//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// // GLConsoleRules.h: interface for the GLConsoleRules class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_GLCONSOLERULES_H__F75EC197_F0BD_459C_BC62_929D3A97FB5A__INCLUDED_) #define AFX_GLCONSOLERULES_H__F75EC197_F0BD_459C_BC62_929D3A97FB5A__INCLUDED_ #include class GLConsoleRules { public: GLConsoleRules(); virtual ~GLConsoleRules(); void addLine(const char *line, std::string &result, std::list &resultList); bool addRule(GLConsoleRule *rule); const char *matchRule(const char *line, std::list &matches); void dump(std::list &resultList); protected: std::map rules_; bool parseLine(const char *line, std::list &split); void parseAddLine(int position, const char *line, std::list &split); }; #endif // !defined(AFX_GLCONSOLERULES_H__F75EC197_F0BD_459C_BC62_929D3A97FB5A__INCLUDED_)