/*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * init.h * ***********************************************************/ #ifndef INIT_H #define INIT_H #include "main.h" #define setMoveIntoAcidProperty(l, e, v) \ (setBitfieldProperty(&(l)->can_move_into_acid_bits, \ EP_CAN_MOVE_INTO_ACID, e, v)) #define getMoveIntoAcidProperty(l, e) \ (getBitfieldProperty(&(l)->can_move_into_acid_bits, \ EP_CAN_MOVE_INTO_ACID, e)) #define setDontCollideWithProperty(l, e, v) \ (setBitfieldProperty(&(l)->dont_collide_with_bits, \ EP_DONT_COLLIDE_WITH, e, v)) #define getDontCollideWithProperty(l, e) \ (getBitfieldProperty(&(l)->dont_collide_with_bits, \ EP_DONT_COLLIDE_WITH, e)) void setBitfieldProperty(int *, int, int, boolean); boolean getBitfieldProperty(int *, int, int); void ResolveGroupElement(int); void InitElementPropertiesStatic(void); void InitElementPropertiesEngine(int); void InitElementPropertiesAfterLoading(int); void ReloadCustomArtwork(int); void RedrawBackground(); void KeyboardAutoRepeatOffUnlessAutoplay(); void OpenAll(void); void CloseAllAndExit(int); #endif