/************************************************************************ $Id: servergamecontroller.h,v 1.2 2005/01/06 17:59:27 jonico Exp $ RTB - Team Framework: Framework for RealTime Battle robots to communicate efficiently in a team Copyright (C) 2004 The RTB- Team Framework Group: http://rtb-team.sourceforge.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA $Log: servergamecontroller.h,v $ Revision 1.2 2005/01/06 17:59:27 jonico Now all files in the repository have their new header format. **************************************************************************/ #ifndef SERVERGAMECONTROLLER_H #define SERVERGAMECONTROLLER_H #include "../rtbglobal/rtbglobalnamespace.h" #include "../io/ionamespace.h" #include "gamecontrolnamespace.h" #include #include "../rtbglobal/pvector.h" #include "gamecontroller.h" #include "gameoptionsrepository.h" #include "../io/servercommunicator.h" #include "../log/logger.h" #include "../rtbglobal/pvector.h" #include /** * Namespace GameControl */ namespace GameControl { using RTBGlobal::pvector; using std::vector; using IO::RTBConnection; using IO::ClientConnection; using std::auto_ptr; using std::string; using IO::ServerCommunicator; using Log::Logger; using RTBGlobal::MasterResourceControl; using Exceptions::RTBException; /** * Class ServerGameController */ class ServerGameController : public GameController { /* * Public stuff */ public: /** * */ bool start () throw (bad_exception); /** * * @param serverCommunicator */ ServerGameController (auto_ptr serverCommunicator) throw (RTBException, bad_exception); /** * Destructor */ ~ServerGameController () throw(); /* * Private stuff */ private: /* * Fields */ RTBConnection* _rtbConnection; GameOptionsRepository _gameOptionsRepository; auto_ptr _serverCommunicator; pvector _clientConnections; vector _alive; vector _robotNames; auto_ptr _logger; MasterResourceControl* _mrc; int _numberRobots; int _numberAliveRobots; auto_ptr _localClientCoordinator; auto_ptr _localServerCoordinator; /** * Note: This structure contains both a CoordinatorComposite and lots of ServerCoordinators. The CoordinatorComposite should be the first object in this structure while the structure should be traversed from the last to the first object. */ pvector _coordinators; /* * Methods **/ /** * Let all robots be alive again */ void setAlive(); /** * Reset all coordinators */ void resetAll(); /** * Delegate to all coordinators */ void delegateToAll(); }; } #endif //SERVERGAMECONTROLLER_H