//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLConsoleRuleMethod.h: interface for the GLConsoleRuleMethod class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLCONSOLERULEMETHOD_H__3B593346_8294_4DBC_8338_D2EA270FFDC8__INCLUDED_) #define AFX_GLCONSOLERULEMETHOD_H__3B593346_8294_4DBC_8338_D2EA270FFDC8__INCLUDED_ #include class GLConsoleRuleMethodI { public: virtual ~GLConsoleRuleMethodI(); virtual void runMethod(const char *name, std::list split, std::string &result, std::list &resultList) = 0; }; class GLConsoleRuleMethod : public GLConsoleRule { public: GLConsoleRuleMethod(const char *name, GLConsoleRuleMethodI *user); virtual ~GLConsoleRuleMethod(); void checkRule(const char *line, std::list split, std::string &result, std::list &resultList); void dump(std::list &resultList); protected: GLConsoleRuleMethodI *user_; }; #endif // !defined(AFX_GLCONSOLERULEMETHOD_H__3B593346_8294_4DBC_8338_D2EA270FFDC8__INCLUDED_)