//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_ModelRendererh_INCLUDE__) #define __INCLUDE_ModelRendererh_INCLUDE__ #include <3dsparse/Model.h> class ModelRenderer { public: ModelRenderer(Model *model); virtual ~ModelRenderer(); void draw(float LOD = 1.0f); void drawBottomAligned(float LOD = 1.0f); void simulate(float frameTime); Model *getModel() { return model_; } protected: Model *model_; float currentFrame_; std::vector boneTypes_; std::vector displayLists_; std::vector lastCachedState_; Vector vertexTranslation_; virtual void drawMesh(unsigned int m, Mesh *mesh, bool dontCache, float LOD); virtual void drawVerts(unsigned int m, Mesh *mesh, float LOD, bool vertexLighting); virtual void setup(); }; #endif // __INCLUDE_ModelRendererh_INCLUDE__