/* RealTimeBattle, a robot programming game for Unix Copyright (C) 1998-2000 Erik Ouchterlony and Ragnar Ouchterlony This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include #endif #include "ArenaController.h" #include "ArenaRealTime.h" #include "ArenaReplay.h" ArenaController::ArenaController() { started = false; option_filename = ""; statistics_filename = ""; log_filename = ""; tournament_filename = ""; message_filename = ""; replay_filename = ""; game_mode = ArenaBase::NORMAL_MODE; debug_level = 1; auto_start_and_end = false; } ArenaController::~ArenaController() { if( started ) close_arena(); } void ArenaController::start_realtime_arena() { if( started ) close_arena(); my_arena = new ArenaRealTime(); started = true; realtime = true; } void ArenaController::start_replay_arena() { if( started ) close_arena(); my_arena = new ArenaReplay(); started = true; realtime = false; } void ArenaController::close_arena() { if( started ) { delete my_arena; } started = false; }