/* RealTimeBattle, a robot programming game for Unix Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __SHOT__ #define __SHOT__ #include "MovingObject.h" class Shot : public MovingObject { public: Shot(const Vector2D& c, const Vector2D& velocity, const double energy, const int shot_id = -1); ~Shot() {} void move(const double timestep); void move_no_check(const double timestep); void die(); bool is_alive() { return alive; } double get_energy() { return energy; } friend void shot_collision(Shot* shot1p, Shot* shot2p); friend void shot_collision(Shot* shot1p, const Vector2D& shot2_vel, const double shot2_en); // arenaobject_t get_arenaobject_t() { return SHOT; } private: bool alive; double energy; }; #endif