//////////////////////////////////////////////////////////////////////////////// // Scorched3D (c) 2000-2003 // // This file is part of Scorched3D. // // Scorched3D is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // Scorched3D is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Scorched3D; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA //////////////////////////////////////////////////////////////////////////////// #ifndef _GLFONT2D_H_ #define _GLFONT2D_H_ #include #include class GLFont2d { public: struct CharEntry { float x, y; float width, height; int advances; int left, rows; }; GLFont2d(); virtual ~GLFont2d(); bool createFont(const char *typeFace, unsigned int h); bool getInit(); void draw(Vector &color, float size, float x, float y, float z, const char *text); void drawA(Vector &color, float alpha, float size, float x, float y, float z, const char *text); void drawWidth(float width, Vector &color, float size, float x, float y, float z, const char *text); void drawWidthRhs(float width, Vector &color, float size, float x, float y, float z, const char *text); void drawSubStr(int start, int len, Vector &color, float size, float x, float y, float z, const char *text); void drawSubStrA(int start, int len, Vector &color, float alpha, float size, float x, float y, float z, const char *text); void drawOutline(Vector &color, float size, float size2, float x, float y, float z, const char *text); void drawOutlineA(Vector &color, float alpha, float size, float size2, float x, float y, float z, const char *text); void drawBilboard(Vector &color, float alpha, float size, float x, float y, float z, const char *text); float getWidth(float size, const char *text, int len = 0); int getChars(float size, const char *text, float width); protected: GLuint *textures_; GLuint list_base_; float height_; CharEntry *characters_; virtual bool drawString(unsigned len, Vector &color, float alpha, float size, float x, float y, float z, const char *string, bool bilboard, float size2 = 0.0f); }; #endif /* _GLFONT2D_H_ */