X__text__TEXT __data__DATA 4__literal4__TEXT__bss__DATA__cstring__TEXT __picsymbolstub2__TEXT5^DT__la_sym_ptr2__DATA8o__textcoal_nt__TEXT  @&x PTUE}tE ;uEEÐUS$ U‰Um MEM9E UUE$[]ÐUS$p$EU􍃄 D$D$E$EǀD$D$E$jEǀEǀEƀE$[]US$E$t* D$ D$ D$ $E}~*UEEE$EE}?~,UEEE$RED$D$E$aE$$$[]ÐUVS EEE}t} t}~E}t*? D$ D$ D$! $ UEBEUE;B~: E$EuED$E$W UEBED$E D$UE@$ MUEBA [^]ÐUS$E$t* D$ D$( D$2 $ EEEE@ED$ D$E $P Ex~GEEEEEUU}yEEU)‰ЋUp $ $[]US4EEE}t} t}~E}t*\ D$ D$4 D$> $ EEUUUE;P~ E@EUUED$ED$E $` EU@)ЉD$UED$E$ MEU@)ЉAE4[]ÐUS4E$ t*4 D$ D$L D$V $ EtEEEEEUEEEx~kED$ D$E $ E}u $! Ex~ $ E@EUEEEE4[]US$E$t*$D$ D$I<D$F$ EtEEEEEUEEEx$[]ÐUS$dE$Yt*D$ D$_D$$k E}~*UEEE$! ED$D$E$- Eǀ$[]ÐUVS0E$t*D$ D$|D$$EEEE}yE?EU)‰EEE $EE@;E}0E$9EuED$E$UEBE D$E$3E$ UEBUEBUEB UEBE0[^]ÐUE~pEEEEE}yE?EU)‰EEE@E@E@ E@US$E$t*D$ D$(D$2$E?EEE@E$[]ÐUS4xE$mt*D$ D$D$$EEEE}yE?EU)‰ЉEUEEEEEx~UUEUE䉐Eƀ4[]ÐUS$E$t*D$ D$D$$E$EEEEEEEEUU}yE?EU)‰ЋUEƀU EUE@UE@UE@ $E EEE$[]ÐUS4E$yt*D$ D$D$$EEEE}yE?EU)‰ЉEEEEE;Eu+EEtEx~EEEExEE4[]ÐUS4E$t*D$ D$5D$$E E} yUE ‰UEEEEE}?~2UEEE@;EuEEEƃ}t EEEE4[]US$E$t*D$ D$^D$$E}?~,UEEE$wED$D$E$EǀEǀEƀ$[]=ӟ memo_is_valid (memento)scmemos.c%s:%u: failed assertion `%s' opaque && buffer && length > 0memo_save_game: warning: game save failed memo_load_game: warning: game load failed memo_load_game: warning: data remains after loading Y⍀YPD⍀DP/⍀/P{⍀Pgb⍀PNI⍀P50⍀P⍀P⍀P⍀P⍀Pr⍀rP]⍀]PH⍀HPmB[t #<Un$Ë $Ë$   y BD o 8D ] D K @   Bh 8h h o d   B| 8| | x    BX 8X q X _ T   B 8    M E B ; 8 )     =0BU8Un U\Q 0 B8  91B'8  ~ )!B8  XPBF84` MEB;8)   !umB!c8!Q`! meB0[80I 07,  k@V@B@<   Z% TLF A% ;f3f- (% "MM % 44 %  %  %  %  % ~ y% ske `% ZRL G% Al9l3 .% (S S % :: 40,($  #$!" #$!"  !&54D]9$8 1>$\ |  l\p L HLjQ___i686.get_pc_thunk.cx___i686.get_pc_thunk.bx_memo_create_memo_destroy_memo_save_game_memo_load_game_memo_is_load_available_memo_clear_games_memo_save_command_memo_unsave_command_memo_get_command_count_memo_first_command_memo_next_command_memo_more_commands_memo_find_command_memo_clear_commands___i686.get_pc_thunk.axdyld_stub_binding_helper_sc_normalize_string_strcpy_strlen_ser_load_game_memmove_sc_error_ser_save_game_memcpy_sc_realloc_sc_free___eprintf_memset_sc_malloc_MEMENTO_MAGIC_MEMO_ALLOCATION_BLOCK_NUL_memo_is_valid_memo_round_up_memo_save_game_callback_memo_load_game_callback