { static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; int num_free_positions = 0; int num_percentage, num_elements; int x, y; #if 1 ResetIntelliDraw(); #endif /* determine number of free positions for randomly placing the new element */ for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) { free_position[x][y] = (random_placement_background_restricted ? Feld[x][y] == random_placement_background_element : Feld[x][y] != new_element); if (free_position[x][y]) num_free_positions++; } /* determine number of new elements to place there */ num_percentage = num_free_positions * random_placement_value / 100; num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ? num_percentage : random_placement_value); /* if less free positions than elements to place, fill all these positions */ if (num_free_positions < num_elements) { for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) if (free_position[x][y]) #if 1 SetElement(x, y, new_element); #else Feld[x][y] = new_element; #endif } else { while (num_elements > 0) { x = GetSimpleRandom(lev_fieldx); y = GetSimpleRandom(lev_fieldy); /* don't place element at the same position twice */ if (free_position[x][y]) { free_position[x][y] = FALSE; #if 1 SetElement(x, y, new_element); #else Feld[x][y] = new_element; #endif num_elements--; } } } DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } void WrapLevel(int dx, int dy) { int wrap_dx = lev_fieldx - dx; int wrap_dy = lev_fieldy - dy; int x, y; for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) FieldBackup[x][y] = Feld[x][y]; for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) Feld[x][y] = FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy]; DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); CopyLevelToUndoBuffer(UNDO_ACCUMULATE); } static void HandleDrawingAreas(struct GadgetInfo *gi) { static boolean started_inside_drawing_area = FALSE; int id = gi->custom_id; boolean button_press_event; boolean button_release_event; boolean inside_drawing_area = !gi->event.off_borders; boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL); int actual_drawing_function; int button = gi->event.button; int new_element = BUTTON_ELEMENT(button); int sx = gi->event.x, sy = gi->event.y; int min_sx = 0, min_sy = 0; int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1; int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize; int lx = 0, ly = 0; int min_lx = 0, min_ly = 0; int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; int x, y; /* handle info callback for each invocation of action callback */ gi->callback_info(gi); button_press_event = (gi->event.type == GD_EVENT_PRESSED); button_release_event = (gi->event.type == GD_EVENT_RELEASED); /* make sure to stay inside drawing area boundaries */ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); if (draw_level) { /* get positions inside level field */ lx = sx + level_xpos; ly = sy + level_ypos; if (!IN_LEV_FIELD(lx, ly)) inside_drawing_area = FALSE; /* make sure to stay inside level field boundaries */ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); /* correct drawing area positions accordingly */ sx = lx - level_xpos; sy = ly - level_ypos; } if (button_press_event) started_inside_drawing_area = inside_drawing_area; if (!started_inside_drawing_area) return; if (!IS_VALID_BUTTON(button)) return; if (!button && !button_release_event) return; /* automatically switch to 'single item' drawing mode, if needed */ actual_drawing_function = (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ? drawing_function : GADGET_ID_SINGLE_ITEMS); /* clicking into drawing area with pressed Control key picks element */ if (GetKeyModState() & KMOD_Control) { last_drawing_function = drawing_function; actual_drawing_function = GADGET_ID_PICK_ELEMENT; } if (GetKeyModState() & KMOD_Shift) { if (button_press_event || button_release_event) ResetIntelliDraw(); } switch (actual_drawing_function) { case GADGET_ID_SINGLE_ITEMS: if (draw_level) { if (button_release_event) { CopyLevelToUndoBuffer(UNDO_IMMEDIATE); if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !inside_drawing_area) DeleteBrushFromCursor(); #if 0 ResetIntelliDraw(); #endif } if (!button || button_release_event) break; if (draw_with_brush) { #if 0 if (!button_release_event) #endif CopyBrushToLevel(sx, sy, button); } #if 1 else #else else if (new_element != Feld[lx][ly]) #endif { if (new_element == EL_PLAYER_1) { /* remove player at old position */ for (y = 0; y < lev_fieldy; y++) { for (x = 0; x < lev_fieldx; x++) { if (Feld[x][y] == EL_PLAYER_1) { #if 1 SetElement(x, y, EL_EMPTY); #else Feld[x][y] = EL_EMPTY; #if 1 if (IN_ED_FIELD(x - level_xpos, y - level_ypos)) DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY); #else if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx && y - level_ypos >= 0 && y - level_ypos < ed_fieldy) DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY); #endif #endif } } } } #if 1 SetElementButton(lx, ly, new_element, button); #else Feld[lx][ly] = new_element; DrawMiniElement(sx, sy, new_element); #endif } } else { int type_id = gi->custom_type_id; int pos = sx * drawingarea_info[type_id].area_ysize + sy; if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY) DrawMiniGraphicExt(drawto, gi->x + sx * MINI_TILEX, gi->y + sy * MINI_TILEY, el2edimg(new_element)); else DrawGraphicExt(drawto, gi->x + sx * TILEX, gi->y + sy * TILEY, el2img(new_element), 0); if (id == GADGET_ID_CUSTOM_GRAPHIC) new_element = GFX_ELEMENT(new_element); drawingarea_info[type_id].value[pos] = new_element; CopyElementPropertiesToGame(properties_element); if (id == GADGET_ID_CUSTOM_GRAPHIC) { UpdateCustomElementGraphicGadgets(); FrameCounter = 0; /* restart animation frame counter */ } } break; case GADGET_ID_CONNECTED_ITEMS: { static int last_sx = -1; static int last_sy = -1; if (button_release_event) CopyLevelToUndoBuffer(UNDO_IMMEDIATE); if (button) { if (!button_press_event) DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE); last_sx = sx; last_sy = sy; } } break; case GADGET_ID_LINE: case GADGET_ID_ARC: case GADGET_ID_RECTANGLE: case GADGET_ID_FILLED_BOX: case GADGET_ID_GRAB_BRUSH: case GADGET_ID_TEXT: { static int last_sx = -1; static int last_sy = -1; static int start_sx = -1; static int start_sy = -1; void (*draw_func)(int, int, int, int, int, boolean); if (drawing_function == GADGET_ID_LINE) draw_func = DrawLine; else if (drawing_function == GADGET_ID_ARC) draw_func = DrawArc; else if (drawing_function == GADGET_ID_RECTANGLE) draw_func = DrawBox; else if (drawing_function == GADGET_ID_FILLED_BOX) draw_func = DrawFilledBox; else if (drawing_function == GADGET_ID_GRAB_BRUSH) draw_func = SelectArea; else /* (drawing_function == GADGET_ID_TEXT) */ draw_func = SetTextCursor; if (button_press_event) { draw_func(sx, sy, sx, sy, new_element, FALSE); start_sx = last_sx = sx; start_sy = last_sy = sy; if (drawing_function == GADGET_ID_TEXT) DrawLevelText(0, 0, 0, TEXT_END); } else if (button_release_event) { draw_func(start_sx, start_sy, sx, sy, new_element, TRUE); if (drawing_function == GADGET_ID_GRAB_BRUSH) { CopyAreaToBrush(start_sx, start_sy, sx, sy, button); CopyBrushToCursor(sx, sy); ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON); draw_with_brush = TRUE; } else if (drawing_function == GADGET_ID_TEXT) DrawLevelText(sx, sy, 0, TEXT_INIT); else CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } else if (last_sx != sx || last_sy != sy) { draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE); draw_func(start_sx, start_sy, sx, sy, new_element, FALSE); last_sx = sx; last_sy = sy; } } break; case GADGET_ID_FLOOD_FILL: if (button_press_event && Feld[lx][ly] != new_element) { FloodFill(lx, ly, new_element); DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } break; case GADGET_ID_PICK_ELEMENT: if (button_release_event) ClickOnGadget(level_editor_gadget[last_drawing_function], MB_LEFTBUTTON); else if (draw_level) PickDrawingElement(button, Feld[lx][ly]); else { int type_id = gi->custom_type_id; int pos = sx * drawingarea_info[type_id].area_ysize + sy; PickDrawingElement(button, drawingarea_info[type_id].value[pos]); } break; default: break; } } static void HandleCounterButtons(struct GadgetInfo *gi) { int gadget_id = gi->custom_id; int counter_id = gi->custom_type_id; int button = gi->event.button; int *counter_value = counterbutton_info[counter_id].value; int step = BUTTON_STEPSIZE(button) * (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1); if (counter_id == ED_COUNTER_ID_SELECT_LEVEL) { boolean pressed = (gi->event.type == GD_EVENT_PRESSED); boolean released = (gi->event.type == GD_EVENT_RELEASED); boolean level_changed = LevelChanged(); if ((level_changed && pressed) || (!level_changed && released)) return; if (level_changed && !Request("Level has changed ! Discard changes ?", REQ_ASK)) { if (gadget_id == counterbutton_info[counter_id].gadget_id_text) ModifyEditorCounterValue(counter_id, *counter_value); return; } } if (gadget_id == counterbutton_info[counter_id].gadget_id_text) *counter_value = gi->textinput.number_value; else ModifyEditorCounterValue(counter_id, *counter_value + step); if (counter_id == ED_COUNTER_ID_SELECT_LEVEL) { LoadLevel(level_nr); TapeErase(); ResetUndoBuffer(); DrawEditModeWindow(); return; } switch (counter_id) { case ED_COUNTER_ID_YAMYAM_CONTENT: DrawYamYamContentAreas(); break; case ED_COUNTER_ID_BALL_CONTENT: DrawMagicBallContentAreas(); break; case ED_COUNTER_ID_ANDROID_CONTENT: DrawAndroidElementArea(properties_element); break; case ED_COUNTER_ID_GROUP_CONTENT: DrawGroupElementArea(properties_element); CopyGroupElementPropertiesToGame(properties_element); break; case ED_COUNTER_ID_ENVELOPE_XSIZE: case ED_COUNTER_ID_ENVELOPE_YSIZE: DrawEnvelopeTextArea(-1); break; case ED_COUNTER_ID_LEVEL_XSIZE: case ED_COUNTER_ID_LEVEL_YSIZE: lev_fieldx = level.fieldx; lev_fieldy = level.fieldy; break; default: break; } if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST && counter_id <= ED_COUNTER_ID_CUSTOM_LAST) || (counter_id >= ED_COUNTER_ID_CHANGE_FIRST && counter_id <= ED_COUNTER_ID_CHANGE_LAST)) CopyElementPropertiesToGame(properties_element); level.changed = TRUE; } static void HandleTextInputGadgets(struct GadgetInfo *gi) { int type_id = gi->custom_type_id; strcpy(textinput_info[type_id].value, gi->textinput.value); if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME) { CopyElementPropertiesToGame(properties_element); ModifyEditorElementList(); /* update changed button info text */ } level.changed = TRUE; } static void HandleTextAreaGadgets(struct GadgetInfo *gi) { int type_id = gi->custom_type_id; #if 1 strncpy(textarea_info[type_id].value, gi->textarea.value, MAX_ENVELOPE_TEXT_LEN); textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0'; #else /* !!! BUGGY !!! MAX_ENVELOPE_TEXT_LEN != MAX_GADGET_TEXTSIZE !!! */ strcpy(textarea_info[type_id].value, gi->textarea.value); #endif level.changed = TRUE; } static void HandleSelectboxGadgets(struct GadgetInfo *gi) { int type_id = gi->custom_type_id; int value_old = *selectbox_info[type_id].value; int value_new = selectbox_info[type_id].options[gi->selectbox.index].value; *selectbox_info[type_id].value = value_new; if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE) { element_info[properties_element].current_change_page = gi->selectbox.index; DrawPropertiesWindow(); } else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST && type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) || (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST && type_id <= ED_SELECTBOX_ID_CHANGE_LAST) || (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE)) { if (type_id == ED_SELECTBOX_ID_ACTION_TYPE) { /* when changing action type, also check action mode and action arg */ if (value_old != value_new) setSelectboxSpecialActionVariablesIfNeeded(); DrawPropertiesChange(); } CopyElementPropertiesToGame(properties_element); level.changed = TRUE; } } static void HandleTextbuttonGadgets(struct GadgetInfo *gi) { int type_id = gi->custom_type_id; int i; if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST && type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST) { edit_mode_properties = gi->custom_type_id; DrawPropertiesWindow(); } else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE) { char *template_filename = getDefaultLevelFilename(-1); boolean new_template = !fileExists(template_filename); if (new_template || Request("Save this template and kill the old ?", REQ_ASK)) SaveLevelTemplate(); if (new_template) Request("Template saved !", REQ_CONFIRM); } else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE && custom_element.num_change_pages < MAX_CHANGE_PAGES) { struct ElementInfo *ei = &element_info[properties_element]; setElementChangePages(ei, ei->num_change_pages + 1); /* set new change page to be new current change page */ ei->current_change_page = ei->num_change_pages - 1; ei->change = &ei->change_page[ei->current_change_page]; setElementChangeInfoToDefaults(ei->change); DrawPropertiesWindow(); level.changed = TRUE; } else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE && custom_element.num_change_pages > MIN_CHANGE_PAGES) { struct ElementInfo *ei = &element_info[properties_element]; /* copy all change pages after change page to be deleted */ for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++) ei->change_page[i] = ei->change_page[i + 1]; setElementChangePages(ei, ei->num_change_pages - 1); DrawPropertiesWindow(); level.changed = TRUE; } } static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi) { int type_id = gi->custom_type_id; if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE || type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE) { struct ElementInfo *ei = &element_info[properties_element]; int step = BUTTON_STEPSIZE(gi->event.button); step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1); ei->current_change_page += step; if (ei->current_change_page < 0) ei->current_change_page = 0; else if (ei->current_change_page >= ei->num_change_pages) ei->current_change_page = ei->num_change_pages - 1; DrawPropertiesWindow(); } else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE || type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) { struct ElementInfo *ei = &element_info[properties_element]; int current_change_page = ei->current_change_page; if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE) element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] = ei->change_page[current_change_page]; else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) { ei->change_page[current_change_page] = element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0]; level.changed = TRUE; } DrawPropertiesWindow(); } } static void HandleRadiobuttons(struct GadgetInfo *gi) { *radiobutton_info[gi->custom_type_id].value = radiobutton_info[gi->custom_type_id].checked_value; level.changed = TRUE; } static void HandleCheckbuttons(struct GadgetInfo *gi) { int type_id = gi->custom_type_id; *checkbutton_info[type_id].value ^= TRUE; if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID || type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID || type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH || (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST && type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) || (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST && type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) && type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)) { CopyElementPropertiesToGame(properties_element); } if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC) { UpdateCustomElementGraphicGadgets(); } else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE) { char *template_filename = getDefaultLevelFilename(-1); if (level.use_custom_template && !fileExists(template_filename)) { Request("No level template found !", REQ_CONFIRM); level.use_custom_template = FALSE; ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END); return; } LoadLevelTemplate(level.use_custom_template ? -1 : level_nr); DrawEditModeWindow(); } level.changed = TRUE; } static void HandleControlButtons(struct GadgetInfo *gi) { static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS; static int last_edit_mode = ED_MODE_DRAWING; static int last_custom_copy_mode = -1; int id = gi->custom_id; int button = gi->event.button; int step = BUTTON_STEPSIZE(button); int new_element = BUTTON_ELEMENT(button); int x, y; if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT) DrawLevelText(0, 0, 0, TEXT_END); if (id < ED_NUM_CTRL1_BUTTONS && id != GADGET_ID_SINGLE_ITEMS && id != GADGET_ID_PROPERTIES && id != GADGET_ID_PICK_ELEMENT && edit_mode != ED_MODE_DRAWING && drawing_function != GADGET_ID_PICK_ELEMENT && !