/************************************************************************ $Id: columbusstrategyfactory.cpp,v 1.5 2005/08/08 11:32:45 krolfy Exp $ RTB - Team Framework: Framework for RealTime Battle robots to communicate efficiently in a team Copyright (C) 2004 The RTB- Team Framework Group: http://rtb-team.sourceforge.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA $Log: columbusstrategyfactory.cpp,v $ Revision 1.5 2005/08/08 11:32:45 krolfy Added three Columbus bots (crash with exception) Revision 1.4 2005/07/29 10:59:51 krolfy Columbus server side ready but untested Revision 1.3 2005/07/28 08:19:10 krolfy Most of the server side ready Revision 1.2 2005/01/06 17:59:26 jonico Now all files in the repository have their new header format. **************************************************************************/ #include #include "columbusstrategyfactory.h" #include "columbusinternalserverspecificrepository.h" #include "columbussharedserverspecificrepository.h" #include "columbusclientspecificrepository.h" #include "columbusclientattackstate.h" #include "columbusclientdrivestate.h" #include "columbusserverattackstate.h" #include "columbusserverdiscoverystate.h" #include "columbusserverescapestate.h" #include "columbusserverinitstate.h" #include "columbusservertrackstate.h" namespace Columbus { using RTBGlobal::pvector; ColumbusStrategyFactory::ColumbusStrategyFactory() { // we have a new registration method now // see my mail: RTBGlobal::MasterResourceControl::Instance()->registrateStrategyFactory("Columbus",this); } auto_ptr ColumbusStrategyFactory::createServerStateData (ServerCoordinator* serverCoordinator, const GameOptionsRepository* gameOptionsRepository) const throw(StrategyException,bad_exception) { auto_ptr > states(new pvector()); // trick because of buggy auto_pointer template conversion method ColumbusInternalServerSpecificRepository* columbusssppointer; auto_ptr columbusssp(columbusssppointer=new ColumbusInternalServerSpecificRepository()); ColumbusSharedServerSpecificRepository* columbussharedssp(ColumbusSharedServerSpecificRepository::Instance()); // states->push_back(new ColumbusServerInitState(serverCoordinator,columbusssppointer,columbussharedssp)); states->push_back(new ColumbusServerDiscoveryState(serverCoordinator,columbusssppointer,columbussharedssp)); states->push_back(new ColumbusServerEscapeState(serverCoordinator,columbusssppointer,columbussharedssp)); states->push_back(new ColumbusServerTrackState(serverCoordinator,columbusssppointer,columbussharedssp)); states->push_back(new ColumbusServerAttackState(serverCoordinator,columbusssppointer,columbussharedssp)); return auto_ptr (new ServerStateData(states,columbusssp,columbussharedssp)); } auto_ptr ColumbusStrategyFactory::createClientStateData (ClientCoordinator* clientCoordinator, const GameOptionsRepository* gameOptionsRepository) const throw(StrategyException,bad_exception) { auto_ptr > states(new pvector()); // trick because of buggy auto_pointer template conversion method ColumbusClientSpecificRepository* columbuscsppointer; auto_ptr columbuscsp(columbuscsppointer=new ColumbusClientSpecificRepository()); states->push_back(new ColumbusClientDriveState(clientCoordinator,columbuscsppointer,gameOptionsRepository)); states->push_back(new ColumbusClientAttackState(clientCoordinator,columbuscsppointer,gameOptionsRepository)); return auto_ptr (new ClientStateData(states,columbuscsp)); } string ColumbusStrategyFactory::getFinishingString() const throw(bad_exception) { // not too long word (saves time by parsing) return "X"; } } // namespace