//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLConsoleMethods.h: interface for the GLConsoleMethods class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLCONSOLEMETHODS_H__D5E893D4_E73A_49CB_B0E8_8C945C692CC7__INCLUDED_) #define AFX_GLCONSOLEMETHODS_H__D5E893D4_E73A_49CB_B0E8_8C945C692CC7__INCLUDED_ #include #include #include class GLConsoleMethods : public GLConsoleRuleMethodI { public: GLConsoleMethods(GLConsoleRules &rules, GLConsoleLines &lines); virtual ~GLConsoleMethods(); // Inherited from GLConsoleMethodI virtual void runMethod(const char *name, std::list split, std::string &result, std::list &resultList); protected: GLConsoleRules &rules_; GLConsoleLines &lines_; }; #endif // !defined(AFX_GLCONSOLEMETHODS_H__D5E893D4_E73A_49CB_B0E8_8C945C692CC7__INCLUDED_)