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EEED$E$EEE}t~} }t}vE$ED$E$ocףD$ D$ED$E$ewD$E$E~D$ D$D$E$uvD$E$ED$E$bD$.E$jD$ED$E$D$ED$E$qD$ E$#E D$ 5D$CD$E$uD$E$ED$E$4bSD$E$Ef D$ 5D$CD$E$]uD$E$ED$E$afD$E$iEE4[]ÐUS4YE$qEED$D$E$ʟE}u EEED$E$7EEE}t}}D$ D$D$E$ftD$E$ED$E$`Q~D$E$rD$ED$E$EE$ED$E$}` D$ 6D$ED$E$stD$E$EfKD$ aD$pD$E$sD$E$ED$E$_D$E$EE4[]US$WE$EE D$E$t$E D$E$ E$D$E D$E$uE D$E$E D$E$E D$E$q=8E D$E$T=qE D$E$guDD$E D$E$蜻9D$E D$E$FE D$D$E$肴tE D$E$tE D$E$ttD$E$E D$E$^D$E$E D$E$D$E$]D$E$y<D$E$bE D$E$]D$E$;E D$E$$[]ÐUSTXUE$=EE$AEE$EE߉D$cD$E$zE}u E߉EE$}‹ED$T$S$#u!xD$E$|EKD$D$E$E}u EED$E$jEEE}}~ }tc}E$ED$E$9\D$ žD$ED$E$/pD$E$EyEȋEE̍{EЍEȉD$mxD$E$Eă}uEĉD$E$EE;EӞD$ D$D$E$nD$E$ED$E$K[ D$E$ED$E$$[zD$E$EED$E$RtkD$ *D$<D$E$4nD$E$gED$E$ZzD$E$@ED$ED$E$cD$ %D$/D$E$mD$E$ED$E$Z D$E$ED$E$YzD$E$EfӞD$ D$D$E$ mD$E$SED$E$YzD$E$,EET[]ÐUSTPQE$5EE$EED$[D$E$耗E}u EEED$E$EEE}}~ }tc E$TED$E$XD$ D$ED$E$lD$E$9EuEȋEE̍vEЍEȉD$etD$E$>Eă}ujEĉD$E$EED$E$BED$E$a3D$ ID$VD$E$?kD$E$reD$E$]ED$E$WzD$E$6ED$ED$E$Y D$ D$'D$E$jD$E$ED$E$WD$E$ED$E$VvD$E$Ef˚D$ D$D$E$jD$E$IED$E$VvD$E$"EET[]USTHNE$-EE$1EE$EE߉D$zD$E$jE}u E߉EE$m‹ED$T$C$u!D$E$lED$D$E$E}u EED$E$ZEEE}} }t}D$ јD$ߘD$E$~hD$E$ED$E$TD$E$ErEȋEE̍sEЍEȉD$]qD$E$Eă}u;EĉD$E$EE;ED$ јD$ߘD$E$gD$E$ED$E$TD$E$ED$E$S sD$E$EED$E$&tkD$ D$,D$E$gD$E$;ED$E$wS sD$E$EmD$ED$E$7D$ D$D$E$fD$E$ED$E$RD$E$ED$E$R sD$E$hEE$%ED$E$R"D$ 8D$ED$E$fD$E$ EfD$ јD$ߘD$E$eD$E$ED$E$R sD$E$EET[]USTIE$EE$EED$D$E$E}u EE ED$E$eEEE}} }t}u<D$ QD$_D$E$dD$E$ED$E$PoD$E$Ep nEȋEE̍roEЍEȉD$lD$E$Eă}uEĉD$E$EED$E$ED$E$D$ D$ΓD$E$cD$E$ο͔D$E$蹿ED$E$OD$E$蒿EmD$ED$E$起D$ D$D$E$cD$E$4ED$E$pO|D$E$ ED$E$IOnD$E$EE$製ED$E$ OD$ D$ED$E$cD$E$舾Ef<D$ QD$_D$E$bD$E$GED$E$NnD$E$ EET[]ÐUVS CFE EEE:t'D$@EE$ifuEEEE:t'D$@EE$(fuEƐEE$螵ƋEE$苵9t EEED$@EE$et.EE+g:tEE:uE뵐D$@EE$tetEE:uEƋEE:tEE+g:tEE:u EEE [^]ÐUSTDE$yEE$EhEȋE E̍EЋEEԍ|E؍EȉD$/hD$E$8Eă}~$EăD$E$t E E؍EȉD$hD$E$EE$޻u.ED$E$}D$ E$QEEET[]ÐUStCE$iEE$mEE$ļEED$D$E$Eă}u EE8tEĉD$$gEȋEĉE̍EЍEȉD$fD$E$#EEEEEEE;E|dEEԍώE؍EȉD$gD$E$蟺E׎D$E$u/8tED$َ$+EEEEEE:u8tED$ED$$ֺE$lD$ED$E${t%8t $蘺EEESEEld:tEE:uEЋEEld:/E$E}t)ED$EĉD$E$t E}t&ED$EĉD$E$Vt E\E$pEĉD$E$LL$D$ dD$D$E$\D$E$REEt[]US$x@EEE$WEE;E uJ}t8،D$ D$XD$E$[D$E$ܷEEEED$E$gtED$E$PtyED$E$űEE;E u}tMD$ ؍D$D$E$ [D$E$?;D$E$*EEE$[]ÐUSTD?E$)EEE$聶EEE;E|EU싀Ѐ8u}D$ E D$ED$E$MuEU싀EFE D$qeD$ ED$D$E$ٜtEU싀EEHE D$E$(E܋E D$E$EEEEE;E|hEU싀Ѐ8uEED$E$;E~)EEE$&9E|D$E$EE$[]US$E$EpnD$E$諐$[]ÐUSDE$蹐EE$"EE҉D$UnD$E$_Eԃ}u E҉EEԉD$E$tk[D$ [D$[D$E$3D$E$EԉD$E$3 =D$E$ЏEEԉD$E$tkYnD$ mnD$znD$E$C3D$E$vEԉD$E$=D$E$OE=E؋EԉE܍nEE؉D$z=D$E$`EӀ}uhYnD$ mnD$znD$E$2D$E$ΎEԉD$E$ =D$E$觎ExnD$ nD$nD$E$32D$E$fEԉD$E$nD$E$?EԉD$E$EẼD[]ÐUSdPE$5EE$螏EEEEE} U Ѝ\t;t;t;EEEE E}t }w }tU}clE܍llD$ lD$lD$E$0EElE܍lD$ lD$lD$E$0EESlE܍lD$ mD$mD$E$f0EEE D$0m$ED$E܉D$E$[E}u EE:EEEWmEED$e9D$E$jEԋE#EԅucE؉D$E$ED$E$B;D$E$ߋEEE D$0m$,} U Ѝ|\pmD$ mD$mD$E$/E荃mD$ mD$mD$E$.EEnD$ /nD$GnD$E$.E荃bnD$ unD$nD$E$.EEnD$ nD$nD$E$G.EE$Nu.nD$ nD$oD$E$ .E,oD$ -oD$, [Get ], [Drop ], [...it], [...all] [Where is ] [Give to ], [Open...], [Close...], [Ask about ] [Wear ], [Remove ], [I]nventory [Put into ], [Put onto ] Use the SaveRestoreUndo, and Quit commands to save and restore games, undo a move, and leave the game. Use HistoryRedo to view and repeat recent game commands. The Hint command displays any game hints, Notify provides score change notification, and VerboseBrief control room descriptions. Use License to view SCARE's licensing terms and conditions, and Version to print both SCARE's and the game's version number. SCARE is Copyright (C) 2003-2007 Simon Baldwin and Mark J. Tilford. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Please report any bugs, omissions, or misfeatures to simon_baldwin@yahoo.comGameNameS<-ssThis is GameAuthor, by CompileDateS<-sThe game was last modified on Screen cleared. | Score: %ldYou are running the game with SCARE 1.3.6 [Adrift %d.%02d.