/* RealTimeBattle, a robot programming game for Unix Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __EXTRAS__ #define __EXTRAS__ #include "GeometricalObjects.h" // --------------------- Extras : Circle --------------------- class Extras : public Circle { public: Extras(const Vector2D& c, const double r, const double e, const long int col); ~Extras() {} bool is_alive() { return alive; } virtual void die(); double get_energy() { return energy; } protected: double energy; bool alive; char log_file_char; }; // --------------------- Cookie : Extras --------------------- class Cookie : public Extras { public: Cookie(const Vector2D& c, const double e, const int c_id = -1); ~Cookie() {} // arenaobject_t get_arenaobject_t() { return COOKIE; } }; // --------------------- Mine : Extras --------------------- class Mine : public Extras { public: Mine(const Vector2D& c, const double e, const int m_id = -1); ~Mine() {} // arenaobject_t get_arenaobject_t() { return MINE; } }; #endif