/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * sound.h * ***********************************************************/ #ifndef SOUND_H #define SOUND_H #include "system.h" #if defined(PLATFORM_UNIX) && !defined(TARGET_SDL) #define AUDIO_UNIX_NATIVE #endif #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) #define AUDIO_LINUX_IOCTL #endif #if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) #define AUDIO_STREAMING_DSP #endif /* values for platform specific sound initialization */ #define AUDIO_SAMPLE_RATE_8000 8000 #define AUDIO_SAMPLE_RATE_22050 22050 #define AUDIO_FRAGMENT_SIZE_512 512 #define AUDIO_FRAGMENT_SIZE_1024 1024 #define AUDIO_FRAGMENT_SIZE_2048 2048 #define AUDIO_FRAGMENT_SIZE_4096 4096 #define AUDIO_FRAGMENT_SIZE_32768 32768 #define AUDIO_NUM_CHANNELS_MONO 1 #define AUDIO_NUM_CHANNELS_STEREO 2 #define AUDIO_FORMAT_UNKNOWN (0) #define AUDIO_FORMAT_U8 (1 << 0) #define AUDIO_FORMAT_S16 (1 << 1) #define AUDIO_FORMAT_LE (1 << 2) #define AUDIO_FORMAT_BE (1 << 3) #if defined(AUDIO_UNIX_NATIVE) && !defined(AUDIO_STREAMING_DSP) #define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_8000 #else #define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 #endif #if defined(PLATFORM_HPUX) #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_32768 #elif defined(PLATFORM_WIN32) #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_1024 #else #define DEFAULT_AUDIO_FRAGMENT_SIZE AUDIO_FRAGMENT_SIZE_512 #endif #if defined(TARGET_SDL) #define NUM_MIXER_CHANNELS MIX_CHANNELS #else #define NUM_MIXER_CHANNELS 8 #endif #define MUSIC_CHANNEL 0 #define FIRST_SOUND_CHANNEL 1 /* values for PlaySound(), StopSound() and friends */ #define SND_CTRL_NONE (0) #define SND_CTRL_MUSIC (1 << 0) #define SND_CTRL_LOOP (1 << 1) #define SND_CTRL_FADE (1 << 2) #define SND_CTRL_STOP (1 << 3) #define SND_CTRL_ALL_SOUNDS (1 << 4) #define SND_CTRL_RELOAD_SOUNDS (1 << 5) #define SND_CTRL_RELOAD_MUSIC (1 << 6) #define SND_CTRL_PLAY_SOUND (SND_CTRL_NONE) #define SND_CTRL_PLAY_LOOP (SND_CTRL_LOOP) #define SND_CTRL_PLAY_MUSIC (SND_CTRL_LOOP | SND_CTRL_MUSIC) #define SND_CTRL_FADE_SOUND (SND_CTRL_FADE) #define SND_CTRL_FADE_MUSIC (SND_CTRL_FADE | SND_CTRL_MUSIC) #define SND_CTRL_FADE_ALL (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS) #define SND_CTRL_STOP_SOUND (SND_CTRL_STOP) #define SND_CTRL_STOP_MUSIC (SND_CTRL_STOP | SND_CTRL_MUSIC) #define SND_CTRL_STOP_ALL (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS) #define IS_MUSIC(x) ((x).state & SND_CTRL_MUSIC) #define IS_LOOP(x) ((x).state & SND_CTRL_LOOP) #define IS_FADING(x) ((x).state & SND_CTRL_FADE) #define IS_STOPPING(x) ((x).state & SND_CTRL_STOP) #define IS_RELOADING(x) ((x).state & (SND_CTRL_RELOAD_SOUNDS |\ SND_CTRL_RELOAD_MUSIC)) #define ALL_SOUNDS(x) ((x).state & SND_CTRL_ALL_SOUNDS) #define MAP_NOCONF_MUSIC(x) (-((x) + 1)) #define UNMAP_NOCONF_MUSIC(x) MAP_NOCONF_MUSIC(x) #define SOUND_MIN_VOLUME 0 #if defined(TARGET_SDL) #define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME #elif defined(TARGET_ALLEGRO) #define SOUND_MAX_VOLUME 255 #else #define SOUND_MAX_VOLUME 128 #endif #define SOUND_MAX_LEFT 0 #define SOUND_MAX_RIGHT 255 #define SOUND_MAX_LEFT2RIGHT 255 #define SOUND_MIDDLE (SOUND_MAX_LEFT2RIGHT / 2) /* general sound functions */ void UnixOpenAudio(void); void UnixCloseAudio(void); /* mixer functions */ void Mixer_InitChannels(void); void StartMixer(void); /* sound client functions */ void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); void PlaySoundMusic(int); void PlaySoundExt(int, int, int, int); void FadeMusic(void); void FadeSound(int); void FadeSounds(void); void FadeSoundsAndMusic(void); void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); int getSoundListSize(); int getMusicListSize(); struct FileInfo *getSoundListEntry(int); struct FileInfo *getMusicListEntry(int); int getSoundListPropertyMappingSize(); int getMusicListPropertyMappingSize(); struct PropertyMapping *getSoundListPropertyMapping(); struct PropertyMapping *getMusicListPropertyMapping(); void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *, char **, char **, char **, char **, char **); void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *, char **, char **, char **, char **, char **); void InitReloadCustomSounds(char *); void InitReloadCustomMusic(char *); void FreeAllSounds(void); void FreeAllMusic(void); #endif