/************************************************************************ $Id: clientstate.cpp,v 1.2 2005/01/06 17:59:29 jonico Exp $ RTB - Team Framework: Framework for RealTime Battle robots to communicate efficiently in a team Copyright (C) 2004 The RTB- Team Framework Group: http://rtb-team.sourceforge.net This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA $Log: clientstate.cpp,v $ Revision 1.2 2005/01/06 17:59:29 jonico Now all files in the repository have their new header format. **************************************************************************/ #include #include #include "clientstate.h" #include "../gamecontrol/clientcoordinator.h" using Strategies::ClientState; using std::ios; using std::endl; using Exceptions::StrategyException; ClientState::ClientState(ClientCoordinator* c) throw():_clientCoordinator(c) {} void ClientState::setCurrentClientState (unsigned char clientStateIndex) throw (StrategyException,bad_exception) { _clientCoordinator->setCurrentClientState(clientStateIndex); } ClientState::~ClientState() throw() {}; void ClientState::sendRTBMessageRotate(int what,double omega) throw (bad_exception) {_clientCoordinator->messageBuffer()<<"Rotate "<messageBuffer()<<"RotateTo "<messageBuffer()<<"RotateAmount "<messageBuffer()<<"Sweep "<messageBuffer()<<"Accelerate "<messageBuffer()<<"Brake "<messageBuffer()<<"Shoot "<messageBuffer()<<"Print "<messageBuffer()<<"Debug "<messageBuffer()<<"DebugLine "<messageBuffer()<<"DebugCircle "<