%02d compatible]. VersionStringThe game was created with Adrift version WaitTurns( turn) turns) Time passes... You can only wait between 1 and 20 turns. The game will now wait turn turns for each 'wait' command you enter. The game is now in its verbose mode, which always gives long descriptions of locations (even if you've been there before). brief mode, which gives long descriptions of places never before visited and short descriptions otherwise. onGame score change notification is now , and the game will tell you of any changes in the score. off, and the game will be silent on changes in the score. Use 'notify on' or 'notify off' to control game score notification. Game score change notification is You have been running the game for Dest%player% can't go in that direction, but can move I can't go in that direction, but I can move You can't go in that direction, but you can move %player% can't go in that direction (at present). I can't go in that direction (at present). You can't go in that direction (at present). Library: moving player from %ld to %ld (Getting off first) (Standing up first) %player% moves I move You move TaskAltDescPlayerDesc%player% is as well as can be expected, considering the circumstances.I am as well as can be expected, considering the circumstances.You are as well as can be expected, considering the circumstances.%player% is standingI am standingYou are standing%player% is sitting downI am sitting downYou are sitting down%player% is lying downI am lying downYou are lying down on %player% is wearing I am wearing You are wearing Please be more clear, who do you want to ? ? Please be more clear, what do you want to is wearing , and is carrying examineAltTextDescrThere's nothing special about Inside are inside is inside are on is on CurrentState are .lib_list_object_state: invalid object state [invalid state].TaskNotDoneDescription are open. is open. are closed. is closed. are locked. is locked.StateListed%player% sees nothing special about I see nothing special about You see nothing special about %s %s %s %s %s %s%s %s %s %s %s%s %s %s %s%s %s %s%s %s%object%%object% and %text%I only understood you as far as wanting to Size: You have . The most you can hold is Weight: You have takeI don't think would appreciate being handled. getfrom %player% picks up I pick up You pick up %player% takes I take You take from are is too heavy for %player% to carry too heavy for me to carry too heavy for you to carry at the moment%player%'s hands are fullMy hands are fullYour hands are full are not is not in or on on %player% already has I've already got You've already got %player% is already wearing I'm already wearing You're already wearing refuses to give %player% refuses to give me refuses to give you %player% can't take I can't take You can't take unused == -1sclibrar.c%s:%u: failed assertion `%s' There is nothing to pick up here.leaveThere is nothing else to pick up here.There is nothing else in or on There is nothing in or on There is nothing else on There is nothing on and it is locked. and it is closed.There is nothing else inside There is nothing inside %player% can't take anything from I can't take anything from You can't take anything from are closed. is closed. take fromI only understood you as far as wanting to leave drop%player% drops I drop You drop %player% is not holding I am not holding You are not holding %player%'s not carrying anything.I'm not carrying anything.You're not carrying anything.retain%player% is not holding anythingI am not holding anythingYou are not holding anything else%player% is not holding anything.I am not holding anything.You are not holding anything.givegive to doesn't seem interested in wear%player% puts on I put on You put on I am already wearing You are already wearing %player% can't wear I can't wear You can't wear Wearable%player%'s not carrying anythingI'm not carrying anythingYou're not carrying anything that can be worn.remove%player% removes I remove You remove %player% is not wearing I am not wearing You are not wearing %player%'s not wearing anythingI'm not wearing anythingYou're not wearing anything that can be removed.