-- Bugs Fixed and Ready For Release Added: Progress bar for showing mod download progress Added: Skip now button to the skip all dialog Added: Score and money given for lives left Fixed: Clients are now informed when a client times out Fixed: Collisions between disabled geoms are not performed Fixed: Unique ID name lookup is not performed until ids tab is selected Fixed: Unique ID name lookup is not performed when playing offline games Fixed: Residual players that disconnect before loading the map will get correct weapons Fixed: Fuel and select areas not being marked correctly on non-square maps Fixed: Server refusing to allow move when client is trying to use all available fuel Fixed: When balancing teams bots will not leave until the beginning of the next round Fixed: Landscape movement texture and message displayed for incorrect players Fixed: Players cannot move through moving movementproof shields Fixed: Timeout kicks can be logged multiple times Fixed: Keepalive packets are sent from client even when graphics thread is locked Fixed: Scorched collision handling does not occur within ODE collision proccessing Fixed: WeaponAimedOver will now work as expected outside of the walled arena Fixed: Landscape border on plan dialog should always be in-sync with the game -- Bugs in current development release Dvorak keyboard support is broken Crashing when minimized during texture/level load -- Things I am currently looking at Fix crashing when people win (Graphics card drivers??) Better collision for models (switch all models to targets, ODE issue?) Better shadows? -- Server Stuff A way to set the maximum and minimum players for a map (half done) Allow same ip addresses to connect but don't collect stats Bobirovs list of stuff (http://apochq.handwired.net/ideas.txt) -- Client Stuff Scripting language Gun fires at same point for all tanks (ignores turret/gun position in model) Animated GIFs for avitars Option to reconnect when disconected from server. In local mode when it's the next person's turn, re-center the view to where they last had it. Ability to re center view around other tanks Make a count down sound when timer runs out. Add option for human players to say stuff when firing/killed Multi-kill bonuses A way to add and remove players in single player game -- Other Stuff Dirt cannot be raised when underground (or other dirting stopping) Add the ability to customize the languages (for dialogs etc..) (localisation) More weapons, always more weapons Smoke bombs Bouncing debris Cloaking device for tanks Low level cloud or fog Patriot missile type defense plasma blast different hp / weapons capabilities for different tanks? fire control explosion shockwaves -- Game Play Guidance systems (lazy boy) Communism (economy type) -- Graphics Stuff Add action replay type functionality Fog shader effects