//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLConsoleRule.h: interface for the GLConsoleRule class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLCONSOLERULE_H__7A8C972C_069D_44F7_A604_A8A8D1B4773A__INCLUDED_) #define AFX_GLCONSOLERULE_H__7A8C972C_069D_44F7_A604_A8A8D1B4773A__INCLUDED_ #include #include #include enum GLConsoleRuleType { GLConsoleRuleTypeBoolean, GLConsoleRuleTypeNumber, GLConsoleRuleTypeString }; struct GLConsoleRuleSplit { std::string rule; int position; bool valueBool; float valueNumber; GLConsoleRuleType type; }; class GLConsoleRule { public: GLConsoleRule(const char *name); virtual ~GLConsoleRule(); virtual void checkRule(const char *line, std::list split, std::string &result, std::list &resultList) = 0; virtual void dump(std::list &resultList) = 0; bool matchRule(const char *line); const char *getName() { return name_.c_str(); } static void addRuleFail(std::string &failLine, int position, int length); protected: std::string name_; }; #endif // !defined(AFX_GLCONSOLERULE_H__7A8C972C_069D_44F7_A604_A8A8D1B4773A__INCLUDED_)