/*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * screens.h * ***********************************************************/ #ifndef SCREENS_H #define SCREENS_H #include "main.h" /* (arbitrary, but unique) values for HandleChooseTree() */ #define SCROLL_LINE (1 * SCR_FIELDY) #define SCROLL_PAGE (2 * SCR_FIELDY) int effectiveGameStatus(); void DrawMainMenuExt(int, boolean); void DrawAndFadeInMainMenu(int); void DrawMainMenu(void); void DrawHallOfFame(int); void RedrawSetupScreenAfterFullscreenToggle(); void HandleTitleScreen(int, int, int, int, int); void HandleMainMenu(int, int, int, int, int); void HandleChooseLevel(int, int, int, int, int); void HandleHallOfFame(int, int, int, int, int); void HandleInfoScreen(int, int, int, int, int); void HandleSetupScreen(int, int, int, int, int); void HandleTypeName(int, Key); void HandleGameActions(void); void CreateScreenGadgets(); void FreeScreenGadgets(); #endif /* SCREENS_H */