/* 2000-08-10T18:03:54Z * * open X11 display and sound */ #include "main_em.h" #include #if !defined(TARGET_SDL) #include #endif Bitmap *objBitmap; Bitmap *sprBitmap; Bitmap *screenBitmap; #if 0 Pixmap spriteBitmap; #endif Pixmap objPixmap; Pixmap sprPixmap; #if 0 Pixmap objmaskBitmap; Pixmap sprmaskBitmap; GC spriteGC; #endif char play[SAMPLE_MAX]; int play_x[SAMPLE_MAX]; int play_y[SAMPLE_MAX]; int play_element[SAMPLE_MAX]; static boolean use_native_em_sound = 0; struct GlobalInfo_EM global_em_info; struct GameInfo_EM game_em; #if defined(AUDIO_UNIX_NATIVE) static int sound_pid = -1; int sound_pipe[2] = { -1, -1 }; /* for communication */ short *sound_data[SAMPLE_MAX]; /* pointer to sound data */ long sound_length[SAMPLE_MAX]; /* length of sound data */ static const char *sound_names[SAMPLE_MAX] = { "00.blank.au", "01.roll.au", "02.stone.au", "03.nut.au", "04.crack.au", "05.bug.au", "06.tank.au", "07.android.au", "06.tank.au", /* android moving */ "08.spring.au", "09.slurp.au", "10.eater.au", "10.eater.au", /* eater eating */ "11.alien.au", "12.collect.au", "13.diamond.au", "14.squash.au", "14.squash.au", "15.drip.au", "16.push.au", "17.dirt.au", "18.acid.au", "19.ball.au", "20.grow.au", "21.wonder.au", "22.door.au", "23.exit.au", "23.exit.au", "24.dynamite.au", "25.tick.au", "26.press.au", "27.wheel.au", "28.boom.au", "29.time.au", "30.die.au" }; static const int sound_volume[SAMPLE_MAX] = { 20, 100, 100, 100, 100, 20, 20, 100, 20, 100, 100, 50, 50, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 20, 100, 100, 100, 100, 100, 100, 20, 100, 100, 100 }; #endif char *progname; char *arg_basedir; extern void tab_generate(); extern void tab_generate_graphics_info_em(); extern void ulaw_generate(); int open_all(void) { Bitmap *emc_bitmaps[2]; #if 0 XGCValues gcValues; #endif #if 1 SetBitmaps_EM(emc_bitmaps); objBitmap = emc_bitmaps[0]; sprBitmap = emc_bitmaps[1]; #if 0 objPixmap = emc_bitmaps[0]->drawable; sprPixmap = emc_bitmaps[1]->drawable; objmaskBitmap = emc_bitmaps[0]->clip_mask; sprmaskBitmap = emc_bitmaps[1]->clip_mask; #endif screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY, DEFAULT_DEPTH); global_em_info.screenbuffer = screenBitmap; #endif #if 0 spriteBitmap = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); if (spriteBitmap == 0) Error(ERR_EXIT, "failed to create sprite pixmap for EM engine"); gcValues.function = objmaskBitmap ? GXcopyInverted : sprmaskBitmap ? GXcopy : GXset; gcValues.graphics_exposures = False; spriteGC = XCreateGC(display, spriteBitmap, GCFunction | GCGraphicsExposures, &gcValues); if (spriteGC == 0) Error(ERR_EXIT, "failed to create sprite GC for EM engine"); #endif /* ----------------------------------------------------------------- */ #if defined(AUDIO_UNIX_NATIVE) #if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) if (use_native_em_sound) { char name[MAXNAME+2]; int i; for (i = 0; i < SAMPLE_MAX; i++) { name[MAXNAME] = 0; if (arg_basedir) { snprintf(name, MAXNAME+2, "%s/%s/%s", arg_basedir, EM_SND_DIR, sound_names[i]); } else { snprintf(name, MAXNAME+2, "%s/%s", EM_SND_DIR, sound_names[i]); } if (name[MAXNAME]) Error(ERR_EXIT, "buffer overflow when reading