(GetKeyModState() & KMOD_Control)) { DrawDrawingWindow(); edit_mode = ED_MODE_DRAWING; } /* element copy mode active, but no element button pressed => deactivate */ if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS) last_custom_copy_mode = -1; switch (id) { case GADGET_ID_SCROLL_LEFT: if (level_xpos >= 0) { if (lev_fieldx < ed_fieldx - 2) break; level_xpos -= step; if (level_xpos < -1) level_xpos = -1; if (button == 1) ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT); else DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL], GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END); } break; case GADGET_ID_SCROLL_RIGHT: if (level_xpos <= lev_fieldx - ed_fieldx) { if (lev_fieldx < ed_fieldx - 2) break; level_xpos += step; if (level_xpos > lev_fieldx - ed_fieldx + 1) level_xpos = lev_fieldx - ed_fieldx + 1; if (button == 1) ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT); else DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL], GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END); } break; case GADGET_ID_SCROLL_UP: if (level_ypos >= 0) { if (lev_fieldy < ed_fieldy - 2) break; level_ypos -= step; if (level_ypos < -1) level_ypos = -1; if (button == 1) ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN); else DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL], GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END); } break; case GADGET_ID_SCROLL_DOWN: if (level_ypos <= lev_fieldy - ed_fieldy) { if (lev_fieldy < ed_fieldy - 2) break; level_ypos += step; if (level_ypos > lev_fieldy - ed_fieldy + 1) level_ypos = lev_fieldy - ed_fieldy + 1; if (button == 1) ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP); else DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL], GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END); } break; case GADGET_ID_SCROLL_HORIZONTAL: level_xpos = gi->event.item_position - 1; DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); break; case GADGET_ID_SCROLL_VERTICAL: level_ypos = gi->event.item_position - 1; DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); break; case GADGET_ID_SCROLL_LIST_UP: case GADGET_ID_SCROLL_LIST_DOWN: case GADGET_ID_SCROLL_LIST_VERTICAL: if (id == GADGET_ID_SCROLL_LIST_VERTICAL) element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ; else { step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1); element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ; if (element_shift < 0) element_shift = 0; if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS) element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS; ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL], GDI_SCROLLBAR_ITEM_POSITION, element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END); } ModifyEditorElementList(); break; case GADGET_ID_WRAP_LEFT: WrapLevel(-step, 0); break; case GADGET_ID_WRAP_RIGHT: WrapLevel(step, 0); break; case GADGET_ID_WRAP_UP: WrapLevel(0, -step); break; case GADGET_ID_WRAP_DOWN: WrapLevel(0, step); break; case GADGET_ID_SINGLE_ITEMS: case GADGET_ID_CONNECTED_ITEMS: case GADGET_ID_LINE: case GADGET_ID_ARC: case GADGET_ID_TEXT: case GADGET_ID_RECTANGLE: case GADGET_ID_FILLED_BOX: case GADGET_ID_FLOOD_FILL: case GADGET_ID_GRAB_BRUSH: case GADGET_ID_PICK_ELEMENT: if (drawing_function != GADGET_ID_PICK_ELEMENT) last_drawing_function = drawing_function; drawing_function = id; draw_with_brush = FALSE; break; case GADGET_ID_RANDOM_PLACEMENT: RandomPlacement(new_element); break; case GADGET_ID_PROPERTIES: if (edit_mode != ED_MODE_PROPERTIES) { properties_element = new_element; DrawPropertiesWindow(); edit_mode = ED_MODE_PROPERTIES; last_level_drawing_function = drawing_function; ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON); } else { DrawDrawingWindow(); edit_mode = ED_MODE_DRAWING; ClickOnGadget(level_editor_gadget[last_level_drawing_function], MB_LEFTBUTTON); } break; case GADGET_ID_CUSTOM_COPY_FROM: case GADGET_ID_CUSTOM_COPY_TO: case GADGET_ID_CUSTOM_EXCHANGE: last_custom_copy_mode = id; last_drawing_function = drawing_function; break; case GADGET_ID_CUSTOM_COPY: CopyCustomElement(properties_element, -1, id); break; case GADGET_ID_CUSTOM_PASTE: CopyCustomElement(-1, properties_element, id); break; case GADGET_ID_UNDO: if (undo_buffer_steps == 0) { Request("Undo buffer empty !", REQ_CONFIRM); break; } if (edit_mode != ED_MODE_DRAWING) { DrawDrawingWindow(); edit_mode = ED_MODE_DRAWING; } undo_buffer_position = (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS; undo_buffer_steps--; for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++) Feld[x][y] = UndoBuffer[undo_buffer_position][x][y]; /* check if undo operation forces change of border style */ CheckLevelBorderElement(FALSE); DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); break; case GADGET_ID_INFO: if (edit_mode != ED_MODE_INFO) { last_edit_mode = edit_mode; edit_mode = ED_MODE_INFO; DrawLevelInfoWindow(); } else { edit_mode = last_edit_mode; DrawEditModeWindow(); } break; case