/* Sarien - A Sierra AGI resource interpreter engine * Copyright (C) 1999-2001 Stuart George and Claudio Matsuoka * * $Id: sound.c,v 1.31 2001/09/17 02:26:42 cmatsuoka Exp $ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; see docs/COPYING for further details. */ #include #include #ifdef __TURBOC__ #include /* For sound(), nosound() */ #endif #include "sarien.h" #include "agi.h" #include "rand.h" #define USE_INTERPOLATION #define USE_CHORUS /* TODO: add support for variable sampling rate in the output device */ #ifdef USE_IIGS_SOUND /** * Sarien sound envelope structure. */ struct sound_envelope { UINT8 bp; UINT8 inc_hi; UINT8 inc_lo; }; struct sound_wavelist { UINT8 top; UINT8 addr; UINT8 size; UINT8 mode; UINT8 rel_hi; UINT8 rel_lo; }; struct sound_instrument { struct sound_envelope env[8]; UINT8 relseg; UINT8 priority; UINT8 bendrange; UINT8 vibdepth; UINT8 vibspeed; UINT8 spare; UINT8 wac; UINT8 wbc; struct sound_wavelist wal[8]; struct sound_wavelist wbl[8]; }; struct sound_iigs_sample { UINT8 type_lo; UINT8 type_hi; UINT8 srate_lo; UINT8 srate_hi; UINT16 unknown[2]; UINT8 size_lo; UINT8 size_hi; UINT16 unknown2[13]; }; #if 0 static struct sound_instrument *instruments; static int num_instruments; static UINT8 *wave; #endif #endif static int playing; static struct channel_info chn[NUM_CHANNELS]; static int endflag = -1; static int playing_sound = -1; static UINT8 *song; static UINT8 env; struct sound_driver *snd; extern struct sound_driver sound_dummy; static void stop_note(int i); static void play_note(int i, int freq, int vol); #ifdef USE_PCM_SOUND SINT16 *snd_buffer; static SINT16 *waveform; static SINT16 waveform_ramp[WAVEFORM_SIZE] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 255, 0,-248,-240,-232,-224,-216,-208,-200, -192,-184,-176,-168,-160,-152,-144,-136, -128,-120,-112,-104, -96, -88, -80, -72, -64, -56, -48, -40, -32, -24, -16, -8 /* Ramp up */ }; static SINT16 waveform_square[WAVEFORM_SIZE] = { 255, 230, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 110, -255,-230,-220,-220,-220,-220,-220,-220, -220,-220,-220,-220,-220,-220,-220,-220, -220,-220,-220,-220,-220,-220,-220,-220, -220,-220,-220,-110, 0, 0, 0, 0 /* Square */ }; static SINT16 waveform_mac[WAVEFORM_SIZE] = { 45, 110, 135, 161, 167, 173, 175, 176, 156, 137, 123, 110, 91, 72, 35, -2, -60,-118,-142,-165,-170,-176,-177,-179, -177,-176,-164,-152,-117, -82, -17, 47, 92, 137, 151, 166, 170, 173, 171, 169, 151, 133, 116, 100, 72, 43, -7, -57, -99,-141,-156,-170,-174,-177,-178,-179, -175,-172,-165,-159,-137,-114, -67, -19 }; #endif /* USE_PCM_SOUND */ #ifdef USE_IIGS_SOUND static UINT16 period[] = { 1024, 1085, 1149, 1218, 1290, 1367, 1448, 1534, 1625, 1722, 1825, 1933 }; static struct agi_note play_sample[] = { { 0xff, 0x7f, 0x18, 0x00, 0x7f }, { 0xff, 