sounds directory"); if (read_sample(name, &sound_data[i], &sound_length[i])) return(1); { short *ptr, *stop; int mult = sound_volume[i] * 65536 / (100 * MIXER_MAX); stop = sound_data[i] + sound_length[i]; for (ptr = sound_data[i]; ptr < stop; ptr++) *ptr = (*ptr * mult) / 65536; } } if (pipe(sound_pipe) == -1) { Error(ERR_WARN, "unable to create sound pipe for EM engine -- no sound"); return(1); } sound_pid = fork(); if (sound_pid == -1) { Error(ERR_WARN, "unable to fork sound thread for EM engine -- no sound"); return(1); } close(sound_pipe[sound_pid == 0]); sound_pipe[sound_pid == 0] = -1; if (sound_pid == 0) _exit(sound_thread()); signal(SIGPIPE, SIG_IGN); /* dont crash if sound process dies */ } #endif /* defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) */ #endif /* AUDIO_UNIX_NATIVE */ return(0); } void em_open_all() { /* pre-calculate some data */ tab_generate(); #if defined(PLATFORM_LINUX) || defined(PLATFORM_BSD) ulaw_generate(); #endif progname = "emerald mine"; if (open_all() != 0) Error(ERR_EXIT, "em_open_all(): open_all() failed"); /* after "open_all()", because we need the graphic bitmaps to be defined */ tab_generate_graphics_info_em(); game_init_vars(); } void em_close_all(void) { #if defined(AUDIO_UNIX_NATIVE) int i; if (sound_pid != -1) { kill(sound_pid, SIGTERM); waitpid(sound_pid, 0, 0); } if (sound_pipe[0] != -1) close(sound_pipe[0]); if (sound_pipe[1] != -1) close(sound_pipe[1]); for (i = 0; i < SAMPLE_MAX; i++) if (sound_data[i]) free(sound_data[i]); #endif #if 0 if (spriteGC) XFreeGC(display, spriteGC); if (spriteBitmap) XFreePixmap(display, spriteBitmap); #endif } /* ---------------------------------------------------------------------- */ extern int screen_x; extern int screen_y; void play_element_sound(int x, int y, int sample, int element) { #if 0 int left = screen_x / TILEX; int top = screen_y / TILEY; if ((x == -1 && y == -1) || /* play sound in the middle of the screen */ ((int)(y - top) <= SCR_FIELDY && (int)(x - left) <= SCR_FIELDX)) #endif { #if 1 PlayLevelSound_EM(x, y, element, sample); #else play[sample] = 1; play_x[sample] = x; play_y[sample] = y; play_element[sample] = element; #endif } } void play_sound(int x, int y, int sample) { play_element_sound(x, y, sample, -1); } void sound_play(void) { if (!use_native_em_sound) { int i; #if 0 UpdateEngineValues(screen_x / TILEX, screen_y / TILEY); #endif return; for (i = 0; i < SAMPLE_MAX; i++) if (play[i]) PlayLevelSound_EM(play_x[i], play_y[i], play_element[i], i); } #if defined(AUDIO_UNIX_NATIVE) if (use_native_em_sound && sound_pipe[1] != -1) { if (write(sound_pipe[1], &play, sizeof(play)) == -1) { Error(ERR_WARN, "cannot write into pipe to child process -- no sounds"); if (sound_pipe[0] != -1) { close(sound_pipe[0]); sound_pipe[0] = -1; } if (sound_pipe[1] != -1) { close(sound_pipe[1]); sound_pipe[1] = -1; } } } #endif clear_mem(play, sizeof(play)); } unsigned int InitEngineRandom_EM(long seed) { if (seed == NEW_RANDOMIZE) { int simple_rnd = GetSimpleRandom(1000); int i; for (i = 0; i < simple_rnd || RandomEM == NEW_RANDOMIZE; i++) RandomEM = RandomEM * 129 + 1; seed = RandomEM; } RandomEM = seed; return (unsigned int) seed; }