/************************************************************************ $Id: bfservernorotatestate.cpp,v 1.2 2005/01/06 17:59:26 jonico Exp $ RTB - Team Framework: Framework for RealTime Battle robots to communicate efficiently in a team Copyright (C) 2004 The RTB- Team Framework Group: http://rtb-team.sourceforge.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA $Log: bfservernorotatestate.cpp,v $ Revision 1.2 2005/01/06 17:59:26 jonico Now all files in the repository have their new header format. **************************************************************************/ #include #include "bfservernorotatestate.h" #include "bfserverstateenum.h" #include "bfsharedserverspecificrepository.h" namespace Brotfrucht { BFServerNoRotateState::BFServerNoRotateState(ServerCoordinator* c,BFInternalServerSpecificRepository* bfssp, BFSharedServerSpecificRepository* bfsharedssp) throw (StrategyException,bad_exception):BFServerBasicState(c,bfssp,bfsharedssp),_bfsharedssp(bfsharedssp) { } /** * This method is called by ServerCoordinatorRevokes::resetGame() */ void BFServerNoRotateState::reset () throw (bad_exception, StrategyException) { BFServerBasicState::reset(); // this is possible because the repositories will be reset before the corresponding states _bfsharedssp->appendRobotName(getRobotName()); } /** * This method is called when the RTB message "Collision [type] [angle]" occurs. This message is sent whan the robot has been hit by or hits another object, * @param type The type of the hit object * @param angle The angle the collision happened at in rad, relative to the robot front */ void BFServerNoRotateState::receiveRTBMessageCollision(object_type type,double angle) throw (StrategyException, bad_exception) { BFServerBasicState::receiveRTBMessageCollision(type,angle); _bfsharedssp->getLogger()->logMessage(1,getRobotName()+" was hit (recognized by BFServerNoRotateState), start rotating ..."); sendServerTipString("STARTROTATION"); setCurrentServerState(DOROTATE); } }