//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLConsoleRuleFnIAdapter.cpp: implementation of the GLConsoleRuleFnIAdapter class. // ////////////////////////////////////////////////////////////////////// #include #include ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// GLConsoleRuleFnIBooleanAdapter::GLConsoleRuleFnIBooleanAdapter(const char *name, bool ¶m) : name_(name), param_(param) { GLConsole::instance()->addFunction( name, this, GLConsoleRuleTypeBoolean, GLConsoleRuleAccessTypeReadWrite); } GLConsoleRuleFnIBooleanAdapter::~GLConsoleRuleFnIBooleanAdapter() { } bool GLConsoleRuleFnIBooleanAdapter::getBoolParam(const char *name) { DIALOG_ASSERT(name_ == name); return param_; } void GLConsoleRuleFnIBooleanAdapter::setBoolParam(const char *name, bool value) { DIALOG_ASSERT(name_ == name); param_ = value; } GLConsoleRuleFnIOptionsAdapter::GLConsoleRuleFnIOptionsAdapter( OptionEntry &entry, GLConsoleRuleAccessType access) : entry_(entry) { GLConsoleRuleType type = GLConsoleRuleTypeBoolean; switch (entry.getEntryType()) { case OptionEntry::OptionEntryEnumType: case OptionEntry::OptionEntryIntType: case OptionEntry::OptionEntryBoundedIntType: type = GLConsoleRuleTypeNumber; break; case OptionEntry::OptionEntryVectorType: case OptionEntry::OptionEntryStringEnumType: case OptionEntry::OptionEntryStringType: case OptionEntry::OptionEntryTextType: type = GLConsoleRuleTypeString; break; case OptionEntry::OptionEntryBoolType: type = GLConsoleRuleTypeBoolean; break; default: DIALOG_ASSERT(0); break; } GLConsole::instance()->addFunction( entry.getName(), this, type, access); } GLConsoleRuleFnIOptionsAdapter::~GLConsoleRuleFnIOptionsAdapter() { } bool GLConsoleRuleFnIOptionsAdapter::getBoolParam(const char *name) { return ((OptionEntryBool &) entry_).getValue(); } void GLConsoleRuleFnIOptionsAdapter::setBoolParam(const char *name, bool value) { ((OptionEntryBool &) entry_).setValue(value); } float GLConsoleRuleFnIOptionsAdapter::getNumberParam(const char *name) { return (float) (((OptionEntryInt &) entry_).getValue()); } void GLConsoleRuleFnIOptionsAdapter::setNumberParam(const char *name, float value) { ((OptionEntryInt &) entry_).setValue(int(value)); } const char *GLConsoleRuleFnIOptionsAdapter::getStringParam(const char *name) { return ((OptionEntryString &) entry_).getValue(); } void GLConsoleRuleFnIOptionsAdapter::setStringParam(const char *name, const char *value) { ((OptionEntryString &) entry_).setValue(value); }