//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_) #define AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_ #include class MeshLODVector; class MeshLODTri { public: MeshLODTri(MeshLODVector *v0,MeshLODVector *v1,MeshLODVector *v2); virtual ~MeshLODTri(); MeshLODVector * vertex[3]; // the 3 points that make this tri Vector normal; // unit vector othogonal to this face void computeNormal(); void replaceVertex(MeshLODVector *vold, MeshLODVector *vnew); bool hasVertex(MeshLODVector *v); }; #endif // !defined(AFX_MESHLODTRI_H__0EB05DEC_5B60_4C5A_BD4A_372E237D2140__INCLUDED_)