//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_Modelh_INCLUDE__) #define __INCLUDE_Modelh_INCLUDE__ #include <3dsparse/Mesh.h> #include <3dsparse/Bone.h> class Model { public: Model(); virtual ~Model(); Vector &getMin() { return min_; } Vector &getMax() { return max_; } std::vector &getMeshes() { return meshes_; } std::vector &getBaseBoneTypes() { return baseBoneTypes_; } std::vector &getBones() { return bones_; } int getNumberTriangles(); int getStartFrame() { return startFrame_; } int getTotalFrames() { return totalFrames_; } // Used during building void setup(); void addMesh(Mesh *mesh) { meshes_.push_back(mesh); } void addBone(Bone *bone) { bones_.push_back(bone); } void setStartFrame(int frame) { startFrame_ = frame; } void setTotalFrames(int frames) { totalFrames_ = frames; } protected: std::vector meshes_; std::vector bones_; std::vector baseBoneTypes_; Vector min_, max_; int startFrame_; int totalFrames_; void centre(); void setupBones(); void setupColor(); }; #endif // __INCLUDE_Modelh_INCLUDE__