//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLCONSOLERULEFN_H__B0DEC68E_5D12_410F_AEA2_3BF1AF6B3319__INCLUDED_) #define AFX_GLCONSOLERULEFN_H__B0DEC68E_5D12_410F_AEA2_3BF1AF6B3319__INCLUDED_ #include #include enum GLConsoleRuleAccessType { GLConsoleRuleAccessTypeRead = 1, GLConsoleRuleAccessTypeWrite = 2, GLConsoleRuleAccessTypeReadWrite = 3 }; class GLConsoleRuleFnI { public: virtual ~GLConsoleRuleFnI(); virtual bool getBoolParam(const char *name) { DIALOG_ASSERT(0); return true; } virtual void setBoolParam(const char *name, bool value) { DIALOG_ASSERT(0); } virtual float getNumberParam(const char *name) { DIALOG_ASSERT(0); return 0.0f; } virtual void setNumberParam(const char *name, float value) { DIALOG_ASSERT(0); } virtual const char *getStringParam(const char *name) { DIALOG_ASSERT(0); return 0; } virtual void setStringParam(const char *name, const char *value) { DIALOG_ASSERT(0); } }; class GLConsoleRuleFn : public GLConsoleRule { public: GLConsoleRuleFn(const char *name, GLConsoleRuleFnI *user, GLConsoleRuleType type, GLConsoleRuleAccessType access = GLConsoleRuleAccessTypeReadWrite); virtual ~GLConsoleRuleFn(); void checkRule(const char *line, std::list split, std::string &result, std::list &resultList); void dump(std::list &resultList); protected: GLConsoleRuleFnI *user_; GLConsoleRuleType type_; GLConsoleRuleAccessType access_; void setValue(GLConsoleRuleSplit &split); const char *getValue(); }; #endif // !defined(AFX_GLCONSOLERULEFN_H__B0DEC68E_5D12_410F_AEA2_3BF1AF6B3319__INCLUDED_)