/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * toons.h * ***********************************************************/ #ifndef TOONS_H #define TOONS_H #include "system.h" struct ToonScreenInfo { Bitmap *save_buffer; void (*update_function)(void); void (*prepare_backbuffer_function)(void); boolean (*redraw_needed_function)(void); struct ToonInfo *toons; int num_toons; int startx, starty; int width, height; int frame_delay_value; }; struct ToonInfo { Bitmap *bitmap; int src_x, src_y; int width, height; int anim_frames; int anim_start_frame; int anim_delay; int anim_mode; int step_offset; int step_delay; char *direction; char *position; }; int getAnimationFrame(int, int, int, int, int); void InitToonScreen(Bitmap *, void (*update_function)(void), void (*prepare_backbuffer_function)(void), boolean (*redraw_needed_function)(void), struct ToonInfo *, int, int, int, int, int, int); void InitAnimation(void); void StopAnimation(void); void DoAnimation(void); #endif /* TOONS_H */