%player% is not wearing anythingI am not wearing anythingYou are not wearing anything%player% is wearing I am wearing You are wearing , and %player% is carrying , and I am carrying , and you are carrying %player% is carrying I am carrying You are carrying %player% is carrying nothing. I am carrying nothing. You are carrying nothing. open are already open! is already open! %player% opens I open You open %player% can't open I can't open You can't open as it is locked! ! close%player% closes I close You close are already closed! is already closed! %player% can't close I can't close You can't close (Taking (Picking up unlockWhat do you want to unlock that with? unlock that with are not locked! is not locked! %player% can't unlock I can't unlock You can't unlock with %player% unlocks I unlock You unlock %player% doesn't haveI don't haveYou don't have anything to unlock with! lockWhat do you want to lock that with? lock that with%player% can't lock I can't lock You can't lock as it is open. %player% locks I lock You lock are already locked! is already locked! anything to lock TopicsAltReplyReplyaskLibrary: asking NPC %ld Subject*Library:_ "*" is %ld Library:_ subject %s[%ld] Library:_ matched does not respond to %player%'s question. does not respond to my question. does not respond to your question. %player% can't put an object inside itself!I can't put an object inside itself!You can't put an object inside itself!%player% can't put an object inside oneI can't put an object inside oneYou can't put an object inside one it's on or in!put%player% puts I put You put inside are too big is too big to fit inside can't fit inside at the moment.%player% can't put anything inside I can't put anything inside You can't put anything inside locked! closed! put that intoI only understood you as far as wanting to retain move%player% can't put an object onto itself!I can't put an object onto itself!You can't put an object onto itself!%player% can't put an object onto oneI can't put an object onto oneYou can't put an object onto one onto %player% can't put anything on I can't put anything on You can't put anything on put that ontoreadReadable%player% can't read I can't read You can't read ReadText%player% sees no such thing. I see no such thing. You see no such thing. attack avoids %player%'s feeble attempts. avoids my feeble attempts. avoids your feeble attempts. attack with not a weapon. Weapon%player% swings at I swing at You swing at but misses. but I miss. but you miss. would be a very effective weapon. kissGenderI'm not sure he would appreciate that! I'm not sure she would appreciate that! I'm not sure it would appreciate that! lib_cmd_kiss_npc: unknown gender, %ld I'm not sure would appreciate that. I'm not sure it would appreciate that. buy for sale. I don't think that is for sale. break%player% might need I might need You might need %player% might need that. I might need that. You might need that. smell smells normal. That smells normal. sellNo-one is interested in buying No-one is interested in buying. eat%player% can't eat I can't eat You can't eat Edible%player% eats I eat You eat . Not bad, but it could do with a pinch of salt! stand on%player% can't stand on I can't stand on You can't stand on sit on%player% can't sit on I can't sit on You can't sit on lie on%player% can't lie on I can't lie on You can't lie on lib_sit_stand_lie: movement error, %d SitLie%player% is already standing on I am already standing on You are already standing on %player% stands on I stand on You stand on %player% is already standing! I am already standing! You are already standing! %player% stands upI stand upYou stand up%player% is already sitting on I am already sitting on You are already sitting on %player% sits up on I sit up on You sit up on %player% sits down on I sit down on You sit down on %player% is already sitting down. I am already sitting down. You are already