GADGET_ID_CLEAR: if (edit_mode != ED_MODE_DRAWING) { DrawDrawingWindow(); edit_mode = ED_MODE_DRAWING; } for (x = 0; x < MAX_LEV_FIELDX; x++) for (y = 0; y < MAX_LEV_FIELDY; y++) Feld[x][y] = (button == 1 ? EL_EMPTY : new_element); CopyLevelToUndoBuffer(GADGET_ID_CLEAR); DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); break; case GADGET_ID_SAVE: if (leveldir_current->readonly) { Request("This level is read only !", REQ_CONFIRM); break; } if (!LevelContainsPlayer()) Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM); else { char *level_filename = getDefaultLevelFilename(level_nr); boolean new_level = !fileExists(level_filename); if (new_level || Request("Save this level and kill the old ?", REQ_ASK)) { CopyPlayfield(Feld, level.field); SaveLevel(level_nr); } if (new_level) Request("Level saved !", REQ_CONFIRM); level.changed = FALSE; } break; case GADGET_ID_TEST: if (!LevelContainsPlayer()) Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM); else { if (LevelChanged()) level.game_version = GAME_VERSION_ACTUAL; CopyPlayfield(level.field, FieldBackup); CopyPlayfield(Feld, level.field); CopyNativeLevel_RND_to_Native(&level); UnmapLevelEditorGadgets(); UndrawSpecialEditorDoor(); CloseDoor(DOOR_CLOSE_ALL); DrawCompleteVideoDisplay(); level_editor_test_game = TRUE; StartGameActions(FALSE, setup.autorecord, NEW_RANDOMIZE); } break; case GADGET_ID_EXIT: RequestExitLevelEditor(TRUE, FALSE); /* if level has changed, ask user */ break; default: if (id >= GADGET_ID_ELEMENTLIST_FIRST && id <= GADGET_ID_ELEMENTLIST_LAST) { int element_position = id - GADGET_ID_ELEMENTLIST_FIRST; int new_element = editor_elements[element_position + element_shift]; if (IS_EDITOR_CASCADE(new_element)) { int i; for (i = 0; editor_elements_info[i].setup_value != NULL; i++) { int *cascade_element= &(*editor_elements_info[i].headline_list)[0]; boolean *cascade_value=editor_elements_info[i].setup_cascade_value; if (*cascade_element == new_element) { *cascade_element = EL_CASCADE_TOGGLE(*cascade_element); *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element); /* update element selection list */ ReinitializeElementList(); ModifyEditorElementList(); /* update cascading gadget info text */ PrintEditorGadgetInfoText(level_editor_gadget[id]); /* save current editor cascading state */ SaveSetup_EditorCascade(); break; } } break; } if (last_custom_copy_mode != -1) { if (CopyCustomElement(properties_element, new_element, last_custom_copy_mode)) { ClickOnGadget(level_editor_gadget[last_drawing_function], MB_LEFTBUTTON); last_custom_copy_mode = -1; } break; } PickDrawingElement(button, new_element); if (!stick_element_properties_window && drawing_function != GADGET_ID_PICK_ELEMENT && !(GetKeyModState() & KMOD_Control)) { properties_element = new_element; if (edit_mode == ED_MODE_PROPERTIES) DrawPropertiesWindow(); } if (drawing_function == GADGET_ID_PICK_ELEMENT) ClickOnGadget(level_editor_gadget[last_drawing_function], MB_LEFTBUTTON); } #ifdef DEBUG else if (gi->event.type == GD_EVENT_PRESSED) printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id); else if (gi->event.type == GD_EVENT_RELEASED) printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id); else if (gi->event.type == GD_EVENT_MOVING) printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id); else printf("default: HandleControlButtons: ? (id == %d)\n", id); #endif break; } } void HandleLevelEditorKeyInput(Key key) { char letter = getCharFromKey(key); int button = MB_LEFTBUTTON; if (drawing_function == GADGET_ID_TEXT && DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE) { if (letter) DrawLevelText(0, 0, letter, TEXT_WRITECHAR); else if (key == KSYM_Delete || key == KSYM_BackSpace) DrawLevelText(0, 0, 0, TEXT_BACKSPACE); else if (key == KSYM_Return) DrawLevelText(0, 0, 0, TEXT_NEWLINE); else if (key == KSYM_Escape) DrawLevelText(0, 0, 0, TEXT_END); } else if (button_status == MB_RELEASED) { int id = GADGET_ID_NONE; int new_element_shift = element_shift; int i; switch (key) { case KSYM_Left: id = GADGET_ID_SCROLL_LEFT; break; case KSYM_Right: id = GADGET_ID_SCROLL_RIGHT; break; case KSYM_Up: id = GADGET_ID_SCROLL_UP; break; case KSYM_Down: id = GADGET_ID_SCROLL_DOWN; break; case KSYM_Page_Up: id = GADGET_ID_SCROLL_LIST_UP; button = MB_RIGHTBUTTON; break; case KSYM_Page_Down: id = GADGET_ID_SCROLL_LIST_DOWN; button = MB_RIGHTBUTTON; break; case KSYM_Home: case KSYM_End: element_shift = (key == KSYM_Home ? 