//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLConsoleRuleMethod.cpp: implementation of the GLConsoleRuleMethod class. // ////////////////////////////////////////////////////////////////////// #include ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// GLConsoleRuleMethodI::~GLConsoleRuleMethodI() { } GLConsoleRuleMethod::GLConsoleRuleMethod(const char *name, GLConsoleRuleMethodI *user) : GLConsoleRule(name), user_(user) { } GLConsoleRuleMethod::~GLConsoleRuleMethod() { } void GLConsoleRuleMethod::checkRule(const char *line, std::list split, std::string &result, std::list &resultList) { std::list::iterator iter = split.begin(); result = line; user_->runMethod(name_.c_str(), split, result, resultList); } void GLConsoleRuleMethod::dump(std::list &resultList) { std::string result = " " + name_; resultList.push_back(result); }