sitting down. %player% sits up on the ground. I sit up on the ground. You sit up on the ground. %player% sits down on the ground. I sit down on the ground. You sit down on the ground. %player% is already lying on I am already lying on You are already lying on %player% lies down on I lie down on You lie down on %player% is already lying on the ground. I am already lying on the ground. You are already lying on the ground. %player% lies down on the ground. I lie down on the ground. You lie down on the ground. Ok. Save failed. Restore failed. I don't know where that is. Please be more clear about what you want to locate. is holding a part of %player%! a part of me! a part of you! a part of somewhere that %player% hasn't been yet. somewhere that I haven't been yet. somewhere that you haven't been yet. Please be more clear about who you want to locate. %player% hasn't seen I haven't seen You haven't seen yet! I don't know where is. is somewhere that %player% hasn't been yet. is somewhere that I haven't been yet. is somewhere that you haven't been yet. You have taken turn so far. turns so far. MaxScore%player%'s score is My score is Your score is out of a maximum of . (%) I really don't think there's any need for language like that! I don't know where that is! This isn't Unix you know! This isn't Dos you know! There's no need for that! %player% does a little dance. I do a little dance. You do a little dance. I don't understand what you are trying to eat. There is nothing worth fighting here. There is nothing worth feeding here. %player% feels nothing out of the ordinary. I feel nothing out of the ordinary. You feel nothing out of the ordinary. %player% can't fly. I can't fly. You can't fly. %player% hums a little tune. I hum a little tune. You hum a little tune. Wheee-boinng. %player% hears nothing out of the ordinary. I hear nothing out of the ordinary. You hear nothing out of the ordinary. %player%'s kindness gets nowhere. My kindness gets me nowhere. Your kindness gets you nowhere. Who do you think you are, Mike Tyson? Why would %player% want to run? Why would I want to run? Why would you want to run? Aaarrrrgggghhhhhh! Gosh, that was very impressive. Not surprisingly, no-one takes any notice of %player%. Not surprisingly, no-one takes any notice of me. Not surprisingly, no-one takes any notice of you. Wow! That achieved a lot. Uh huh, yes, very interesting. That's the most interesting thing I've ever heard! %player% sings a little song. I sing a little song. You sing a little song. Zzzzz. Bored are you? No-one listens to %player%'s rabblings. No-one listens to my rabblings. No-one listens to your rabblings. You're welcome. %player% whistles a little tune. I whistle a little tune. You whistle a little tune. Why do you want to know? Interesting question. Let me think about that one... I haven't a clue! All these questions are hurting my head. I'm not going to tell you. Someday I'll know the answer to that one. I could tell you, but then I'd have to kill you. Ha, as if I'd tell you! Ask me again later. I don't know - could you ask anyone else? Err, yes?!? Let me just check my memory banks... Because that's just the way it is. Do I ask you all sorts of awkward questions? Questions, questions... Who cares. I'm sorry, but XYZZY doesn't do anything special in this game! No comment. That's interesting, but it doesn't mean much. Use the format "ask about [subject]". %player% gets no reply from I get no reply from You get no reply from Use the format "ask [character] about [subject]". Now that isn't very nice. I You %player% lib_nothing_happens: unknown perspective, %ld , but nothing happens. hitshitkickskickpressespresspushespushpullspullshakesshake%player% can't I can't You can't that. blockclimbcleancutdrinklightliftsucktouchturnunblockwashI don't think %player% can I don't think I can I don't think you can fixmendrepair what? 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