0 : num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS); ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL], GDI_SCROLLBAR_ITEM_POSITION, element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END); ModifyEditorElementList(); break; case KSYM_Insert: case KSYM_Delete: /* this is needed to prevent interference with running "True X-Mouse" */ if (GetKeyModStateFromEvents() & KMOD_Control) break; /* check for last or next editor cascade block in element list */ for (i = 0; i < num_editor_elements; i++) { if ((key == KSYM_Insert && i == element_shift) || (key == KSYM_Delete && new_element_shift > element_shift)) break; /* jump to next cascade block (or to start of element list) */ if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i])) new_element_shift = i; } if (i < num_editor_elements) element_shift = new_element_shift; if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS) element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS; ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL], GDI_SCROLLBAR_ITEM_POSITION, element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END); ModifyEditorElementList(); break; case KSYM_Escape: if (edit_mode == ED_MODE_DRAWING) { RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE); } else if (edit_mode == ED_MODE_INFO) { HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]); } else if (edit_mode == ED_MODE_PROPERTIES) { HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]); } else /* should never happen */ { DrawDrawingWindow(); edit_mode = ED_MODE_DRAWING; } break; default: break; } if (id != GADGET_ID_NONE) ClickOnGadget(level_editor_gadget[id], button); else if (letter == '.') ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button); else if (key == KSYM_Return || key == setup.shortcut.toggle_pause) ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button); else for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++) if (letter && letter == control_info[i].shortcut) if (!anyTextGadgetActive()) ClickOnGadget(level_editor_gadget[i], button); } } void HandleLevelEditorIdle() { static unsigned long action_delay = 0; unsigned long action_delay_value = GameFrameDelay; int xpos = 1, ypos = 2; if (edit_mode != ED_MODE_PROPERTIES) return; if (!DelayReached(&action_delay, action_delay_value)) return; DrawEditorElementAnimation(SX + xpos * TILEX, SY + ypos * TILEY + MINI_TILEY / 2); MarkTileDirty(xpos, ypos); MarkTileDirty(xpos, ypos + 1); FrameCounter++; /* increase animation frame counter */ } void ClearEditorGadgetInfoText() { DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE); } void PrintEditorGadgetInfoText(struct GadgetInfo *gi) { char infotext[MAX_OUTPUT_LINESIZE + 1]; char shortcut[MAX_OUTPUT_LINESIZE + 1]; int max_infotext_len = getMaxInfoTextLength(); if (gi == NULL || gi->info_text == NULL) return; strncpy(infotext, gi->info_text, max_infotext_len); infotext[max_infotext_len] = '\0'; if (gi->custom_id < ED_NUM_CTRL_BUTTONS) { int key = control_info[gi->custom_id].shortcut; if (key) { if (gi->custom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */ sprintf(shortcut, " ('.' or '%c')", key); else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */ sprintf(shortcut, " ('%c' or 'Ctrl')", key); else if (gi->custom_id == GADGET_ID_TEST) /* special case 3 */ sprintf(shortcut, " ('Enter' or 'Shift-%c')", key); else /* normal case */ sprintf(shortcut, " ('%s%c')", (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key); if (strlen(infotext) + strlen(shortcut) <= max_infotext_len) strcat(infotext, shortcut); } } DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_TEXT_2); } void HandleEditorGadgetInfoText(void *ptr) { struct GadgetInfo *gi = (struct GadgetInfo *)ptr; if (game_status != GAME_MODE_EDITOR) return; ClearEditorGadgetInfoText(); if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING) return; /* misuse this function to delete brush cursor, if needed */ if (edit_mode == ED_MODE_DRAWING && draw_with_brush) DeleteBrushFromCursor(); PrintEditorGadgetInfoText(gi); } static void HandleDrawingAreaInfo(struct GadgetInfo *gi) { static int start_lx, start_ly; int id = gi->custom_id; int type_id = gi->custom_type_id; int sx = gi->event.x; int