/* RealTimeBattle, a robot programming game for Unix Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __ARENA_CONTROLLER__ #define __ARENA_CONTROLLER__ #include "ArenaBase.h" class ArenaController { public: ArenaController(); ~ArenaController(); void start_realtime_arena(); void start_replay_arena(); void close_arena(); ArenaBase* get_the_arena() { return my_arena; } bool is_started() { return started; } bool is_realtime() { return realtime; } private: bool started; bool realtime; ArenaBase* my_arena; public: // global names etc. string option_filename; string statistics_filename; string log_filename; string tournament_filename; string message_filename; string replay_filename; int game_mode; int debug_level; bool auto_start_and_end; }; #endif