//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2004 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #if !defined(__INCLUDE_GLDynamicVertexArrayh_INCLUDE__) #define __INCLUDE_GLDynamicVertexArrayh_INCLUDE__ #include #include #include class GLDynamicVertexArray { public: static GLDynamicVertexArray *instance() { if (!instance_) instance_ = new GLDynamicVertexArray; return instance_; } int getSpace() { return capacity_ - used_; } int getUsed() { return used_; } void addFloat(GLfloat floats) { DIALOG_ASSERT(used_ < capacity_); array_[used_] = floats; used_++; } void drawROAM(); void drawQuadStrip(bool useColor); protected: static GLDynamicVertexArray *instance_; GLfloat *array_; int used_; int capacity_; private: GLDynamicVertexArray(); virtual ~GLDynamicVertexArray(); }; #endif // __INCLUDE_GLDynamicVertexArrayh_INCLUDE__