/************************************************************************ $Id: bfclientshoothalfstate.cpp,v 1.2 2005/01/06 17:59:26 jonico Exp $ RTB - Team Framework: Framework for RealTime Battle robots to communicate efficiently in a team Copyright (C) 2004 The RTB- Team Framework Group: http://rtb-team.sourceforge.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA $Log: bfclientshoothalfstate.cpp,v $ Revision 1.2 2005/01/06 17:59:26 jonico Now all files in the repository have their new header format. **************************************************************************/ #include #include "bfclientshoothalfstate.h" #include "bfclientstateenum.h" #include "bfclientspecificrepository.h" #include #include "../../rtbglobal/masterresourcecontrol.h" #include "../../exceptions/rtbexception.h" namespace Brotfrucht { using std::istringstream; using RTBGlobal::MasterResourceControl; using Exceptions::RTBException; BFClientShootHalfState::BFClientShootHalfState(ClientCoordinator* i,BFClientSpecificRepository* bfcsp,const GameOptionsRepository* go) throw (StrategyException,bad_exception):BFClientBasicState(i,bfcsp,go),_shootInterval(0),_bfcsp(bfcsp) { // obtain shooting frequency string shootingInterval; try { shootingInterval=MasterResourceControl::Instance()->getConfigurationProperty("BrotFrucht","ShootInterval"); } catch (RTBException& ex) { throw StrategyException("Could not obtain shooting frequency for brotfrucht client states: "+ex.getMessage()); } istringstream numberconv(shootingInterval); double shootInterval_dbl; numberconv >> shootInterval_dbl; if(shootInterval_dbl<=0) throw StrategyException("Could not obtain shooting frequency for brotfrucht client: no value greater than 0.0 seconds!"); _shootInterval=shootInterval_dbl*1e9; } /** * This method is called by ClientCoordinatorRevokes::resetGame() */ void BFClientShootHalfState::reset () throw (bad_exception, StrategyException) { BFClientBasicState::reset(); _bfcsp->setShootingInterval(_shootInterval); _no_robot_died=true; } /** * This method is called when the RTB message "RobotsLeft [num]" occurs. This message is sent at the beginning of the game and after a robot has been killed. * @param num The number of remaining robots */ void BFClientShootHalfState::receiveRTBMessageRobotsLeft(int num) throw (StrategyException, bad_exception) { BFClientBasicState::receiveRTBMessageRobotsLeft(num); if (!_no_robot_died) { _bfcsp->getLogger()->logMessage(1,"Another robot died, doubling shoot frequency..."); _bfcsp->setShootingInterval(_bfcsp->getShootingInterval()/2); setCurrentClientState(SHOOTTWICE); } else _no_robot_died=false; } }