/************************************************************************ $Id: bfclientshoothalfstate.h,v 1.2 2005/01/06 17:59:26 jonico Exp $ RTB - Team Framework: Framework for RealTime Battle robots to communicate efficiently in a team Copyright (C) 2004 The RTB- Team Framework Group: http://rtb-team.sourceforge.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA $Log: bfclientshoothalfstate.h,v $ Revision 1.2 2005/01/06 17:59:26 jonico Now all files in the repository have their new header format. **************************************************************************/ #ifndef BFCLIENTSHOOTHALFSTATE_H #define BFCLIENTSHOOTHALFSTATE_H #include "bfclientbasicstate.h" /** * Namespace Brotfrucht */ namespace Brotfrucht { class BFClientShootHalfState: public BFClientBasicState { public: BFClientShootHalfState(ClientCoordinator* i,BFClientSpecificRepository* bfcsp,const GameOptionsRepository* go) throw (StrategyException,bad_exception); /** * This method is called by ClientCoordinatorRevokes::resetGame() */ void reset () throw (bad_exception, StrategyException); /** * This method is called when the RTB message "RobotsLeft [num]" occurs. This message is sent at the beginning of the game and after a robot has been killed. * @param num The number of remaining robots */ void receiveRTBMessageRobotsLeft(int num) throw (StrategyException, bad_exception); private: double _shootInterval; BFClientSpecificRepository* _bfcsp; /** * Because robotsLeft is also sent when a new game starts, this variable determines, whether a robot is gone or not. */ bool _no_robot_died; }; } #endif