sy = gi->event.y; int lx = sx + level_xpos; int ly = sy + level_ypos; int min_sx = 0, min_sy = 0; int max_sx = gi->drawing.area_xsize - 1; int max_sy = gi->drawing.area_ysize - 1; int actual_drawing_function = drawing_function; int max_infotext_len = getMaxInfoTextLength(); char infotext[MAX_OUTPUT_LINESIZE + 1]; char *text; infotext[0] = '\0'; /* start with empty info text */ /* pressed Control key: simulate picking element */ if (GetKeyModState() & KMOD_Control) actual_drawing_function = GADGET_ID_PICK_ELEMENT; ClearEditorGadgetInfoText(); if (gi->event.type == GD_EVENT_INFO_LEAVING) return; /* make sure to stay inside drawing area boundaries */ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); if (id == GADGET_ID_DRAWING_LEVEL) { if (button_status) { int min_lx = 0, min_ly = 0; int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; /* get positions inside level field */ lx = sx + level_xpos; ly = sy + level_ypos; /* make sure to stay inside level field boundaries */ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); /* correct drawing area positions accordingly */ sx = lx - level_xpos; sy = ly - level_ypos; } if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly)) { if (button_status) /* if (gi->state == GD_BUTTON_PRESSED) */ { if (gi->event.type == GD_EVENT_PRESSED) { start_lx = lx; start_ly = ly; } switch (actual_drawing_function) { case GADGET_ID_SINGLE_ITEMS: text = "Drawing single items"; break; case GADGET_ID_CONNECTED_ITEMS: text = "Drawing connected items"; break; case GADGET_ID_LINE: text = "Drawing line"; break; case GADGET_ID_ARC: text = "Drawing arc"; break; case GADGET_ID_TEXT: text = "Setting text cursor"; break; case GADGET_ID_RECTANGLE: text = "Drawing rectangle"; break; case GADGET_ID_FILLED_BOX: text = "Drawing filled box"; break; case GADGET_ID_FLOOD_FILL: text = "Flood fill"; break; case GADGET_ID_GRAB_BRUSH: text = "Grabbing brush"; break; case GADGET_ID_PICK_ELEMENT: text = "Picking element"; break; default: text = "Drawing position"; break; } if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) sprintf(infotext, "%s: %d, %d", text, lx, ly); else sprintf(infotext, "%s: %d, %d", text, ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1); } else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len); else sprintf(infotext, "Level position: %d, %d", lx, ly); } /* misuse this function to draw brush cursor, if needed */ if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status) { if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) CopyBrushToCursor(sx, sy); else DeleteBrushFromCursor(); } } else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT) { int pos = sx * drawingarea_info[type_id].area_ysize + sy; int element = drawingarea_info[type_id].value[pos]; strncpy(infotext, getElementInfoText(element), max_infotext_len); } else { if (id == GADGET_ID_CUSTOM_CONTENT) sprintf(infotext, "custom element content position: %d, %d", sx, sy); else if (id == GADGET_ID_GROUP_CONTENT) sprintf(infotext, "group element position: %d", sx + 1); else if (id >= GADGET_ID_YAMYAM_CONTENT_0 && id <= GADGET_ID_YAMYAM_CONTENT_7) sprintf(infotext, "content area %d position: %d, %d", id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy); else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 && id <= GADGET_ID_MAGIC_BALL_CONTENT_7) sprintf(infotext, "content area %d position: %d, %d", id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy); else if (id == GADGET_ID_ANDROID_CONTENT) sprintf(infotext, "android element position: %d", sx + 1); else if (drawingarea_info[type_id].infotext != NULL) strcpy(infotext, drawingarea_info[type_id].infotext); } infotext[max_infotext_len] = '\0'; if (strlen(infotext) > 0) DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext); } void RequestExitLevelEditor(boolean ask_if_level_has_changed, boolean quick_quit) { if (!ask_if_level_has_changed || !LevelChanged() || Request("Level has changed ! Exit without saving ?", REQ_ASK | REQ_STAY_OPEN)) { CloseDoor(DOOR_CLOSE_1); SetDoorState(DOOR_CLOSE_2); #if 1 if (quick_quit) FadeSkipNextFadeIn(); #else if (quick_quit) fading = fading_none; #endif game_status = GAME_MODE_MAIN; #if 1 DrawAndFadeInMainMenu(REDRAW_FIELD); #else DrawMainMenu(); #endif } else { CloseDoor(DOOR_CLOSE_1); OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); } }