/* Sarien - A Sierra AGI resource interpreter engine * Copyright (C) 1999-2001 Stuart George and Claudio Matsuoka * * $Id: op_test.c,v 1.34 2001/09/12 16:02:31 cmatsuoka Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; see docs/COPYING for further details. */ #include #include #include "sarien.h" #include "agi.h" #include "keyboard.h" #include "opcodes.h" static UINT8 test_obj_right (UINT8, UINT8, UINT8, UINT8, UINT8); static UINT8 test_obj_centre (UINT8, UINT8, UINT8, UINT8, UINT8); static UINT8 test_obj_in_box (UINT8, UINT8, UINT8, UINT8, UINT8); static UINT8 test_posn (UINT8, UINT8, UINT8, UINT8, UINT8); static UINT8 test_said (UINT8, UINT8 *); static UINT8 test_controller (UINT8); static UINT8 test_keypressed (void); #define ip (game.logics[lognum].cIP) #define code (game.logics[lognum].data) #define test_equal(v1,v2) (getvar(v1) == (v2)) #define test_less(v1,v2) (getvar(v1) < (v2)) #define test_greater(v1,v2) (getvar(v1) > (v2)) #define test_isset(flag) (getflag (flag)) #define test_has(obj) (object_get_location (obj) == EGO_OWNED) #define test_obj_in_room(obj,v) (object_get_location (obj) == getvar (v)) #define test_compare_strings(s1,s2) (!strcmp(game.strings[s1], game.strings[s2])) extern int timer_hack; /* For the timer loop in MH1 logic 153 */ static UINT8 test_keypressed () { int x = game.keypress; game.keypress = 0; if (!x) { int mode = game.input_mode; game.input_mode = INPUT_NONE; main_cycle (); game.input_mode = mode; } if (x) _D (_D_WARN "keypress = %02x", x); return x; } static UINT8 test_controller (UINT8 cont) { int r; r = game.ev_keyp[cont].occured | game.ev_scan[cont].occured; /*game.ev_keyp[cont].occured = game.ev_scan[cont].occured = FALSE;*/ return r; } static UINT8 test_posn (UINT8 n, UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2) { struct vt_entry *v = &game.view_table[n]; UINT8 r; r = v->x_pos >= x1 && v->y_pos >= y1 && v->x_pos <= x2 && v->y_pos <= y2; /* _D ("(%d,%d) in (%d,%d,%d,%d): %s", v->x_pos, v->y_pos, x1, y1, x2, y2, r ? "TRUE" : "FALSE"); */ return r; } static UINT8 test_obj_in_box (UINT8 n, UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2) { struct vt_entry *v = &game.view_table[n]; return v->x_pos >= x1 && v->y_pos >= y1 && v->x_pos + v->x_size - 1 <= x2 && v->y_pos <= y2; } /* if n is in centre of box */ static UINT8 test_obj_centre (UINT8 n, UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2) { struct vt_entry *v = &game.view_table[n]; return v->x_pos + v->x_size / 2 >= x1 && v->x_pos + v->x_size / 2 <= x2 && v->y_pos >= y1 && v->y_pos <= y2; } /* if nect N is in right corner */ static UINT8 test_obj_right(UINT8 n, UINT8 x1, UINT8 y1, UINT8 x2, UINT8 y2) { struct vt_entry *v = &game.view_table[n]; return v->x_pos + v->x_size - 1 >= x1 && v->x_pos + v->x_size - 1 <= x2 && v->y_pos >= y1 && v->y_pos <= y2; } /* When player has entered something, it is parsed elsewhere */ static UINT8 test_said (UINT8 nwords, UINT8 *cc) { int c, n = game.num_ego_words; int z = 0; if (getflag (F_said_accepted_input) || !getflag (F_entered_cli)) return FALSE; /* FR: * I think the reason for the code below is to add some speed.... * * if (nwords != num_ego_words) * return FALSE; * * In the disco scene in Larry 1 when you type "examine blonde", * inside the logic is expected ( said("examine", "blonde", "rol") ) * where word("rol") = 9999 * * According to the interpreter code 9999 means that whatever the * user typed should be correct, but it looks like code 9999 means that * if the string is empty at this point, the entry is also correct... * * With the removal of this code, the behaviour of the scene was * corrected */ for (c = 0; nwords && n; c++, nwords--, n--) { z = lohi_getword (cc); cc += 2; switch (z) { case 9999: /* rest of line (empty string counts to...) */ nwords = 1; break; case 1: /* any word */ break; default: if (game.ego_words[c].id != z) return FALSE; break; } } /* The entry string should be entirely