//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ModelIDh_INCLUDE__) #define __INCLUDE_ModelIDh_INCLUDE__ #include class NetBuffer; class NetBufferReader; class XMLNode; class ModelID { public: ModelID(); ModelID(const ModelID &other); virtual ~ModelID(); ModelID &operator=(const ModelID &other); bool initFromNode(const char *directory, XMLNode *modelNode); bool initFromString( const char *type, const char *meshName, const char *skinName); // Not very generic but it will do for now!! const char *getStringHash(); const char *getSkinName() { return skinName_.c_str(); } const char *getMeshName() { return meshName_.c_str(); } const char *getType() { return type_.c_str(); } bool modelValid() { return !type_.empty(); } // Serialize virtual bool writeModelID(NetBuffer &buffer); virtual bool readModelID(NetBufferReader &reader); protected: std::string type_; std::string meshName_; std::string skinName_; std::string hash_; }; #endif