X__text__TEXT\!__bss__DATA__data__DATA__cstring__TEXT`__literal4__TEXT@__picsymbolstub2__TEXTH$-__la_sym_ptr2__DATAp 3__textcoal_nt__TEXTt P! @4A7 P&38USDE$EE؋E E܍EE؉D$D$E$EE׃D[]ÐUSDE$xExE؋E E܍EE؉D$D$E$(EE׃D[]ÐUSDE CEED$E D$l$@E$[]UST E$EE؋E E܍?EE؉D$1D$E$~EԋEԉEă}t(} }t}t+EE D$E$(E}E D$E$t E^PEE؉D$1D$E$EЋE D$E$"EȋE;EEȋEȉEEẼT[]ÐU(EE$9E|zE$TD$ED$E$(tD$ED$E$ED$E$uD$ED$E$EtÐUE$SÐUIEEEObjectsStaticB<-sisContainerSurfaceOpenableI<-sisCurrentStateStatesS<-sisSizeWeightObject: object %ld is size %ld Object: object %ld is weight %ld GlobalsMaxSizeI<-ssMaxWtCapacityObject: object %ld has max size %ld Object: object %ld has capacity %ld SitLiePrefixaanShortWhereTypeI<-sissRoomRoomsB<-sissiobj_directly_in_room_internal: invalid type, %ld TRUEFALSEObject: checking for object %ld directly in room %ld, %s Parentobj_indirectly_in_room_internal: invalid type, %ld sc_object_indirectly_in_room: position out of bounds, %ld Object: checking for object %ld indirectly in room %ld, %s Object: checking for object %ld indirectly held by player, %s OnlyWhenNotMovedInitialPosition ⍀P⍀P⍀Pmhx⍀xPTOc⍀cP;6N⍀NP"9⍀9P $⍀$P⍀P⍀P⍀P⍀P⍀Psn⍀PZU⍀PA<|⍀|P(#g⍀gP R⍀RP=⍀=P(⍀(P⍀P⍀P⍀Pyt⍀P`[⍀PGB⍀P.)⍀P⍀PUn6Oh0Ib{$Ë $Ë$ÿ hV8"0g ttttp N+oZ  ppppl 7/`l nSD4#\VIQ2|]NI>D5>&| d\>3"  \ oV I:I *Q   m (    I D >  r P :        p , ` 8 R C 5 5 & 3    , ,    0 t %0 e 0 R 7 ,   %    y q  X  > @ 6 '        < < D< @< z k < [ < L < C 8 &     YD:@@ `gL6D@3 ia@H1D@3 uV!rWB3,#%  <<<v<g<C8 `````g\ 8M. hhxhod J; +   @ pp @ ll @ hxhr m@ gd_dY T@ N`F`@ ;@ 5\s-\s' "@ XZXZ @ TATA @ P(P( @ LL @ HH @ DD @ @~@x s@ m<e<_ Z@ T8L8F A@ ;4y34y- (@ "0`0` @ ,G,G @ (.(. @ $$ @   @  @ ~ y@ ske `@ ZRL G@ A 9 3 .@ (f f @ MM lhd`\XTPLHD@<840,($  320.:1)5/;-&9=*+>4<?,87(6'320.:1)5/;-&9=*+>4<?,87(6'6;F@]Du tmt|Ux `lJD<Z ?0 x"|hd(\:$ 1v 0T u \'B%g8x_obj_is_static___i686.get_pc_thunk.bx_obj_is_container_obj_is_surface_obj_container_object_obj_container_index_obj_surface_object_obj_surface_index_obj_stateful_object_obj_stateful_index_obj_state_name_obj_dynamic_object_obj_get_size_obj_get_weight_obj_get_player_size_limit_obj_get_player_weight_limit_obj_get_container_maxsize_obj_get_container_capacity_obj_standable_object_obj_lieable_object_obj_appears_plural_obj_directly_in_room_obj_indirectly_in_room_obj_indirectly_held_by_player_obj_shows_initial_description_obj_turn_update_obj_setup_initial_obj_debug_trace___i686.get_pc_thunk.cx___i686.get_pc_thunk.axdyld_stub_binding_helper_gs_set_object_unmoved_gs_set_object_seen_gs_playerroom_gs_object_unmoved_sc_error_gs_room_count_gs_object_openness_npc_in_room_gs_player_in_room_sc_fatal_gs_object_static_unmoved___tolower_sc_compare_word_sc_strempty_gs_object_parent_gs_object_position_sc_trace_memcpy_sc_malloc_strlen_gs_object_state_prop_get_string_prop_get_integer_gs_object_count_prop_get_boolean_gs_get_bundle_NUL_obj_trace_OBJ_DIMENSION_DIVISOR_OBJ_DIMENSION_MULTIPLE_obj_convert_player_limit_obj_directly_in_room_internal_obj_indirectly_in_room_internal_obj_indirectly_held_by_player_internal