/* * Network interface for RealTimeBattle clients * Copyright (C) 2005 Volker Stroebel * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CLIENT_INTERFACE_H_ #define __CLIENT_INTERFACE_H_ #ifdef HAVE_CONFIG_H #include #endif #ifndef NO_NETWORK #include #include #include using namespace std; /** * A class that represents a connection to a client * and parses all commands that the client sends to the core */ class ClientConnection { public: ClientConnection(int sd); ~ClientConnection(); bool loop(); int send(const char* message, int len); protected: int _socket; char _buffer[4097]; // this is the standard size of a piped connection bool _initialized; bool _master; string _line; bool parse_line(string &message); void parse_command(const char command,const string& data); }; /** * A singleton that manages the network socket of the server * and stores a list of all connected clients */ class ClientInterface { public: ~ClientInterface(); static ClientInterface* Instance() throw(bad_exception); void loop(); int send(const char* message, int len); static void set_port(int port); void set_accepting(bool state=true); protected: ClientInterface(); int _sd; static int port; bool _is_accepting; list _clients; static auto_ptr _instance; }; #endif // NO_NETWORK #endif // __CLIENT_INTERFACE_H_