//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ModelMathsh_INCLUDE__) #define __INCLUDE_ModelMathsh_INCLUDE__ #include class ModelMaths { public: static void angleQuaternion(const Vector &angles, float quaternion[4]); static void quaternionSlerp(float p[4], float q[4], float t, float qt[4]); static void angleMatrix( const Vector &angles, float matrix[3][4]); static void quaternionMatrix( float quaternion[4], float matrix[3][4]); static void concatTransforms(const float in1[3][4], const float in2[3][4], float out[3][4]); static void vectorIRotate(const Vector &in1, const float in2[3][4], Vector &out); static float dotProduct(const Vector &v1, const Vector &v2) { return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; } static void vectorRotate(const Vector &in1, const float in2[3][4], Vector &out) { out[0] = dotProduct(in1, in2[0]); out[1] = dotProduct(in1, in2[1]); out[2] = dotProduct(in1, in2[2]); } private: ModelMaths(); }; #endif // __INCLUDE_ModelMathsh_INCLUDE__