/* * RealTimeBattle, a robot programming game * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef BROADCAST_H #define BROADCAST_H #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include using namespace std; /** * The streambuf for the Broadcast class */ class BroadcastBuffer : public streambuf { public: BroadcastBuffer(); bool set_logfile(const string& filename); void close_logfile(); protected: #ifndef NO_NETWORK bool network_clients; #endif ofstream logfile; int overflow(int c); streamsize xsputn(const char* s, streamsize num); }; /** * An ostream for sending data to the client and writing the logfile */ class Broadcast : public ostream { public: static Broadcast* Instance() throw(bad_exception); void set_logfile(const string& filename); bool is_active(); void finalize(); protected: Broadcast(); BroadcastBuffer buffer; bool _use_logfile; static auto_ptr _instance; }; #endif //BROADCAST_H