/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * engines.h * ***********************************************************/ #ifndef ENGINES_H #define ENGINES_H #include "libgame/libgame.h" #include "game_em/export.h" /* ========================================================================= */ /* functions and definitions exported from main program to game_em */ /* ========================================================================= */ #include "game.h" extern void SetBitmaps_EM(Bitmap **); extern void UpdateEngineValues(int, int); extern void DrawAllGameValues(int, int, int, int, int); extern int getNumActivePlayers_EM(); extern int getGameFrameDelay_EM(int); extern void PlayLevelSound_EM(int, int, int, int); extern void InitGraphicInfo_EM(void); void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int); void getGraphicSourcePlayerExt_EM(struct GraphicInfo_EM *, int, int, int); #endif /* ENGINES_H */