parsed, or last word = 9999 */ if (n && z != 9999) return FALSE; /* The interpreter string shouldn't be entirely parsed, but next * word must be 9999. */ if (nwords != 0 && lohi_getword(cc) != 9999) return FALSE; setflag (F_said_accepted_input, TRUE); return TRUE; } int test_if_code (int lognum) { int ec = TRUE; int retval = TRUE; UINT8 op = 0; UINT8 not_test = FALSE; UINT8 or_test = FALSE; UINT16 last_ip = ip; UINT8 p[16] = {0}; while (retval && !game.quit_prog_now) { #ifdef USE_CONSOLE if (debug.enabled && (debug.logic0 || lognum)) debug_console (lognum, lTEST_MODE, NULL); #endif last_ip = ip; op = *(code + ip++); memmove (p, (code + ip), 16); switch(op) { case 0xFF: /* END IF, TEST TRUE */ goto end_test; case 0xFD: not_test = !not_test; continue; case 0xFC: /* OR */ /* if or_test is ON and we hit 0xFC, end of OR, then * or is STILL false so break. */ if (or_test) { ec = FALSE; retval = FALSE; goto end_test; } or_test = TRUE; continue; case 0x00: /* return true? */ goto end_test; case 0x01: ec = test_equal (p[0], p[1]); if (p[0] == 11) timer_hack++; break; case 0x02: ec = test_equal (p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) timer_hack++; break; case 0x03: ec = test_less (p[0], p[1]); if (p[0] == 11) timer_hack++; break; case 0x04: ec = test_less(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) timer_hack++; break; case 0x05: ec = test_greater (p[0], p[1]); if (p[0] == 11) timer_hack++; break; case 0x06: ec = test_greater (p[0], getvar (p[1])); if (p[0] == 11 || p[1] == 11) timer_hack++; break; case 0x07: ec = test_isset (p[0]); break; case 0x08: ec = test_isset (getvar(p[0])); break; case 0x09: ec = test_has (p[0]); break; case 0x0A: ec = test_obj_in_room (p[0], p[1]); break; case 0x0B: ec = test_posn (p[0], p[1], p[2], p[3], p[4]); break; case 0x0C: ec = test_controller (p[0]); break; case 0x0D: ec = test_keypressed (); break; case 0x0E: ec = test_said (p[0], (UINT8*)code + (ip + 1)); ip = last_ip; ip++; /* skip opcode */ ip += p[0] * 2; /* skip num_words * 2 */ ip++; /* skip num_words opcode */ break; case 0x0F: _D(_D_WARN "comparing [%s], [%s]", game.strings[p[0]], game.strings[p[1]]); ec = test_compare_strings (p[0], p[1]); break; case 0x10: ec = test_obj_in_box (p[0], p[1], p[2], p[3], p[4]); break; case 0x11: ec = test_obj_centre (p[0], p[1], p[2], p[3], p[4]); break; case 0x12: ec = test_obj_right (p[0], p[1], p[2], p[3], p[4]); break; default: ec = FALSE; goto end_test; } if (op <= 0x12) ip += logic_names_test[op].num_args; /* exchange ec value */ if (not_test) ec = !ec; /* not is only enabled for 1 test command */ not_test = FALSE; if (or_test && ec) { /* a TRUE inside an OR statement passes * ENTIRE statement scan for end of OR */ /* CM: test for opcode < 0xfc changed from 'op' to * '*(code+ip)', to avoid problem with the 0xfd (NOT) * opcode byte. Changed a bad ip += ... ip++ construct. * This should fix the crash with Larry's logic.0 code: * * if ((isset(4) || * !isset(2) || * v30 == 2 || * v30 == 1)) { * goto Label1; * } * * The bytecode is: * ff fc 07 04 fd 07 02 01 1e 02 01 1e 01 fc ff */ /* find end of OR */ while (*(code+ip) != 0xFC) { if (*(code + ip) == 0x0E) { /* said */ ip++; /* cover count + ^words */ ip += 1 + ((*(code + ip)) * 2); continue; } if (*(code + ip) < 0xFC) ip += logic_names_test[*(code + ip)].num_args; ip++; } ip++; or_test = FALSE; retval = TRUE; } else { retval = or_test ? retval || ec : retval && ec; } } end_test: /* if false, scan for end of IP? */ if (retval) ip += 2; else { ip = last_ip; while (*(code + ip) != 0xff) { if (*(code + ip) == 0x0e) { ip++; ip += (*(code + ip)) * 2 + 1; } else if (*(code + ip) < 0xfc) { ip += logic_names_test[*(code + ip)].num_args; ip++; } else { ip++; } } ip++; /* skip over 0xFF */ ip += lohi_getword (code + ip) + 2; } #ifdef USE_CONSOLE if (debug.enabled && (debug.logic0 || lognum)) debug_console (lognum, 0xFF, retval ? "=TRUE" : "=FALSE"); #endif return retval; }