/* RealTimeBattle, a robot programming game for Unix Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __WALL__ #define __WALL__ #include "GeometricalObjects.h" class WallCircle : public Circle { public: WallCircle(const Vector2D& c, const double r, const double b_c, const double hardn) : Circle(c, r) { bounce_coeff = b_c; hardness_coeff = hardn; } ~WallCircle() {} }; class WallInnerCircle : public InnerCircle { public: WallInnerCircle(const Vector2D& c, const double r, const double b_c, const double hardn) : InnerCircle(c, r) { bounce_coeff = b_c; hardness_coeff = hardn; } ~WallInnerCircle() {} }; class WallLine : public Line { public: WallLine(const Vector2D& sp, const Vector2D& d, const double len, const double th, const double b_c, const double hardn) : Line(sp, d, len, th) { bounce_coeff = b_c; hardness_coeff = hardn; } ~WallLine() {} }; class WallArc : public Arc { public: WallArc(const Vector2D& c, const double& r1, const double& r2, const double a1, const double a2, const double b_c, const double hardn) : Arc(c, r1, r2, a1, a2) { bounce_coeff = b_c; hardness_coeff = hardn; } ~WallArc() {} }; #endif