//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLCONSOLE_H__516D85F7_420B_43EB_B0BE_563DCBE1B143__INCLUDED_) #define AFX_GLCONSOLE_H__516D85F7_420B_43EB_B0BE_563DCBE1B143__INCLUDED_ #include #include #include #include #include #include class GLConsole : public GameStateI, public LoggerI { public: static GLConsole *instance(); bool addFunction(const char *name, GLConsoleRuleFnI *user, GLConsoleRuleType type, GLConsoleRuleAccessType access); bool addMethod(const char *name, GLConsoleRuleMethodI *user); void addLine(bool parse, const char *line); std::deque &getLines() { return lines_.getLines(); } // Inherited from GameStateI virtual void simulate(const unsigned state, float frameTime); virtual void draw(const unsigned state); virtual void keyboardCheck(const unsigned state, float frameTime, char *buffer, unsigned int keyState, KeyboardHistory::HistoryElement *history, int hisCount, bool &skipRest); // Inherited from LoggerI virtual void logMessage(LoggerInfo &info); protected: static GLConsole *instance_; float height_; bool opening_; bool showCursor_; GLFont2d *font_; GLConsoleLines lines_; GLConsoleRules rules_; GLConsoleMethods methods_; std::string currentLine_; void drawBackdrop(float width, float top); void drawText(float width, float top); void parseLine(const char *line); private: GLConsole(); virtual ~GLConsole(); }; #endif // !defined(AFX_GLCONSOLE_H__516D85F7_420B_43EB_B0BE_563DCBE1B143__INCLUDED_)