//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_) #define AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_ #include #include <3dsparse/Face.h> #include <3dsparse/Vertex.h> namespace MeshLOD { void progressiveMesh(std::vector &verts, std::vector &tri, std::vector &map); }; #endif // !defined(AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_)