/************************************************************************ $Id: bffactory.h,v 1.3 2005/01/06 17:59:26 jonico Exp $ RTB - Team Framework: Framework for RealTime Battle robots to communicate efficiently in a team Copyright (C) 2004 The RTB- Team Framework Group: http://rtb-team.sourceforge.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA $Log: bffactory.h,v $ Revision 1.3 2005/01/06 17:59:26 jonico Now all files in the repository have their new header format. **************************************************************************/ #ifndef BFFACTORY_H #define BFFACTORY_H #include "../../gamecontrol/gamecontrolnamespace.h" #include "../../strategies/strategiesnamespace.h" #include "../../strategies/strategyfactory.h" #include "../../strategies/serverstatedata.h" #include "../../strategies/clientstatedata.h" #include "../../exceptions/strategyexception.h" #include #include "brotfruchtnamespace.h" /** * Namespace Brotfrucht */ namespace Brotfrucht { using GameControl::ServerCoordinator; using GameControl::ClientCoordinator; using GameControl::GameOptionsRepository; using Strategies::StrategyFactory; using Strategies::ServerStateData; using Strategies::ClientStateData; using Exceptions::StrategyException; using std::auto_ptr; using std::bad_exception; using std::string; using Strategies::StrategyFactory; /** * Class BFFactory */ class BFFactory : public Strategies::StrategyFactory { public: BFFactory(); /** * This method creates instances of the server states, in particular BFServerRotateState and BFServerNoRotateState. * Note: The created state objects should get their repositories passed in the constructor, though the coordinator is only responsable to delete these resources but not to provide access to them. * @param serverCoordinator This object should be passed in all constructors of the created state objects. * @param gameOptionsRepository This object should also be passed in all constructors of the created state objects. */ auto_ptr createServerStateData (ServerCoordinator* serverCoordinator, const GameOptionsRepository* gameOptionsRepository) const throw(StrategyException,bad_exception); /** * This method creates instances of the client states, in particular BFClientShootHalfState and BFClientShootTwiceState. * Note: The created state objects should get their repositories passed in the constructor, though the coordinator is only responsable to delete these resources but not to provide access to them. * @param clientCoordinator This object should be passed in all constructors of the created state objects. * @param gameOptionsRepository This object should also be passed in all constructors of the created state objects. */ auto_ptr createClientStateData (ClientCoordinator* clientCoordinator, const GameOptionsRepository* gameOptionsRepository) const throw(StrategyException,bad_exception); /** * Returns the string indicating that the server tips have finished, in particular "BFE". * Note: The value of this string must not be used as a normel server tip. */ string getFinishingString() const throw(bad_exception); }; } #endif //BFFACTORY_H