0xff, 0x00, 0x00, 0x00 }, { 0xff, 0xff, 0x00, 0x00, 0x00 }, { 0xff, 0xff, 0x00, 0x00, 0x00 } }; static int note_to_period (int note) { return 10 * (period[note % 12] >> (note / 12 - 3)); } #endif /* USE_IIGS_SOUND */ void unload_sound (int resnum) { if (game.dir_sound[resnum].flags & RES_LOADED) { if (game.sounds[resnum].flags & SOUND_PLAYING) /* FIXME: Stop playing */ ; /* Release RAW data for sound */ free (game.sounds[resnum].rdata); game.sounds[resnum].rdata = NULL; game.dir_sound[resnum].flags &= ~RES_LOADED; } } void decode_sound (int resnum) { #ifdef USE_IIGS_SOUND int type, size; SINT16 *buf; UINT8 *src; struct sound_iigs_sample *smp; _D ("(%d)", resnum); type = lohi_getword (game.sounds[resnum].rdata); if (type == AGI_SOUND_SAMPLE) { /* Convert sample data to 16 bit signed format */ smp = (struct sound_iigs_sample *)game.sounds[resnum].rdata; size = ((int)smp->size_hi << 8) + smp->size_lo; src = (UINT8 *)game.sounds[resnum].rdata; buf = calloc (1, 54 + (size << 1) + 100); /* FIXME */ memcpy (buf, src, 54); for (; size--; buf[size + 54] = ((SINT16)src[size + 54] - 0x80) << 4); /* FIXME */ game.sounds[resnum].rdata = (UINT8 *)buf; free (src); } #endif /* USE_IIGS_SOUND */ } void start_sound (int resnum, int flag) { int i, type; #ifdef USE_IIGS_SOUND struct sound_iigs_sample *smp; #endif if (game.sounds[resnum].flags & SOUND_PLAYING) return; stop_sound (); if (game.sounds[resnum].rdata == NULL) return; type = lohi_getword (game.sounds[resnum].rdata); if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN) return; game.sounds[resnum].flags |= SOUND_PLAYING; game.sounds[resnum].type = type; playing_sound = resnum; song = (UINT8 *)game.sounds[resnum].rdata; switch (type) { #ifdef USE_IIGS_SOUND case AGI_SOUND_SAMPLE: _D (_D_WARN "IIGS sample"); smp = (struct sound_iigs_sample *)game.sounds[resnum].rdata; for (i = 0; i < NUM_CHANNELS; i++) { chn[i].type = type; chn[i].flags = 0; chn[i].ins = (SINT16 *)&game.sounds[resnum].rdata[54]; chn[i].size = ((int)smp->size_hi << 8) + smp->size_lo; chn[i].ptr = &play_sample[i]; chn[i].timer = 0; chn[i].vol = 0; chn[i].end = 0; } break; case AGI_SOUND_MIDI: _D (_D_WARN "IIGS MIDI sequence"); for (i = 0; i < NUM_CHANNELS; i++) { chn[i].type = type; chn[i].flags = AGI_SOUND_LOOP | AGI_SOUND_ENVELOPE; chn[i].ins = waveform; chn[i].size = WAVEFORM_SIZE; chn[i].vol = 0; chn[i].end = 0; } chn[0].timer = *(song + 2); chn[0].ptr = (struct agi_note *)(song + 3); break; #endif case AGI_SOUND_4CHN: /* Initialize channel info */ for (i = 0; i < NUM_CHANNELS; i++) { chn[i].type = type; chn[i].flags = AGI_SOUND_LOOP; if (env) { chn[i].flags |= AGI_SOUND_ENVELOPE; chn[i].adsr = AGI_SOUND_ENV_ATTACK; } #ifdef USE_PCM_SOUND chn[i].ins = waveform; chn[i].size = WAVEFORM_SIZE; #endif chn[i].ptr = (struct agi_note *)(song + (song[i << 1] | (song[(i << 1) + 1] << 8))); chn[i].timer = 0; chn[i].vol = 0; chn[i].end = 0; } break; } #ifdef USE_PCM_SOUND memset (snd_buffer, 0, BUFFER_SIZE << 1); #endif endflag = flag; /* Nat Budin reports that the flag should be reset when sound starts */ setflag (endflag, FALSE); /* FIXME: should wait for sound time instead of setting the flag * immediately */ if (opt.nosound) { setflag (endflag, TRUE); stop_sound (); } } void stop_sound () { int i; endflag = -1; for (i = 0; i < NUM_CHANNELS; i++) stop_note (i); if (playing_sound != -1) { game.sounds[playing_sound].flags &= ~SOUND_PLAYING; playing_sound = -1; } } int init_sound () { int r = -1; #ifdef USE_PCM_SOUND snd_buffer = calloc (2, BUFFER_SIZE); #endif __init_sound (); env = FALSE; #ifdef USE_PCM_SOUND switch (opt.soundemu) { case SOUND_EMU_NONE: waveform = waveform_ramp; env = TRUE; break; case SOUND_EMU_AMIGA: case SOUND_EMU_PC: waveform = waveform_square; break; case SOUND_EMU_MAC: waveform = waveform_mac; break; } #endif report ("Initializing sound:\n"); if (opt.nosound) snd = &sound_dummy; #ifdef USE_PCM_SOUND if ((r = snd->init (snd_buffer)) != 0) { snd = &sound_dummy; opt.nosound = TRUE; } #endif report ("sound: %s configured\n", snd->description); report ("sound: envelopes "); if (env) { report ("enabled (decay=%d, sustain=%d)\n", ENV_DECAY, ENV_SUSTAIN); } else { report ("disabled\n"); } #ifdef USE_IIGS_SOUND /*load_instruments ("demo.sys");*/ #endif return r; } void deinit_sound (void) { _D ("()"); snd->deinit (); #ifdef USE_PCM_SOUND free (snd_buffer); #endif } static void stop_note (int i) { chn[i].adsr = AGI_SOUND_ENV_RELEASE; #ifdef USE_CHORUS /* Stop chorus ;) */ if (chn[i].type == AGI_SOUND_4CHN && opt.soundemu == SOUND_EMU_NONE && i < 3) { stop_note (i + 4); } #endif #ifdef __TURBOC__ if (i == 0) nosound (); #endif } static void play_note (int i, int freq, int vol) { if (!getflag (F_sound_on)) vol = 0; else if (vol && opt.soundemu == SOUND_EMU_PC) vol = 160; #ifdef USE_PCM_SOUND chn[i].phase = 0; #endif chn[i].freq = freq; chn[i].vol = vol; chn[i].env = 0x10000; chn[i].adsr = AGI_SOUND_ENV_ATTACK; #ifdef USE_CHORUS /* Add chorus ;) */ if (chn[i].type == AGI_SOUND_4CHN && opt.soundemu == SOUND_EMU_NONE && i < 3) { int newfreq = freq * 1007 / 1000; if (freq == newfreq) newfreq++; play_note (i + 4, newfreq, vol * 2 / 3); } #endif #ifdef __TURBOC__ if (i == 0) sound (freq); #endif } #ifdef USE_IIGS_SOUND void play_midi_sound () { UINT8 *p; UINT8 parm1, parm2; static UINT8 cmd, ch; playing = 1; if (chn[0].timer > 0) { chn[0].timer -= 2; return; } p = (UINT8*)chn[0].ptr; if (*p & 0x80) { cmd = *p++; ch = cmd & 0x0f; cmd >>= 4; } switch (cmd) { case 0x08: parm1 = *p++; parm2 = *p++; if (ch < NUM_CHANNELS) stop_note (ch); break; case 0x09: parm1 = *p++; parm2 = *p++; if (ch < NUM_CHANNELS) play_note (ch, note_to_period (parm1), 127); break; case 0x0b: parm1 = *p++; parm2 = *p++; _D (_D_WARN "controller %02x, ch %02x, val %02x", parm1, ch, parm2); break; case 0x0c: parm1 = *p++; #if 0 if (ch < NUM_CHANNELS) { chn[ch].ins = (UINT16 *)&wave[waveaddr[parm1]]; chn[ch].size = wavesize[parm1]; } _D (_D_WARN "set patch %02x (%d,%d), ch %02x", parm1, waveaddr[parm1], wavesize[parm1], ch); #endif break; } chn[0].timer = *p++; chn[0].ptr = (struct agi_note *)p; if (*p >= 0xfc) { _D (_D_WARN "end of sequence"); playing = 0; return; } } void play_sample_sound () { play_note (0, 11025 * 10, 200); playing = 1; } #endif /* USE_IIGS_SOUND */ void play_agi_sound () { int i, freq; for (playing = i = 0; i < (opt.soundemu == SOUND_EMU_PC ? 1 : 4); i++) { playing |= !chn[i].end; if (chn[i].end) continue; if ((--chn[i].timer) <= 0) { stop_note (i); freq = ((chn[i].ptr->frq_0 & 0x3f) << 4) | (int)(chn[i].ptr->frq_1 & 0x0f); if (freq) { UINT8 v = chn[i].ptr->vol & 0x0f; play_note (i, freq * 10, v == 0xf ? 0 : 0xff - (v << 1)); } chn[i].timer = ((int)chn[i].ptr->dur_hi << 8) | chn[i].ptr->dur_lo; if (chn[i].timer == 0xffff) { chn[i].end = 1; chn[i].vol = 0; chn[i].env = 0; #ifdef USE_CHORUS /* chorus */ if (chn[i].type == AGI_SOUND_4CHN && opt.soundemu == SOUND_EMU_NONE && i < 3) { chn[i + 4].vol = 0; chn[i + 4].env = 0; } #endif } chn[i].ptr++; } } } void play_sound () { int i; if (endflag == -1) return; #ifdef USE_IIGS_SOUND if (chn[0].type == AGI_SOUND_MIDI) { /* play_midi_sound (); */ playing = 0; } else if (chn[0].type == AGI_SOUND_SAMPLE) { play_sample_sound (); } else #endif play_agi_sound (); if (!playing) { for (i = 0; i < NUM_CHANNELS; chn[i++].vol = 0); if (endflag != -1) setflag (endflag, TRUE); if (playing_sound != -1) game.sounds[playing_sound].flags &= ~SOUND_PLAYING; playing_sound = -1; endflag = -1; } } #ifdef USE_PCM_SOUND UINT32 mix_sound (void) { register int i, p; SINT16 *src; int c, b, m; memset (snd_buffer, 0, BUFFER_SIZE << 1); for (c = 0; c < NUM_CHANNELS; c++) { if (!chn[c].vol) continue; m = chn[c].flags & AGI_SOUND_ENVELOPE ? chn[c].vol * chn[c].env >> 16 : chn[c].vol; if (chn[c].type != AGI_SOUND_4CHN || c != 3) { src = chn[c].ins; p = chn[c].phase; for (i = 0; i < BUFFER_SIZE; i++) { b = src[p >> 8]; #ifdef USE_INTERPOLATION b += ((src[((p >> 8) + 1) % chn[c].size] - src[p >> 8]) * (p & 0xff)) >> 8; #endif snd_buffer[i] += (b * m) >> 4; p += (UINT32)118600 * 4 / chn[c].freq; /* FIXME */ if (chn[c].flags & AGI_SOUND_LOOP) { p %= chn[c].size << 8; } else { if (p >= chn[c].size << 8) { p = chn[c].vol = 0; chn[c].end = 1; break; } } } chn[c].phase = p; } else { /* Add white noise */ for (i = 0; i < BUFFER_SIZE; i++) { b = rnd(256) - 128; snd_buffer[i] += (b * m) >> 4; } } switch (chn[c].adsr) { case AGI_SOUND_ENV_ATTACK: /* not implemented */ chn[c].adsr = AGI_SOUND_ENV_DECAY; break; case AGI_SOUND_ENV_DECAY: if (chn[c].env > chn[c].vol * ENV_SUSTAIN + ENV_DECAY) { chn[c].env -= ENV_DECAY; } else { chn[c].env = chn[c].vol * ENV_SUSTAIN; chn[c].adsr = AGI_SOUND_ENV_SUSTAIN; } break; case AGI_SOUND_ENV_SUSTAIN: break; case AGI_SOUND_ENV_RELEASE: if (chn[c].env >= ENV_RELEASE) { chn[c].env -= ENV_RELEASE; } else { chn[c].env = 0; } } } return BUFFER_SIZE; } #ifdef USE_IIGS_SOUND #if 0 int load_instruments (char *fname) { FILE *fp; int i, j, k; struct sound_instrument ai; int num_wav; char *path; path = fixpath (NO_GAMEDIR, "sierrast"); if ((fp = fopen (path, "rb")) == NULL) return err_BadFileOpen; report ("Loading samples: %s\n", path); if ((wave = malloc (0x10000 * 2)) == NULL) return err_NotEnoughMemory; fread (wave, 0x10000, 1, fp); fclose (fp); for (i = 0x10000; i--; ) { ((SINT16 *)wave)[i] = 2 * ((SINT16)wave[i] - 128); } fp = fopen ("bla", "w"); fwrite (wave, 2, 0x10000, fp); fclose (fp); fixpath (NO_GAMEDIR, fname); report ("Loading instruments: %s\n", path); if ((fp = fopen (path, "rb")) == NULL) return err_BadFileOpen; fseek (fp, 0x8469, SEEK_SET); for (num_wav = j = 0; j < 40; j++) { fread (&ai, 1, 32, fp); if (ai.env[0].bp > 0x7f) break; #if 0 printf ("Instrument %d loaded ----------------\n", j); printf ("Envelope:\n"); for (i = 0; i < 8; i++) printf ("[seg %d]: BP %02x Inc %04x\n", i, ai.env[i].bp, ((int)ai.env[i].inc_hi << 8) | ai.env[i].inc_lo); printf ("rel seg: %d, pri inc: %d, bend range: %d, vib dep: %d, " "vib spd: %d\n", ai.relseg, ai.priority, ai.bendrange, ai.vibdepth, ai.vibspeed); printf ("A wave count: %d, B wave count: %d\n", ai.wac, ai.wbc); #endif for (k = 0; k < ai.wac; k++, num_wav++) { fread (&ai.wal[k], 1, 6, fp); #if 0 printf ("[A %d of %d] top: %02x, wave address: %02x, " "size: %02x, mode: %02x, relPitch: %04x\n", k + 1, ai.wac, ai.wal[k].top, ai.wal[k].addr, ai.wal[k].size, ai.wal[k].mode, ((int)ai.wal[k].rel_hi << 8) | ai.wal[k].rel_lo); #endif } for (k = 0; k < ai.wbc; k++, num_wav++) { fread (&ai.wbl[k], 1, 6, fp); #if 0 printf ("[B %d of %d] top: %02x, wave address: %02x, " "size: %02x, mode: %02x, relPitch: %04x\n", k + 1, ai.wbc, ai.wbl[k].top, ai.wbl[k].addr, ai.wbl[k].size, ai.wbl[k].mode, ((int)ai.wbl[k].rel_hi << 8) | ai.wbl[k].rel_lo); #endif } waveaddr[j] = 256 * ai.wal[0].addr; wavesize[j] = 256 * (1 << ((ai.wal[0].size) & 0x07)); #if 1 printf ("%d addr = %d\n", j, waveaddr[j]); printf (" size = %d\n", wavesize[j]); #endif } num_instruments = j; printf ("%d Ensoniq 5503 instruments loaded. (%d waveforms)\n", num_instruments, num_wav); fclose(fp); return err_OK; } void unload_instruments () { free (instruments); } #endif #endif /* USE_IIGS_SOUND */ #endif /* USE_PCM_SOUND */