/*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* * (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * tools.h * ***********************************************************/ #ifndef TOOLS_H #define TOOLS_H #include "main.h" #include "game.h" /* for SetDrawtoField */ #define DRAW_BUFFERED 1 #define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ #define NO_CUTTING 0 #define CUT_ABOVE (1 << 0) #define CUT_BELOW (1 << 1) #define CUT_LEFT (1 << 2) #define CUT_RIGHT (1 << 3) /* for masking functions */ #define NO_MASKING 0 #define USE_MASKING 1 /* for MoveDoor */ #define DOOR_OPEN_1 (1 << 0) #define DOOR_OPEN_2 (1 << 1) #define DOOR_CLOSE_1 (1 << 2) #define DOOR_CLOSE_2 (1 << 3) #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) #define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2) #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_COPY_BACK (1 << 5) #define DOOR_NO_DELAY (1 << 6) #define DOOR_FORCE_REDRAW (1 << 7) #define DOOR_GET_STATE (1 << 8) #define DOOR_SET_STATE (1 << 9) /* for Request */ #define REQ_ASK (1 << 0) #define REQ_CONFIRM (1 << 1) #define REQ_PLAYER (1 << 2) #define REQ_STAY_OPEN (1 << 3) #define REQ_STAY_CLOSED (1 << 4) #define REQ_REOPEN (1 << 5) #define REQUEST_WAIT_FOR_INPUT (REQ_ASK | REQ_CONFIRM | REQ_PLAYER) void DumpTile(int, int); void DrawMaskedBorder_FIELD(); void DrawMaskedBorder_DOOR_1(); void DrawMaskedBorder_DOOR_2(); void DrawMaskedBorder_DOOR_3(); void DrawMaskedBorder_ALL(); void DrawMaskedBorder(int); void SetDrawtoField(int); void RedrawPlayfield(boolean, int, int, int, int); void BackToFront(); void FadeIn(int); void FadeOut(int); void FadeSetEnterMenu(); void FadeSetLeaveMenu(); void FadeSetEnterScreen(); void FadeSetNextScreen(); void FadeSetLeaveScreen(); void FadeSetFromType(int); void FadeSetDisabled(); void FadeSkipNextFadeIn(); void FadeSkipNextFadeOut(); void ClearField(); void SetWindowBackgroundImageIfDefined(int); void SetMainBackgroundImageIfDefined(int); void SetDoorBackgroundImageIfDefined(int); void SetWindowBackgroundImage(int); void SetMainBackgroundImage(int); void SetDoorBackgroundImage(int); void SetPanelBackground(); void DrawBackground(int, int, int, int); void DrawBackgroundForFont(int, int, int, int, int); void DrawBackgroundForGraphic(int, int, int, int, int); void MarkTileDirty(int, int); void SetBorderElement(); void FloodFillLevel(int, int, int, short[MAX_LEV_FIELDX][MAX_LEV_FIELDY], int, int); void SetRandomAnimationValue(int, int); int getGraphicAnimationFrame(int, int); void DrawGraphicAnimationExt(DrawBuffer *, int, int, int, int, int); void DrawGraphicAnimation(int, int, int); void DrawLevelGraphicAnimation(int, int, int); void DrawLevelElementAnimation(int, int, int); void DrawLevelGraphicAnimationIfNeeded(int, int, int); void DrawLevelElementAnimationIfNeeded(int, int, int); void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *); void getMiniGraphicSource(int, Bitmap **, int *, int *); void getGraphicSourceExt(int, int, Bitmap **, int *, int *, boolean); void getGraphicSource(int, int, Bitmap **, int *, int *); void DrawGraphic(int, int, int, int); void DrawGraphicExt(DrawBuffer *, int, int, int, int); void DrawGraphicThruMask(int, int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int, int); void DrawSizedGraphic(int, int, int, int, int); void DrawSizedGraphicExt(DrawBuffer *, int, int, int, int, int); void DrawMiniGraphic(int, int, int); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); void DrawLevelElementExt(int, int, int, int, int, int, int); void DrawScreenElementShifted(int, int, int, int, int, int); void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); void DrawLevelFieldCrumbledSand(int, int); void DrawLevelFieldCrumbledSandDigging(int, int, int, int); void DrawLevelFieldCrumbledSandNeighbours(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); void ShowEnvelope(); void DrawLevel(void); void DrawMiniLevel(int, int, int, int); void DrawPreviewLevel(boolean); void WaitForEventToContinue(); boolean Request(char *, unsigned int); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); unsigned int SetDoorState(unsigned int); unsigned int MoveDoor(unsigned int); void DrawSpecialEditorDoor(); void UndrawSpecialEditorDoor(); void CreateToolButtons(); void FreeToolButtons(); int map_element_RND_to_EM(int); int map_element_EM_to_RND(int); int map_direction_RND_to_EM(int); int map_direction_EM_to_RND(int); void map_android_clone_elements_RND_to_EM(struct LevelInfo *); void map_android_clone_elements_EM_to_RND(struct LevelInfo *); int get_next_element(int); int el_act_dir2img(int, int, int); int el_act2img(int, int); int el_dir2img(int, int); int el2baseimg(int); int el2img(int); int el2edimg(int); int el2preimg(int); int el2panelimg(int); int font2baseimg(int); int getBeltNrFromBeltElement(int); int getBeltNrFromBeltActiveElement(int); int getBeltNrFromBeltSwitchElement(int); int getBeltDirNrFromBeltElement(int); int getBeltDirNrFromBeltSwitchElement(int); int getBeltDirFromBeltElement(int); int getBeltDirFromBeltSwitchElement(int); int getBeltElementFromBeltNrAndBeltDirNr(int, int); int getBeltElementFromBeltNrAndBeltDir(int, int); int getBeltSwitchElementFromBeltNrAndBeltDirNr(int, int); int getBeltSwitchElementFromBeltNrAndBeltDir(int, int); unsigned int InitRND(long); void InitGraphicInfo_EM(void); void PlayMenuSoundExt(int); void PlayMenuSound(); void PlayMenuSoundStereo(int, int); void PlayMenuSoundIfLoopExt(int); void PlayMenuSoundIfLoop(); void PlayMenuMusicExt(int); void PlayMenuMusic(); void PlaySoundActivating(); void PlaySoundSelecting(); void ToggleFullscreenIfNeeded(); #endif /* TOOLS_H */