//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_GLConsoleRuleMethodIAdapterh_INCLUDE__) #define __INCLUDE_GLConsoleRuleMethodIAdapterh_INCLUDE__ #include // Q. Hmm what happens when you have a long winded naming scheme? // A. name -> inf // Usage pattern :- // new GLConsoleRuleMethodIAdapter( // this, showHeightBands, "InfoHeightBands"); // Calls InfoMap::showHeightBands when InfoHeightBands is selected // in the console template class GLConsoleRuleMethodIAdapter : public GLConsoleRuleMethodI { public: GLConsoleRuleMethodIAdapter(T *inst, void (T::*call)(), const char *name) : inst_(inst), call_(call) { GLConsole::instance()->addMethod(name, this); }; virtual ~GLConsoleRuleMethodIAdapter() { }; virtual void runMethod(const char *name, std::list split, std::string &result, std::list &resultList) { (inst_->*call_)(); }; protected: T *inst_; void (T::*call_)(); }; // Same as above but passed params to method template class GLConsoleRuleMethodIAdapterEx : public GLConsoleRuleMethodI { public: GLConsoleRuleMethodIAdapterEx(T *inst, void (T::*call)(std::list), const char *name) : inst_(inst), call_(call) { GLConsole::instance()->addMethod(name, this); }; virtual ~GLConsoleRuleMethodIAdapterEx() { }; virtual void runMethod(const char *name, std::list split, std::string &result, std::list &resultList) { (inst_->*call_)(split); }; protected: T *inst_; void (T::*call_)(std::list); }; // Same as above but passed params and result to method template class GLConsoleRuleMethodIAdapterEx2 : public GLConsoleRuleMethodI { public: GLConsoleRuleMethodIAdapterEx2(T *inst, void (T::*call)(std::list, std::list&), const char *name) : inst_(inst), call_(call) { GLConsole::instance()->addMethod(name, this); }; virtual ~GLConsoleRuleMethodIAdapterEx2() { }; virtual void runMethod(const char *name, std::list split, std::string &result, std::list &resultList) { (inst_->*call_)(split, resultList); }; protected: T *inst_; void (T::*call_)(std::list, std::list&); }; #endif